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Golang Card.Move方法代码示例

本文整理汇总了Golang中hearts/logic/card.Card.Move方法的典型用法代码示例。如果您正苦于以下问题:Golang Card.Move方法的具体用法?Golang Card.Move怎么用?Golang Card.Move使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在hearts/logic/card.Card的用法示例。


在下文中一共展示了Card.Move方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。

示例1: SetCardPositionHand

// Given a card object, populates it with its positioning values and sets its position on-screen for the player hand view
func SetCardPositionHand(c *card.Card, indexInSuit int, suitCounts []int, u *uistate.UIState) {
	suitCount := float32(suitCounts[c.GetSuit()])
	heightScaler := float32(4 - c.GetSuit())
	diff := suitCount*(u.Padding+u.CardDim.X) - (u.WindowSize.X - u.Padding)
	x := u.Padding + float32(indexInSuit)*(u.Padding+u.CardDim.X)
	if diff > 0 && indexInSuit > 0 {
		x -= diff * float32(indexInSuit) / (suitCount - 1)
	}
	y := u.WindowSize.Y - heightScaler*(u.CardDim.Y+u.Padding) - u.BottomPadding
	pos := coords.MakeVec(x, y)
	c.SetInitial(pos)
	c.Move(pos, u.CardDim, u.Eng)
}
开发者ID:vanadium,项目名称:croupier,代码行数:14,代码来源:reposition.go

示例2: dropCardOnTarget

// checks all drop targets to see if a card was dropped there
func dropCardOnTarget(c *card.Card, t touch.Event, u *uistate.UIState) bool {
	for _, d := range u.DropTargets {
		// checking to see if card was dropped onto a drop target
		if touchingStaticImg(t, d, u) {
			lastDroppedCard := d.GetCardHere()
			if lastDroppedCard != nil {
				reposition.ResetCardPosition(lastDroppedCard, u.Eng)
				reposition.RealignSuit(lastDroppedCard.GetSuit(), lastDroppedCard.GetInitial().Y, u)
			}
			oldY := c.GetInitial().Y
			suit := c.GetSuit()
			c.Move(d.GetCurrent(), c.GetDimensions(), u.Eng)
			d.SetCardHere(c)
			// realign suit the card just left
			reposition.RealignSuit(suit, oldY, u)
			return true
		}
	}
	return false
}
开发者ID:vanadium,项目名称:croupier,代码行数:21,代码来源:touchhandler.go

示例3: animateCardNoChannel

func animateCardNoChannel(animCard *card.Card, endPos, endDim *coords.Vec, u *uistate.UIState) {
	node := animCard.GetNode()
	startPos := animCard.GetCurrent()
	startDim := animCard.GetDimensions()
	iteration := 0
	node.Arranger = arrangerFunc(func(eng sprite.Engine, node *sprite.Node, t clock.Time) {
		iteration++
		if iteration < animationFrameCount {
			curXY := animCard.GetCurrent()
			curDim := animCard.GetDimensions()
			XYStep := endPos.MinusVec(startPos).DividedBy(animationFrameCount)
			dimStep := endDim.MinusVec(startDim).DividedBy(animationFrameCount)
			newVec := curXY.PlusVec(XYStep)
			dimVec := curDim.PlusVec(dimStep)
			animCard.Move(newVec, dimVec, eng)
		} else if iteration == animationFrameCount {
			animCard.Move(endPos, endDim, eng)
		}
	})
}
开发者ID:vanadium,项目名称:croupier,代码行数:20,代码来源:reposition.go

示例4: AnimateSplitCardPlay

// Animate playing of a card in the split view
// Should not be called when the player whose hand is being displayed is the player of the card
func AnimateSplitCardPlay(c *card.Card, player int, quit chan bool, u *uistate.UIState) {
	dropTarget := u.DropTargets[(player-u.CurPlayerIndex+u.NumPlayers)%u.NumPlayers]
	toPos := dropTarget.GetCurrent()
	toDim := dropTarget.GetDimensions()
	texture.PopulateCardImage(c, u)
	switch player {
	case (u.CurPlayerIndex + 1) % u.NumPlayers:
		c.Move(coords.MakeVec(-toDim.X, 0), toDim, u.Eng)
	case (u.CurPlayerIndex + 2) % u.NumPlayers:
		c.Move(coords.MakeVec((u.WindowSize.X-toDim.X)/2, -toDim.Y), toDim, u.Eng)
	case (u.CurPlayerIndex + 3) % u.NumPlayers:
		c.Move(coords.MakeVec(u.WindowSize.X, 0), toDim, u.Eng)
	}
	ch := make(chan bool)
	animateCardMovement(ch, c, toPos, toDim, u)
	SwitchOnChan(ch, quit, func() {}, u)
}
开发者ID:vanadium,项目名称:croupier,代码行数:19,代码来源:reposition.go

示例5: SetCardPositionTable

// Given a card object, populates it with its positioning values and sets its position on-screen for the table view
// cardIndex has an X of the total number of cards in hand, and a Y of the position within the hand of the current card
// padding has an X of the padding along the top edge, and a Y of the padding along each other edge
func SetCardPositionTable(c *card.Card, playerIndex int, cardIndex *coords.Vec, u *uistate.UIState) {
	pos := CardPositionTable(playerIndex, cardIndex, u)
	c.SetInitial(pos)
	c.Move(pos, u.TableCardDim, u.Eng)
}
开发者ID:vanadium,项目名称:croupier,代码行数:8,代码来源:reposition.go

示例6: ResetCardPosition

// Resets the position of card c to its initial position, then realigns the suit it was in
func ResetCardPosition(c *card.Card, eng sprite.Engine) {
	c.Move(c.GetInitial(), c.GetDimensions(), eng)
}
开发者ID:vanadium,项目名称:croupier,代码行数:4,代码来源:reposition.go


注:本文中的hearts/logic/card.Card.Move方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。