本文整理汇总了Golang中hearts/logic/card.Card.GetCurrent方法的典型用法代码示例。如果您正苦于以下问题:Golang Card.GetCurrent方法的具体用法?Golang Card.GetCurrent怎么用?Golang Card.GetCurrent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类hearts/logic/card.Card
的用法示例。
在下文中一共展示了Card.GetCurrent方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: animateCardNoChannel
func animateCardNoChannel(animCard *card.Card, endPos, endDim *coords.Vec, u *uistate.UIState) {
node := animCard.GetNode()
startPos := animCard.GetCurrent()
startDim := animCard.GetDimensions()
iteration := 0
node.Arranger = arrangerFunc(func(eng sprite.Engine, node *sprite.Node, t clock.Time) {
iteration++
if iteration < animationFrameCount {
curXY := animCard.GetCurrent()
curDim := animCard.GetDimensions()
XYStep := endPos.MinusVec(startPos).DividedBy(animationFrameCount)
dimStep := endDim.MinusVec(startDim).DividedBy(animationFrameCount)
newVec := curXY.PlusVec(XYStep)
dimVec := curDim.PlusVec(dimStep)
animCard.Move(newVec, dimVec, eng)
} else if iteration == animationFrameCount {
animCard.Move(endPos, endDim, eng)
}
})
}
示例2: touchingCard
func touchingCard(t touch.Event, c *card.Card, u *uistate.UIState) bool {
withinXBounds := t.X/u.PixelsPerPt >= c.GetCurrent().X && t.X/u.PixelsPerPt <= c.GetDimensions().X+c.GetCurrent().X
withinYBounds := t.Y/u.PixelsPerPt >= c.GetCurrent().Y && t.Y/u.PixelsPerPt <= c.GetDimensions().Y+c.GetCurrent().Y
return withinXBounds && withinYBounds
}
示例3: determineDestination
func determineDestination(animCard *card.Card, dir direction.Direction, windowSize *coords.Vec) *coords.Vec {
switch dir {
case direction.Right:
return coords.MakeVec(animCard.GetCurrent().X+windowSize.X, animCard.GetCurrent().Y)
case direction.Left:
return coords.MakeVec(animCard.GetCurrent().X-windowSize.X, animCard.GetCurrent().Y)
case direction.Across:
return coords.MakeVec(animCard.GetCurrent().X, animCard.GetCurrent().Y-windowSize.Y)
case direction.Down:
return coords.MakeVec(animCard.GetCurrent().X, animCard.GetCurrent().Y+windowSize.Y)
// Should not occur
default:
return coords.MakeVec(-1, -1)
}
}