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Java KeyEvent.VK_Y属性代码示例

本文整理汇总了Java中java.awt.event.KeyEvent.VK_Y属性的典型用法代码示例。如果您正苦于以下问题:Java KeyEvent.VK_Y属性的具体用法?Java KeyEvent.VK_Y怎么用?Java KeyEvent.VK_Y使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在java.awt.event.KeyEvent的用法示例。


在下文中一共展示了KeyEvent.VK_Y属性的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: keyPressed

public void keyPressed(KeyEvent e) {
    int keycode = e.getKeyCode();
    switch(keycode) {
    case KeyEvent.VK_CONTROL:
        _control = true;
        break;
    case KeyEvent.VK_Z:
        if (_control) {
            undo();
        }
        break;
    case KeyEvent.VK_Y:
        if (_control) {
            redo();
        }
        break;
    default:
        // None
    }
}
 
开发者ID:OpenDA-Association,项目名称:OpenDA,代码行数:20,代码来源:EditablePlot.java

示例2: getKeyCode

private int getKeyCode(char alpha) {
    switch (alpha) {
        case 'a':
            return KeyEvent.VK_A;
        case 'b':
            return KeyEvent.VK_B;
        case 'c':
            return KeyEvent.VK_C;
        case 'd':
            return KeyEvent.VK_D;
        case 'e':
            return KeyEvent.VK_E;
        case 'f':
            return KeyEvent.VK_F;
        case 'g':
            return KeyEvent.VK_G;
        case 'h':
            return KeyEvent.VK_H;
        case 'i':
            return KeyEvent.VK_I;
        case 'j':
            return KeyEvent.VK_J;
        case 'k':
            return KeyEvent.VK_K;
        case 'l':
            return KeyEvent.VK_L;
        case 'm':
            return KeyEvent.VK_M;
        case 'n':
            return KeyEvent.VK_N;
        case 'o':
            return KeyEvent.VK_O;
        case 'p':
            return KeyEvent.VK_P;
        case 'q':
            return KeyEvent.VK_Q;
        case 'r':
            return KeyEvent.VK_R;
        case 's':
            return KeyEvent.VK_S;
        case 't':
            return KeyEvent.VK_T;
        case 'u':
            return KeyEvent.VK_U;
        case 'v':
            return KeyEvent.VK_V;
        case 'w':
            return KeyEvent.VK_W;
        case 'x':
            return KeyEvent.VK_X;
        case 'y':
            return KeyEvent.VK_Y;
        case 'z':
            return KeyEvent.VK_Z;
        case '1':
            return KeyEvent.VK_1;
        case '2':
            return KeyEvent.VK_2;
        case '3':
            return KeyEvent.VK_3;
        case '4':
            return KeyEvent.VK_4;
        case '5':
            return KeyEvent.VK_5;
        case '6':
            return KeyEvent.VK_6;
        case '7':
            return KeyEvent.VK_7;
        case '8':
            return KeyEvent.VK_8;
        case '9':
            return KeyEvent.VK_9;
        case '0':
            return KeyEvent.VK_0;
        case ',':
            return KeyEvent.VK_COMMA;
        case ' ':
            return KeyEvent.VK_SPACE;
    }
    return KeyEvent.VK_SPACE;
}
 
开发者ID:shivam301296,项目名称:WhatsappCrush,代码行数:81,代码来源:WhatsappCrushGUI.java

示例3: respondToUserInput

@Override
   public Screen respondToUserInput(final KeyEvent key, final MouseEvent mouse) {
final int px = this.x;
final int py = this.y;
if (key != null) {
    switch (key.getKeyCode()) {
    case KeyEvent.VK_LEFT:
    case KeyEvent.VK_H:
    case KeyEvent.VK_NUMPAD4:
	this.x--;
	break;
    case KeyEvent.VK_RIGHT:
    case KeyEvent.VK_L:
    case KeyEvent.VK_NUMPAD6:
	this.x++;
	break;
    case KeyEvent.VK_UP:
    case KeyEvent.VK_J:
    case KeyEvent.VK_NUMPAD8:
	this.y--;
	break;
    case KeyEvent.VK_DOWN:
    case KeyEvent.VK_K:
    case KeyEvent.VK_NUMPAD2:
	this.y++;
	break;
    case KeyEvent.VK_Y:
    case KeyEvent.VK_NUMPAD7:
	this.x--;
	this.y--;
	break;
    case KeyEvent.VK_NUMPAD9:
    case KeyEvent.VK_U:
	this.x++;
	this.y--;
	break;
    case KeyEvent.VK_NUMPAD1:
    case KeyEvent.VK_B:
	this.x--;
	this.y++;
	break;
    case KeyEvent.VK_NUMPAD3:
    case KeyEvent.VK_N:
	this.x++;
	this.y++;
	break;
    case KeyEvent.VK_ENTER:
	this.selectWorldCoordinate(this.player.x + this.x, this.player.y + this.y, this.sx + this.x,
		this.sy + this.y);
	return null;
    case KeyEvent.VK_ESCAPE:
	return null;
    }
}
if (mouse != null) {
    this.x = mouse.getX() / Constants.TILE_SIZE_IN_PIXELS - this.sx - px;
    this.y = mouse.getY() / Constants.TILE_SIZE_IN_PIXELS - this.sy - py;
    if (!this.isAcceptable(this.player.x + this.x, this.player.y + this.y)) {
	this.x = px;
	this.y = py;
	return this;
    } else {
	this.selectWorldCoordinate(this.player.x + this.x, this.player.y + this.y, this.sx + this.x,
		this.sy + this.y);
	return null;
    }
}
if (!this.isAcceptable(this.player.x + this.x, this.player.y + this.y)) {
    this.x = px;
    this.y = py;
}
this.enterWorldCoordinate(this.player.x + this.x, this.player.y + this.y, this.sx + this.x, this.sy + this.y);
return this;
   }
 
开发者ID:wrldwzrd89,项目名称:dynamic-dungeon,代码行数:74,代码来源:TargetBasedScreen.java


注:本文中的java.awt.event.KeyEvent.VK_Y属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。