本文整理汇总了Golang中hearts/logic/card.Card.GetSuit方法的典型用法代码示例。如果您正苦于以下问题:Golang Card.GetSuit方法的具体用法?Golang Card.GetSuit怎么用?Golang Card.GetSuit使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类hearts/logic/card.Card
的用法示例。
在下文中一共展示了Card.GetSuit方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: PopulateCardImage
// Given a card object, populates it with its image
func PopulateCardImage(c *card.Card, u *uistate.UIState) {
var texKey string
switch c.GetSuit() {
case card.Club:
texKey = "Clubs-"
case card.Diamond:
texKey = "Diamonds-"
case card.Spade:
texKey = "Spades-"
case card.Heart:
texKey = "Hearts-"
}
switch c.GetFace() {
case card.Jack:
texKey += "Jack"
case card.Queen:
texKey += "Queen"
case card.King:
texKey += "King"
case card.Ace:
texKey += "Ace"
default:
texKey += strconv.Itoa(int(c.GetFace()))
}
texKey += ".png"
n := MakeNode(u)
u.Eng.SetSubTex(n, u.Texs[texKey])
c.SetNode(n)
c.SetImage(u.Texs[texKey])
c.SetBack(u.Texs["BakuSquare.png"])
}
示例2: SetCardPositionHand
// Given a card object, populates it with its positioning values and sets its position on-screen for the player hand view
func SetCardPositionHand(c *card.Card, indexInSuit int, suitCounts []int, u *uistate.UIState) {
suitCount := float32(suitCounts[c.GetSuit()])
heightScaler := float32(4 - c.GetSuit())
diff := suitCount*(u.Padding+u.CardDim.X) - (u.WindowSize.X - u.Padding)
x := u.Padding + float32(indexInSuit)*(u.Padding+u.CardDim.X)
if diff > 0 && indexInSuit > 0 {
x -= diff * float32(indexInSuit) / (suitCount - 1)
}
y := u.WindowSize.Y - heightScaler*(u.CardDim.Y+u.Padding) - u.BottomPadding
pos := coords.MakeVec(x, y)
c.SetInitial(pos)
c.Move(pos, u.CardDim, u.Eng)
}
示例3: dropCardHere
// checks one specific drop target to see if a card was dropped there
func dropCardHere(c *card.Card, d *staticimg.StaticImg, t touch.Event, u *uistate.UIState) bool {
if !touchingStaticImg(t, d, u) {
return false
}
lastDroppedCard := d.GetCardHere()
if lastDroppedCard != nil {
reposition.ResetCardPosition(lastDroppedCard, u.Eng)
reposition.RealignSuit(lastDroppedCard.GetSuit(), lastDroppedCard.GetInitial().Y, u)
}
oldY := c.GetInitial().Y
suit := c.GetSuit()
u.CurCard.Move(d.GetCurrent(), c.GetDimensions(), u.Eng)
d.SetCardHere(u.CurCard)
// realign suit the card just left
reposition.RealignSuit(suit, oldY, u)
return true
}
示例4: dropCardOnTarget
// checks all drop targets to see if a card was dropped there
func dropCardOnTarget(c *card.Card, t touch.Event, u *uistate.UIState) bool {
for _, d := range u.DropTargets {
// checking to see if card was dropped onto a drop target
if touchingStaticImg(t, d, u) {
lastDroppedCard := d.GetCardHere()
if lastDroppedCard != nil {
reposition.ResetCardPosition(lastDroppedCard, u.Eng)
reposition.RealignSuit(lastDroppedCard.GetSuit(), lastDroppedCard.GetInitial().Y, u)
}
oldY := c.GetInitial().Y
suit := c.GetSuit()
c.Move(d.GetCurrent(), c.GetDimensions(), u.Eng)
d.SetCardHere(c)
// realign suit the card just left
reposition.RealignSuit(suit, oldY, u)
return true
}
}
return false
}
示例5: LogPlay
// Formats play command and sends to Syncbase
func LogPlay(u *uistate.UIState, c *card.Card) bool {
key := getKey(u.CurPlayerIndex, u)
value := Play + Bar + strconv.Itoa(u.CurPlayerIndex) + Colon
value += cardType + Space + c.GetSuit().String() + c.GetFace().String() + Colon + End
return logKeyValue(u.Service, u.Ctx, key, value)
}