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Golang Builder.PrependInt16Slot方法代码示例

本文整理汇总了Golang中github.com/google/flatbuffers/go.Builder.PrependInt16Slot方法的典型用法代码示例。如果您正苦于以下问题:Golang Builder.PrependInt16Slot方法的具体用法?Golang Builder.PrependInt16Slot怎么用?Golang Builder.PrependInt16Slot使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在github.com/google/flatbuffers/go.Builder的用法示例。


在下文中一共展示了Builder.PrependInt16Slot方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。

示例1: MonsterAddHp

func MonsterAddHp(builder *flatbuffers.Builder, hp int16)     { builder.PrependInt16Slot(2, hp, 100) }
开发者ID:BlueBrain,项目名称:flatbuffers,代码行数:1,代码来源:Monster.go

示例2: MonsterAddMana

func MonsterAddMana(builder *flatbuffers.Builder, mana int16) { builder.PrependInt16Slot(1, mana, 150) }
开发者ID:BlueBrain,项目名称:flatbuffers,代码行数:1,代码来源:Monster.go

示例3: WeaponAddDamage

func WeaponAddDamage(builder *flatbuffers.Builder, damage int16) {
	builder.PrependInt16Slot(1, damage, 0)
}
开发者ID:dictav,项目名称:go-flatbuffers,代码行数:3,代码来源:Weapon.go

示例4: CheckByteLayout


//.........这里部分代码省略.........
	// test 8: vtable with one true bool
	b = flatbuffers.NewBuilder(0)
	check([]byte{})
	b.StartObject(1)
	check([]byte{})
	b.PrependBoolSlot(0, true, false)
	b.EndObject()
	check([]byte{
		6, 0, // vtable bytes
		8, 0, // length of object including vtable offset
		7, 0, // start of bool value
		6, 0, 0, 0, // offset for start of vtable (int32)
		0, 0, 0, // padded to 4 bytes
		1, // bool value
	})

	// test 9: vtable with one default bool
	b = flatbuffers.NewBuilder(0)
	check([]byte{})
	b.StartObject(1)
	check([]byte{})
	b.PrependBoolSlot(0, false, false)
	b.EndObject()
	check([]byte{
		6, 0, // vtable bytes
		4, 0, // end of object from here
		0, 0, // entry 1 is zero
		6, 0, 0, 0, // offset for start of vtable (int32)
	})

	// test 10: vtable with one int16
	b = flatbuffers.NewBuilder(0)
	b.StartObject(1)
	b.PrependInt16Slot(0, 0x789A, 0)
	b.EndObject()
	check([]byte{
		6, 0, // vtable bytes
		8, 0, // end of object from here
		6, 0, // offset to value
		6, 0, 0, 0, // offset for start of vtable (int32)
		0, 0, // padding to 4 bytes
		0x9A, 0x78,
	})

	// test 11: vtable with two int16
	b = flatbuffers.NewBuilder(0)
	b.StartObject(2)
	b.PrependInt16Slot(0, 0x3456, 0)
	b.PrependInt16Slot(1, 0x789A, 0)
	b.EndObject()
	check([]byte{
		8, 0, // vtable bytes
		8, 0, // end of object from here
		6, 0, // offset to value 0
		4, 0, // offset to value 1
		8, 0, 0, 0, // offset for start of vtable (int32)
		0x9A, 0x78, // value 1
		0x56, 0x34, // value 0
	})

	// test 12: vtable with int16 and bool
	b = flatbuffers.NewBuilder(0)
	b.StartObject(2)
	b.PrependInt16Slot(0, 0x3456, 0)
	b.PrependBoolSlot(1, true, false)
	b.EndObject()
开发者ID:bunnyblue,项目名称:flatbuffers,代码行数:67,代码来源:go_test.go

示例5: WeaponAddHp

func WeaponAddHp(builder *flatbuffers.Builder, hp int16)          { builder.PrependInt16Slot(1, hp, 150) }
开发者ID:leo-lu,项目名称:GO,代码行数:1,代码来源:Weapon.go


注:本文中的github.com/google/flatbuffers/go.Builder.PrependInt16Slot方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。