本文整理汇总了Java中java.awt.event.KeyEvent.VK_P属性的典型用法代码示例。如果您正苦于以下问题:Java KeyEvent.VK_P属性的具体用法?Java KeyEvent.VK_P怎么用?Java KeyEvent.VK_P使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类java.awt.event.KeyEvent
的用法示例。
在下文中一共展示了KeyEvent.VK_P属性的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: keyPressed
@Override
synchronized public void keyPressed(int keycode) {
switch (keycode)
{
case KeyEvent.VK_UP:
up = true;
break;
case KeyEvent.VK_DOWN:
down = true;
break;
case KeyEvent.VK_LEFT:
left = true;
break;
case KeyEvent.VK_RIGHT:
right = true;
break;
case KeyEvent.VK_SPACE:
space = true;
break;
case KeyEvent.VK_M:
case KeyEvent.VK_ESCAPE:
StellarCrush.setState(-1);
System.exit(1);
break;
case KeyEvent.VK_P:
StellarCrush.screen();
break;
default:
if(StellarCrush.getState() == 0)//Start game
{
StellarCrush.setState(1);
}
break;
}
}
示例2: handleInput
@SuppressWarnings("deprecation")
public void handleInput(char code, KeyEvent e) {
switch (code) {
case 'p': // Key Pressed
if (gameState == INTRO) {
if(first)
gameState = LOADLEVEL;
// menu.tick(e);
else if(!first){
JOptionPane.showMessageDialog(null, "Sie m�ssen zuerst wieder lernen!");
// ScrollyV8.gPanel.setVisible(false);
// ScrollyV8.mf.setVisible(false);
}
}
if (e.getKeyCode() == KeyEvent.VK_RIGHT || e.getKeyCode() == KeyEvent.VK_D) {
right = true;
}
if (e.getKeyCode() == KeyEvent.VK_LEFT || e.getKeyCode() == KeyEvent.VK_A) {
left = true;
}
if (e.getKeyCode() == KeyEvent.VK_SPACE) {
if (ground) {
jump = true;
}
}
if (e.getKeyCode() == KeyEvent.VK_ESCAPE) {
gameState = INTRO;
}
// Mute
if (e.getKeyCode() == KeyEvent.VK_M) {
if (MidiPlayer.player.isRunning()) {
MidiPlayer.player.stop();
sound = false;
} else
MidiPlayer.player.start();
sound = true;
}
// Pausenmen�
if (gameState == PLAYING) {
if (e.getKeyCode() == KeyEvent.VK_P) {
if (!running) {
fred.resume();
running = true;
} else {
fred.suspend();
running = false;
}
}
}
break;
case 'r': // Released
if (e.getKeyCode() == KeyEvent.VK_RIGHT || e.getKeyCode() == KeyEvent.VK_D) {
right = false;
}
if (e.getKeyCode() == KeyEvent.VK_LEFT || e.getKeyCode() == KeyEvent.VK_A) {
left = false;
}
if (e.getKeyCode() == KeyEvent.VK_SPACE) {
if (ground) {
jump = false;
}
}
break;
case ('t'): // Typed
if (e.getKeyChar() == 'c') {
//Debugger.out("Player Coords (" + sp.x + "," + sp.y + ")");
}
break;
}
}
示例3: getKeyCode
private int getKeyCode(char alpha) {
switch (alpha) {
case 'a':
return KeyEvent.VK_A;
case 'b':
return KeyEvent.VK_B;
case 'c':
return KeyEvent.VK_C;
case 'd':
return KeyEvent.VK_D;
case 'e':
return KeyEvent.VK_E;
case 'f':
return KeyEvent.VK_F;
case 'g':
return KeyEvent.VK_G;
case 'h':
return KeyEvent.VK_H;
case 'i':
return KeyEvent.VK_I;
case 'j':
return KeyEvent.VK_J;
case 'k':
return KeyEvent.VK_K;
case 'l':
return KeyEvent.VK_L;
case 'm':
return KeyEvent.VK_M;
case 'n':
return KeyEvent.VK_N;
case 'o':
return KeyEvent.VK_O;
case 'p':
return KeyEvent.VK_P;
case 'q':
return KeyEvent.VK_Q;
case 'r':
return KeyEvent.VK_R;
case 's':
return KeyEvent.VK_S;
case 't':
return KeyEvent.VK_T;
case 'u':
return KeyEvent.VK_U;
case 'v':
return KeyEvent.VK_V;
case 'w':
return KeyEvent.VK_W;
case 'x':
return KeyEvent.VK_X;
case 'y':
return KeyEvent.VK_Y;
case 'z':
return KeyEvent.VK_Z;
case '1':
return KeyEvent.VK_1;
case '2':
return KeyEvent.VK_2;
case '3':
return KeyEvent.VK_3;
case '4':
return KeyEvent.VK_4;
case '5':
return KeyEvent.VK_5;
case '6':
return KeyEvent.VK_6;
case '7':
return KeyEvent.VK_7;
case '8':
return KeyEvent.VK_8;
case '9':
return KeyEvent.VK_9;
case '0':
return KeyEvent.VK_0;
case ',':
return KeyEvent.VK_COMMA;
case ' ':
return KeyEvent.VK_SPACE;
}
return KeyEvent.VK_SPACE;
}