本文整理汇总了Golang中hearts/logic/card.Card.GetNode方法的典型用法代码示例。如果您正苦于以下问题:Golang Card.GetNode方法的具体用法?Golang Card.GetNode怎么用?Golang Card.GetNode使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类hearts/logic/card.Card
的用法示例。
在下文中一共展示了Card.GetNode方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: AnimateTableCardPlay
// Animation for the 'play' action, when app is in the table view
func AnimateTableCardPlay(animCard *card.Card, playerInt int, quit chan bool, u *uistate.UIState) {
BringNodeToFront(animCard.GetNode(), u)
destination := u.DropTargets[playerInt]
destinationPos := destination.GetCurrent()
destinationDim := destination.GetDimensions()
ch := make(chan bool)
animateCardMovement(ch, animCard, destinationPos, destinationDim, u)
onDone := func() { animCard.SetFrontDisplay(u.Eng) }
SwitchOnChan(ch, quit, onDone, u)
}
示例2: animateCardNoChannel
func animateCardNoChannel(animCard *card.Card, endPos, endDim *coords.Vec, u *uistate.UIState) {
node := animCard.GetNode()
startPos := animCard.GetCurrent()
startDim := animCard.GetDimensions()
iteration := 0
node.Arranger = arrangerFunc(func(eng sprite.Engine, node *sprite.Node, t clock.Time) {
iteration++
if iteration < animationFrameCount {
curXY := animCard.GetCurrent()
curDim := animCard.GetDimensions()
XYStep := endPos.MinusVec(startPos).DividedBy(animationFrameCount)
dimStep := endDim.MinusVec(startDim).DividedBy(animationFrameCount)
newVec := curXY.PlusVec(XYStep)
dimVec := curDim.PlusVec(dimStep)
animCard.Move(newVec, dimVec, eng)
} else if iteration == animationFrameCount {
animCard.Move(endPos, endDim, eng)
}
})
}