本文整理汇总了Golang中github.com/hajimehoshi/ebiten/internal/opengl.Context.NewShader方法的典型用法代码示例。如果您正苦于以下问题:Golang Context.NewShader方法的具体用法?Golang Context.NewShader怎么用?Golang Context.NewShader使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类github.com/hajimehoshi/ebiten/internal/opengl.Context
的用法示例。
在下文中一共展示了Context.NewShader方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: reset
func (s *openGLState) reset(context *opengl.Context) error {
if err := context.Reset(); err != nil {
return err
}
s.lastProgram = zeroProgram
s.lastProjectionMatrix = nil
s.lastColorMatrix = nil
s.lastColorMatrixTranslation = nil
if s.arrayBuffer != zeroBuffer {
context.DeleteBuffer(s.arrayBuffer)
}
if s.indexBufferQuads != zeroBuffer {
context.DeleteBuffer(s.indexBufferQuads)
}
if s.programTexture != zeroProgram {
context.DeleteProgram(s.programTexture)
}
shaderVertexModelviewNative, err := context.NewShader(opengl.VertexShader, shader(context, shaderVertexModelview))
if err != nil {
panic(fmt.Sprintf("graphics: shader compiling error:\n%s", err))
}
defer context.DeleteShader(shaderVertexModelviewNative)
shaderFragmentTextureNative, err := context.NewShader(opengl.FragmentShader, shader(context, shaderFragmentTexture))
if err != nil {
panic(fmt.Sprintf("graphics: shader compiling error:\n%s", err))
}
defer context.DeleteShader(shaderFragmentTextureNative)
s.programTexture, err = context.NewProgram([]opengl.Shader{
shaderVertexModelviewNative,
shaderFragmentTextureNative,
})
if err != nil {
return err
}
s.arrayBuffer = theArrayBufferLayout.newArrayBuffer(context)
indices := make([]uint16, 6*maxQuads)
for i := uint16(0); i < maxQuads; i++ {
indices[6*i+0] = 4*i + 0
indices[6*i+1] = 4*i + 1
indices[6*i+2] = 4*i + 2
indices[6*i+3] = 4*i + 1
indices[6*i+4] = 4*i + 2
indices[6*i+5] = 4*i + 3
}
s.indexBufferQuads = context.NewBuffer(opengl.ElementArrayBuffer, indices, opengl.StaticDraw)
return nil
}