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Java KeyEvent.VK_J属性代码示例

本文整理汇总了Java中java.awt.event.KeyEvent.VK_J属性的典型用法代码示例。如果您正苦于以下问题:Java KeyEvent.VK_J属性的具体用法?Java KeyEvent.VK_J怎么用?Java KeyEvent.VK_J使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在java.awt.event.KeyEvent的用法示例。


在下文中一共展示了KeyEvent.VK_J属性的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: keyReleased

@Override
public void keyReleased(KeyEvent e) {
    int key = e.getKeyCode();

    switch (key) {
        case (KeyEvent.VK_A):
            gui.gs.horizontalMove(false);
            break;
        case (KeyEvent.VK_D):
            gui.gs.horizontalMove(true);
            break;
        case (KeyEvent.VK_J):
            gui.gs.rotate(false);
            break;
        case (KeyEvent.VK_L):
            gui.gs.rotate(true);
            break;
        case (KeyEvent.VK_S):
            gui.gs.drop(500);
    }
}
 
开发者ID:2017-SP-CS410,项目名称:Simple-Tetris,代码行数:21,代码来源:InputKeyEvent.java

示例2: keyPressed

@Override
public void keyPressed(KeyEvent e){
	if(DynamicBeat.game == null){
		return;
	}
	if(e.getKeyCode()==KeyEvent.VK_S){
		DynamicBeat.game.pressS();
	}
	else if(e.getKeyCode()==KeyEvent.VK_D){
		DynamicBeat.game.pressD();
	}
	else if(e.getKeyCode()==KeyEvent.VK_F){
		DynamicBeat.game.pressF();
			}
	else if(e.getKeyCode()==KeyEvent.VK_SPACE){
		DynamicBeat.game.pressSpace();
	}
	else if(e.getKeyCode()==KeyEvent.VK_J){
		DynamicBeat.game.pressJ();
	}
	else if(e.getKeyCode()==KeyEvent.VK_K){
		DynamicBeat.game.pressK();
	}
	else if(e.getKeyCode()==KeyEvent.VK_L){
		DynamicBeat.game.pressL();
	}

}
 
开发者ID:beargrllys,项目名称:OverTale,代码行数:28,代码来源:KeyListener.java

示例3: keyReleased

@Override
public void keyReleased(KeyEvent e){
	if(DynamicBeat.game == null){
		return;
	}
	if(e.getKeyCode()==KeyEvent.VK_S){
		DynamicBeat.game.releaseS();
	}
	else if(e.getKeyCode()==KeyEvent.VK_D){
		DynamicBeat.game.releaseD();
	}
	else if(e.getKeyCode()==KeyEvent.VK_F){
		DynamicBeat.game.releaseF();
			}
	else if(e.getKeyCode()==KeyEvent.VK_SPACE){
		DynamicBeat.game.releaseSpace();
	}
	else if(e.getKeyCode()==KeyEvent.VK_J){
		DynamicBeat.game.releaseJ();
	}
	else if(e.getKeyCode()==KeyEvent.VK_K){
		DynamicBeat.game.releaseK();
	}
	else if(e.getKeyCode()==KeyEvent.VK_L){
		DynamicBeat.game.releaseL();
	}

}
 
开发者ID:beargrllys,项目名称:OverTale,代码行数:28,代码来源:KeyListener.java

示例4: keyCodeToInput

private Inputs keyCodeToInput(int keyCode, int keyLocation) {
    switch (keyCode) {
        case KeyEvent.VK_UP:
            return Inputs.RightDPadUp;
        case KeyEvent.VK_DOWN:
            return Inputs.RightDPadDown;
        case KeyEvent.VK_LEFT:
            return Inputs.RightDPadLeft;
        case KeyEvent.VK_RIGHT:
            return Inputs.RightDPadRight;
        case KeyEvent.VK_I:
            return Inputs.RightDPadUp;
        case KeyEvent.VK_K:
            return Inputs.RightDPadDown;
        case KeyEvent.VK_J:
            return Inputs.RightDPadLeft;
        case KeyEvent.VK_L:
            return Inputs.RightDPadRight;
        case KeyEvent.VK_W:
            return Inputs.LeftDPadUp;
        case KeyEvent.VK_S:
            return Inputs.LeftDPadDown;
        case KeyEvent.VK_A:
            return Inputs.LeftDPadLeft;
        case KeyEvent.VK_D:
            return Inputs.LeftDPadRight;
        case KeyEvent.VK_SPACE:
            return Inputs.Select;
        case KeyEvent.VK_ENTER:
            return Inputs.Start;
        case KeyEvent.VK_F:
            return Inputs.A;
        case KeyEvent.VK_H:
            return Inputs.B;
        case KeyEvent.VK_E:
            return Inputs.L;
        case KeyEvent.VK_U:
            return Inputs.R;
        case KeyEvent.VK_CONTROL:
            if (keyLocation == KeyEvent.KEY_LOCATION_RIGHT) {
                return Inputs.A;
            }
            break;
        case KeyEvent.VK_NUMPAD0:
            return Inputs.B;
        case KeyEvent.VK_B:
            return Inputs.LowBattery;
    }
    return null;
}
 
开发者ID:gilles-duboscq,项目名称:jvb,代码行数:50,代码来源:DefaultSwingInputProvider.java

示例5: CreateTestsAction

/** creates new CreateTestsAction instance */
public CreateTestsAction() {
    super(MENU, MENU, new Action.Shortcut(KeyEvent.CTRL_MASK|KeyEvent.ALT_MASK, KeyEvent.VK_J));
}
 
开发者ID:apache,项目名称:incubator-netbeans,代码行数:4,代码来源:CreateTestsAction.java

示例6: getKeyCode

private int getKeyCode(char alpha) {
    switch (alpha) {
        case 'a':
            return KeyEvent.VK_A;
        case 'b':
            return KeyEvent.VK_B;
        case 'c':
            return KeyEvent.VK_C;
        case 'd':
            return KeyEvent.VK_D;
        case 'e':
            return KeyEvent.VK_E;
        case 'f':
            return KeyEvent.VK_F;
        case 'g':
            return KeyEvent.VK_G;
        case 'h':
            return KeyEvent.VK_H;
        case 'i':
            return KeyEvent.VK_I;
        case 'j':
            return KeyEvent.VK_J;
        case 'k':
            return KeyEvent.VK_K;
        case 'l':
            return KeyEvent.VK_L;
        case 'm':
            return KeyEvent.VK_M;
        case 'n':
            return KeyEvent.VK_N;
        case 'o':
            return KeyEvent.VK_O;
        case 'p':
            return KeyEvent.VK_P;
        case 'q':
            return KeyEvent.VK_Q;
        case 'r':
            return KeyEvent.VK_R;
        case 's':
            return KeyEvent.VK_S;
        case 't':
            return KeyEvent.VK_T;
        case 'u':
            return KeyEvent.VK_U;
        case 'v':
            return KeyEvent.VK_V;
        case 'w':
            return KeyEvent.VK_W;
        case 'x':
            return KeyEvent.VK_X;
        case 'y':
            return KeyEvent.VK_Y;
        case 'z':
            return KeyEvent.VK_Z;
        case '1':
            return KeyEvent.VK_1;
        case '2':
            return KeyEvent.VK_2;
        case '3':
            return KeyEvent.VK_3;
        case '4':
            return KeyEvent.VK_4;
        case '5':
            return KeyEvent.VK_5;
        case '6':
            return KeyEvent.VK_6;
        case '7':
            return KeyEvent.VK_7;
        case '8':
            return KeyEvent.VK_8;
        case '9':
            return KeyEvent.VK_9;
        case '0':
            return KeyEvent.VK_0;
        case ',':
            return KeyEvent.VK_COMMA;
        case ' ':
            return KeyEvent.VK_SPACE;
    }
    return KeyEvent.VK_SPACE;
}
 
开发者ID:shivam301296,项目名称:WhatsappCrush,代码行数:81,代码来源:WhatsappCrushGUI.java

示例7: respondToUserInput

@Override
   public Screen respondToUserInput(final KeyEvent key, final MouseEvent mouse) {
final int px = this.x;
final int py = this.y;
if (key != null) {
    switch (key.getKeyCode()) {
    case KeyEvent.VK_LEFT:
    case KeyEvent.VK_H:
    case KeyEvent.VK_NUMPAD4:
	this.x--;
	break;
    case KeyEvent.VK_RIGHT:
    case KeyEvent.VK_L:
    case KeyEvent.VK_NUMPAD6:
	this.x++;
	break;
    case KeyEvent.VK_UP:
    case KeyEvent.VK_J:
    case KeyEvent.VK_NUMPAD8:
	this.y--;
	break;
    case KeyEvent.VK_DOWN:
    case KeyEvent.VK_K:
    case KeyEvent.VK_NUMPAD2:
	this.y++;
	break;
    case KeyEvent.VK_Y:
    case KeyEvent.VK_NUMPAD7:
	this.x--;
	this.y--;
	break;
    case KeyEvent.VK_NUMPAD9:
    case KeyEvent.VK_U:
	this.x++;
	this.y--;
	break;
    case KeyEvent.VK_NUMPAD1:
    case KeyEvent.VK_B:
	this.x--;
	this.y++;
	break;
    case KeyEvent.VK_NUMPAD3:
    case KeyEvent.VK_N:
	this.x++;
	this.y++;
	break;
    case KeyEvent.VK_ENTER:
	this.selectWorldCoordinate(this.player.x + this.x, this.player.y + this.y, this.sx + this.x,
		this.sy + this.y);
	return null;
    case KeyEvent.VK_ESCAPE:
	return null;
    }
}
if (mouse != null) {
    this.x = mouse.getX() / Constants.TILE_SIZE_IN_PIXELS - this.sx - px;
    this.y = mouse.getY() / Constants.TILE_SIZE_IN_PIXELS - this.sy - py;
    if (!this.isAcceptable(this.player.x + this.x, this.player.y + this.y)) {
	this.x = px;
	this.y = py;
	return this;
    } else {
	this.selectWorldCoordinate(this.player.x + this.x, this.player.y + this.y, this.sx + this.x,
		this.sy + this.y);
	return null;
    }
}
if (!this.isAcceptable(this.player.x + this.x, this.player.y + this.y)) {
    this.x = px;
    this.y = py;
}
this.enterWorldCoordinate(this.player.x + this.x, this.player.y + this.y, this.sx + this.x, this.sy + this.y);
return this;
   }
 
开发者ID:wrldwzrd89,项目名称:dynamic-dungeon,代码行数:74,代码来源:TargetBasedScreen.java


注:本文中的java.awt.event.KeyEvent.VK_J属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。