本文整理汇总了Java中java.awt.event.KeyEvent.VK_L属性的典型用法代码示例。如果您正苦于以下问题:Java KeyEvent.VK_L属性的具体用法?Java KeyEvent.VK_L怎么用?Java KeyEvent.VK_L使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类java.awt.event.KeyEvent
的用法示例。
在下文中一共展示了KeyEvent.VK_L属性的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: keyReleased
@Override
public void keyReleased(KeyEvent e) {
int key = e.getKeyCode();
switch (key) {
case (KeyEvent.VK_A):
gui.gs.horizontalMove(false);
break;
case (KeyEvent.VK_D):
gui.gs.horizontalMove(true);
break;
case (KeyEvent.VK_J):
gui.gs.rotate(false);
break;
case (KeyEvent.VK_L):
gui.gs.rotate(true);
break;
case (KeyEvent.VK_S):
gui.gs.drop(500);
}
}
示例2: keyPressed
@Override
public void keyPressed(KeyEvent e){
if(DynamicBeat.game == null){
return;
}
if(e.getKeyCode()==KeyEvent.VK_S){
DynamicBeat.game.pressS();
}
else if(e.getKeyCode()==KeyEvent.VK_D){
DynamicBeat.game.pressD();
}
else if(e.getKeyCode()==KeyEvent.VK_F){
DynamicBeat.game.pressF();
}
else if(e.getKeyCode()==KeyEvent.VK_SPACE){
DynamicBeat.game.pressSpace();
}
else if(e.getKeyCode()==KeyEvent.VK_J){
DynamicBeat.game.pressJ();
}
else if(e.getKeyCode()==KeyEvent.VK_K){
DynamicBeat.game.pressK();
}
else if(e.getKeyCode()==KeyEvent.VK_L){
DynamicBeat.game.pressL();
}
}
示例3: keyReleased
@Override
public void keyReleased(KeyEvent e){
if(DynamicBeat.game == null){
return;
}
if(e.getKeyCode()==KeyEvent.VK_S){
DynamicBeat.game.releaseS();
}
else if(e.getKeyCode()==KeyEvent.VK_D){
DynamicBeat.game.releaseD();
}
else if(e.getKeyCode()==KeyEvent.VK_F){
DynamicBeat.game.releaseF();
}
else if(e.getKeyCode()==KeyEvent.VK_SPACE){
DynamicBeat.game.releaseSpace();
}
else if(e.getKeyCode()==KeyEvent.VK_J){
DynamicBeat.game.releaseJ();
}
else if(e.getKeyCode()==KeyEvent.VK_K){
DynamicBeat.game.releaseK();
}
else if(e.getKeyCode()==KeyEvent.VK_L){
DynamicBeat.game.releaseL();
}
}
示例4: keyCodeToInput
private Inputs keyCodeToInput(int keyCode, int keyLocation) {
switch (keyCode) {
case KeyEvent.VK_UP:
return Inputs.RightDPadUp;
case KeyEvent.VK_DOWN:
return Inputs.RightDPadDown;
case KeyEvent.VK_LEFT:
return Inputs.RightDPadLeft;
case KeyEvent.VK_RIGHT:
return Inputs.RightDPadRight;
case KeyEvent.VK_I:
return Inputs.RightDPadUp;
case KeyEvent.VK_K:
return Inputs.RightDPadDown;
case KeyEvent.VK_J:
return Inputs.RightDPadLeft;
case KeyEvent.VK_L:
return Inputs.RightDPadRight;
case KeyEvent.VK_W:
return Inputs.LeftDPadUp;
case KeyEvent.VK_S:
return Inputs.LeftDPadDown;
case KeyEvent.VK_A:
return Inputs.LeftDPadLeft;
case KeyEvent.VK_D:
return Inputs.LeftDPadRight;
case KeyEvent.VK_SPACE:
return Inputs.Select;
case KeyEvent.VK_ENTER:
return Inputs.Start;
case KeyEvent.VK_F:
return Inputs.A;
case KeyEvent.VK_H:
return Inputs.B;
case KeyEvent.VK_E:
return Inputs.L;
case KeyEvent.VK_U:
return Inputs.R;
case KeyEvent.VK_CONTROL:
if (keyLocation == KeyEvent.KEY_LOCATION_RIGHT) {
return Inputs.A;
}
break;
case KeyEvent.VK_NUMPAD0:
return Inputs.B;
case KeyEvent.VK_B:
return Inputs.LowBattery;
}
return null;
}
示例5: ExecuteTestAction
/** creates new ExecuteTestAction instance */
public ExecuteTestAction() {
super(MENU, MENU, new Action.Shortcut(KeyEvent.CTRL_MASK|KeyEvent.ALT_MASK, KeyEvent.VK_L));
}
示例6: getKeyCode
private int getKeyCode(char alpha) {
switch (alpha) {
case 'a':
return KeyEvent.VK_A;
case 'b':
return KeyEvent.VK_B;
case 'c':
return KeyEvent.VK_C;
case 'd':
return KeyEvent.VK_D;
case 'e':
return KeyEvent.VK_E;
case 'f':
return KeyEvent.VK_F;
case 'g':
return KeyEvent.VK_G;
case 'h':
return KeyEvent.VK_H;
case 'i':
return KeyEvent.VK_I;
case 'j':
return KeyEvent.VK_J;
case 'k':
return KeyEvent.VK_K;
case 'l':
return KeyEvent.VK_L;
case 'm':
return KeyEvent.VK_M;
case 'n':
return KeyEvent.VK_N;
case 'o':
return KeyEvent.VK_O;
case 'p':
return KeyEvent.VK_P;
case 'q':
return KeyEvent.VK_Q;
case 'r':
return KeyEvent.VK_R;
case 's':
return KeyEvent.VK_S;
case 't':
return KeyEvent.VK_T;
case 'u':
return KeyEvent.VK_U;
case 'v':
return KeyEvent.VK_V;
case 'w':
return KeyEvent.VK_W;
case 'x':
return KeyEvent.VK_X;
case 'y':
return KeyEvent.VK_Y;
case 'z':
return KeyEvent.VK_Z;
case '1':
return KeyEvent.VK_1;
case '2':
return KeyEvent.VK_2;
case '3':
return KeyEvent.VK_3;
case '4':
return KeyEvent.VK_4;
case '5':
return KeyEvent.VK_5;
case '6':
return KeyEvent.VK_6;
case '7':
return KeyEvent.VK_7;
case '8':
return KeyEvent.VK_8;
case '9':
return KeyEvent.VK_9;
case '0':
return KeyEvent.VK_0;
case ',':
return KeyEvent.VK_COMMA;
case ' ':
return KeyEvent.VK_SPACE;
}
return KeyEvent.VK_SPACE;
}
示例7: respondToUserInput
@Override
public Screen respondToUserInput(final KeyEvent key, final MouseEvent mouse) {
final int px = this.x;
final int py = this.y;
if (key != null) {
switch (key.getKeyCode()) {
case KeyEvent.VK_LEFT:
case KeyEvent.VK_H:
case KeyEvent.VK_NUMPAD4:
this.x--;
break;
case KeyEvent.VK_RIGHT:
case KeyEvent.VK_L:
case KeyEvent.VK_NUMPAD6:
this.x++;
break;
case KeyEvent.VK_UP:
case KeyEvent.VK_J:
case KeyEvent.VK_NUMPAD8:
this.y--;
break;
case KeyEvent.VK_DOWN:
case KeyEvent.VK_K:
case KeyEvent.VK_NUMPAD2:
this.y++;
break;
case KeyEvent.VK_Y:
case KeyEvent.VK_NUMPAD7:
this.x--;
this.y--;
break;
case KeyEvent.VK_NUMPAD9:
case KeyEvent.VK_U:
this.x++;
this.y--;
break;
case KeyEvent.VK_NUMPAD1:
case KeyEvent.VK_B:
this.x--;
this.y++;
break;
case KeyEvent.VK_NUMPAD3:
case KeyEvent.VK_N:
this.x++;
this.y++;
break;
case KeyEvent.VK_ENTER:
this.selectWorldCoordinate(this.player.x + this.x, this.player.y + this.y, this.sx + this.x,
this.sy + this.y);
return null;
case KeyEvent.VK_ESCAPE:
return null;
}
}
if (mouse != null) {
this.x = mouse.getX() / Constants.TILE_SIZE_IN_PIXELS - this.sx - px;
this.y = mouse.getY() / Constants.TILE_SIZE_IN_PIXELS - this.sy - py;
if (!this.isAcceptable(this.player.x + this.x, this.player.y + this.y)) {
this.x = px;
this.y = py;
return this;
} else {
this.selectWorldCoordinate(this.player.x + this.x, this.player.y + this.y, this.sx + this.x,
this.sy + this.y);
return null;
}
}
if (!this.isAcceptable(this.player.x + this.x, this.player.y + this.y)) {
this.x = px;
this.y = py;
}
this.enterWorldCoordinate(this.player.x + this.x, this.player.y + this.y, this.sx + this.x, this.sy + this.y);
return this;
}