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Java KeyEvent.VK_NUMPAD6属性代码示例

本文整理汇总了Java中java.awt.event.KeyEvent.VK_NUMPAD6属性的典型用法代码示例。如果您正苦于以下问题:Java KeyEvent.VK_NUMPAD6属性的具体用法?Java KeyEvent.VK_NUMPAD6怎么用?Java KeyEvent.VK_NUMPAD6使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在java.awt.event.KeyEvent的用法示例。


在下文中一共展示了KeyEvent.VK_NUMPAD6属性的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: toggle

/**
	  * This method is used to turn keyboard key presses into actions
	  */
	 private void toggle(KeyEvent ke, boolean pressed) {
		  if ( ke.getKeyCode( ) == KeyEvent.VK_NUMPAD8 ) up.toggle( pressed ); //press keypad 8, moves up
		  if ( ke.getKeyCode( ) == KeyEvent.VK_NUMPAD2 ) down.toggle( pressed ); //press keypad 2, moves down
		  if ( ke.getKeyCode( ) == KeyEvent.VK_NUMPAD4 ) left.toggle( pressed ); //press keypad 4, moves left
		  if ( ke.getKeyCode( ) == KeyEvent.VK_NUMPAD6 ) right.toggle( pressed ); //press keypad 6, moves right
		  if ( ke.getKeyCode( ) == KeyEvent.VK_W ) up.toggle( pressed ); //press W, moves up
		  if ( ke.getKeyCode( ) == KeyEvent.VK_S ) down.toggle( pressed ); //press S, moves down
		  if ( ke.getKeyCode( ) == KeyEvent.VK_A ) left.toggle( pressed ); //press A, moves left
		  if ( ke.getKeyCode( ) == KeyEvent.VK_D ) right.toggle( pressed ); //press D, moves right
		  if ( ke.getKeyCode( ) == KeyEvent.VK_UP ) up.toggle( pressed ); //press up arrow, moves up
		  if ( ke.getKeyCode( ) == KeyEvent.VK_DOWN ) down.toggle( pressed ); //press down arrow, moves down
		  if ( ke.getKeyCode( ) == KeyEvent.VK_LEFT ) left.toggle( pressed ); //press left arrow, moves left
		  if ( ke.getKeyCode( ) == KeyEvent.VK_RIGHT ) right.toggle( pressed ); //press right arrow, moves right

//		  if ( ke.getKeyCode( ) == KeyEvent.VK_TAB ) menu.toggle( pressed ); //press Tab, menu toggled
//		  if ( ke.getKeyCode( ) == KeyEvent.VK_ALT ) menu.toggle( pressed ); //press Alt, menu toggled
		  if ( ke.getKeyCode( ) == KeyEvent.VK_ALT_GRAPH ) menu.toggle( pressed ); //press Alt-Graph, menu toggled
		  if ( ke.getKeyCode( ) == KeyEvent.VK_SPACE ) attack.toggle( pressed ); //press space, attack toggled
		  if ( ke.getKeyCode( ) == KeyEvent.VK_CONTROL ) attack.toggle( pressed ); //press Ctrl, attack toggled
		  if ( ke.getKeyCode( ) == KeyEvent.VK_NUMPAD0 ) attack.toggle( pressed ); //press keypad 0, attack toggled
		  if ( ke.getKeyCode( ) == KeyEvent.VK_INSERT ) attack.toggle( pressed ); //press Insert, attack toggled
		  if ( ke.getKeyCode( ) == KeyEvent.VK_ENTER ) menu.toggle( pressed ); //press Enter, attack toggled
		  
		  if ( ke.getKeyCode( ) == KeyEvent.VK_X ) menu.toggle( pressed ); //press X, menu toggled
		  if ( ke.getKeyCode( ) == KeyEvent.VK_C ) attack.toggle( pressed ); // press C, attack toggled
	 }
 
开发者ID:BrianGaucher,项目名称:Camasia,代码行数:29,代码来源:InputHandler.java

示例2: getNormalText

private String getNormalText(KeyEvent e) {
  if (e.getExtendedKeyCode() == KeyEvent.getExtendedKeyCodeForChar('ß')) {
    return "ß";
  }

  switch (e.getKeyCode()) {
  case KeyEvent.VK_NUMPAD0:
    return "0";
  case KeyEvent.VK_NUMPAD1:
    return "1";
  case KeyEvent.VK_NUMPAD2:
    return "2";
  case KeyEvent.VK_NUMPAD3:
    return "3";
  case KeyEvent.VK_NUMPAD4:
    return "4";
  case KeyEvent.VK_NUMPAD5:
    return "5";
  case KeyEvent.VK_NUMPAD6:
    return "6";
  case KeyEvent.VK_NUMPAD7:
    return "7";
  case KeyEvent.VK_NUMPAD8:
    return "8";
  case KeyEvent.VK_NUMPAD9:
    return "9";

  case KeyEvent.VK_NUMBER_SIGN:
    return "#";
  case KeyEvent.VK_PERIOD:
    return ".";
  case KeyEvent.VK_COMMA:
    return ",";
  case KeyEvent.VK_PLUS:
  case KeyEvent.VK_ADD:
    return "+";
  case KeyEvent.VK_MINUS:
  case KeyEvent.VK_SUBTRACT:
    return "-";
  case KeyEvent.VK_MULTIPLY:
    return "*";
  case KeyEvent.VK_DIVIDE:
    return "/";
  default:
    if (KeyEvent.getKeyText(e.getKeyCode()).length() == 1) {
      String text = Character.toString(e.getKeyChar());
      text = text.toLowerCase();
      return text;
    } else {
      return "";
    }
  }
}
 
开发者ID:gurkenlabs,项目名称:litiengine,代码行数:53,代码来源:KeyBoard.java

示例3: keyPressed

public void keyPressed(KeyEvent e) {
  if (e.isConsumed()) return;

  int dx;
  int dy;

  if (Boolean.TRUE.equals(
        GameModule.getGameModule().getPrefs().getValue(USE_ARROWS))) {
    switch (e.getKeyCode()) {
      case KeyEvent.VK_UP:    dx =  0; dy = -1; break;
      case KeyEvent.VK_DOWN:  dx =  0; dy =  1; break;
      case KeyEvent.VK_RIGHT: dx =  1; dy =  0; break;
      case KeyEvent.VK_LEFT:  dx = -1; dy =  0; break;
      default: return;
    }
  }
  else {
    switch (e.getKeyCode()) {
      case KeyEvent.VK_NUMPAD1: dx = -1; dy =  1; noEcho = '1'; break;
      case KeyEvent.VK_NUMPAD2: dx =  0; dy =  1; noEcho = '2'; break;
      case KeyEvent.VK_NUMPAD3: dx =  1; dy =  1; noEcho = '3'; break;
      case KeyEvent.VK_NUMPAD4: dx = -1; dy =  0; noEcho = '4'; break;
      case KeyEvent.VK_NUMPAD6: dx =  1; dy =  0; noEcho = '6'; break;
      case KeyEvent.VK_NUMPAD7: dx = -1; dy = -1; noEcho = '7'; break;
      case KeyEvent.VK_NUMPAD8: dx =  0; dy = -1; noEcho = '8'; break;
      case KeyEvent.VK_NUMPAD9: dx =  1; dy = -1; noEcho = '9'; break;
      default: return;
    }
  }

  map.scroll(dx * xStep, dy * yStep);
  e.consume();
}
 
开发者ID:ajmath,项目名称:VASSAL-src,代码行数:33,代码来源:Scroller.java

示例4: respondToUserInput

@Override
   public Screen respondToUserInput(final KeyEvent key, final MouseEvent mouse) {
final int px = this.x;
final int py = this.y;
if (key != null) {
    switch (key.getKeyCode()) {
    case KeyEvent.VK_LEFT:
    case KeyEvent.VK_H:
    case KeyEvent.VK_NUMPAD4:
	this.x--;
	break;
    case KeyEvent.VK_RIGHT:
    case KeyEvent.VK_L:
    case KeyEvent.VK_NUMPAD6:
	this.x++;
	break;
    case KeyEvent.VK_UP:
    case KeyEvent.VK_J:
    case KeyEvent.VK_NUMPAD8:
	this.y--;
	break;
    case KeyEvent.VK_DOWN:
    case KeyEvent.VK_K:
    case KeyEvent.VK_NUMPAD2:
	this.y++;
	break;
    case KeyEvent.VK_Y:
    case KeyEvent.VK_NUMPAD7:
	this.x--;
	this.y--;
	break;
    case KeyEvent.VK_NUMPAD9:
    case KeyEvent.VK_U:
	this.x++;
	this.y--;
	break;
    case KeyEvent.VK_NUMPAD1:
    case KeyEvent.VK_B:
	this.x--;
	this.y++;
	break;
    case KeyEvent.VK_NUMPAD3:
    case KeyEvent.VK_N:
	this.x++;
	this.y++;
	break;
    case KeyEvent.VK_ENTER:
	this.selectWorldCoordinate(this.player.x + this.x, this.player.y + this.y, this.sx + this.x,
		this.sy + this.y);
	return null;
    case KeyEvent.VK_ESCAPE:
	return null;
    }
}
if (mouse != null) {
    this.x = mouse.getX() / Constants.TILE_SIZE_IN_PIXELS - this.sx - px;
    this.y = mouse.getY() / Constants.TILE_SIZE_IN_PIXELS - this.sy - py;
    if (!this.isAcceptable(this.player.x + this.x, this.player.y + this.y)) {
	this.x = px;
	this.y = py;
	return this;
    } else {
	this.selectWorldCoordinate(this.player.x + this.x, this.player.y + this.y, this.sx + this.x,
		this.sy + this.y);
	return null;
    }
}
if (!this.isAcceptable(this.player.x + this.x, this.player.y + this.y)) {
    this.x = px;
    this.y = py;
}
this.enterWorldCoordinate(this.player.x + this.x, this.player.y + this.y, this.sx + this.x, this.sy + this.y);
return this;
   }
 
开发者ID:wrldwzrd89,项目名称:dynamic-dungeon,代码行数:74,代码来源:TargetBasedScreen.java


注:本文中的java.awt.event.KeyEvent.VK_NUMPAD6属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。