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Golang Builder.CreateByteString方法代码示例

本文整理汇总了Golang中github.com/google/flatbuffers/go.Builder.CreateByteString方法的典型用法代码示例。如果您正苦于以下问题:Golang Builder.CreateByteString方法的具体用法?Golang Builder.CreateByteString怎么用?Golang Builder.CreateByteString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在github.com/google/flatbuffers/go.Builder的用法示例。


在下文中一共展示了Builder.CreateByteString方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。

示例1: MakeMonster

func MakeMonster(builder *flatbuffers.Builder) []byte {
	builder.Reset()

	name := []byte("One Sample Monster")
	name_position := builder.CreateByteString(name)

	example.MonsterStart(builder)
	example.MonsterAddPos(builder, example.CreateVec3(builder, 1.0, 2.0, 3.0))
	example.MonsterAddHp(builder, 80)
	example.MonsterAddName(builder, name_position)

	monster_position := example.MonsterEnd(builder)

	builder.Finish(monster_position)

	return builder.Bytes[builder.Head():]
}
开发者ID:jforns,项目名称:flatbuffers-monster-sample,代码行数:17,代码来源:monster.go

示例2: MakeUser

// main.go part 2 of 4
func MakeUser(b *flatbuffers.Builder, name []byte, id uint64) []byte {
	// re-use the already-allocated Builder:
	b.Reset()

	// create the name object and get its offset:
	name_position := b.CreateByteString(name)

	// write the User object:
	users.UserStart(b)
	users.UserAddName(b, name_position)
	users.UserAddId(b, id)
	user_position := users.UserEnd(b)

	// finish the write operations by our User the root object:
	b.Finish(user_position)

	// return the byte slice containing encoded data:
	return b.Bytes[b.Head():]
}
开发者ID:rw,项目名称:go-flatbuffers-example,代码行数:20,代码来源:main.go

示例3: CheckByteLayout


//.........这里部分代码省略.........
	b = flatbuffers.NewBuilder(0)
	b.StartVector(flatbuffers.SizeUint16, 2, 1)
	check([]byte{}) // align to 4bytes
	b.PrependUint16(0xABCD)
	check([]byte{0xCD, 0xAB})
	b.PrependUint16(0xDCBA)
	check([]byte{0xBA, 0xDC, 0xCD, 0xAB})
	b.EndVector(2)
	check([]byte{2, 0, 0, 0, 0xBA, 0xDC, 0xCD, 0xAB})

	// test 6: CreateString

	b = flatbuffers.NewBuilder(0)
	b.CreateString("foo")
	check([]byte{3, 0, 0, 0, 'f', 'o', 'o', 0}) // 0-terminated, no pad
	b.CreateString("moop")
	check([]byte{4, 0, 0, 0, 'm', 'o', 'o', 'p', 0, 0, 0, 0, // 0-terminated, 3-byte pad
		3, 0, 0, 0, 'f', 'o', 'o', 0})

	// test 6b: CreateString unicode

	b = flatbuffers.NewBuilder(0)
	// These characters are chinese from blog.golang.org/strings
	// We use escape codes here so that editors without unicode support
	// aren't bothered:
	uni_str := "\u65e5\u672c\u8a9e"
	b.CreateString(uni_str)
	check([]byte{9, 0, 0, 0, 230, 151, 165, 230, 156, 172, 232, 170, 158, 0, //  null-terminated, 2-byte pad
		0, 0})

	// test 6c: CreateByteString

	b = flatbuffers.NewBuilder(0)
	b.CreateByteString([]byte("foo"))
	check([]byte{3, 0, 0, 0, 'f', 'o', 'o', 0}) // 0-terminated, no pad
	b.CreateByteString([]byte("moop"))
	check([]byte{4, 0, 0, 0, 'm', 'o', 'o', 'p', 0, 0, 0, 0, // 0-terminated, 3-byte pad
		3, 0, 0, 0, 'f', 'o', 'o', 0})

	// test 7: empty vtable
	b = flatbuffers.NewBuilder(0)
	b.StartObject(0)
	check([]byte{})
	b.EndObject()
	check([]byte{4, 0, 4, 0, 4, 0, 0, 0})

	// test 8: vtable with one true bool
	b = flatbuffers.NewBuilder(0)
	check([]byte{})
	b.StartObject(1)
	check([]byte{})
	b.PrependBoolSlot(0, true, false)
	b.EndObject()
	check([]byte{
		6, 0, // vtable bytes
		8, 0, // length of object including vtable offset
		7, 0, // start of bool value
		6, 0, 0, 0, // offset for start of vtable (int32)
		0, 0, 0, // padded to 4 bytes
		1, // bool value
	})

	// test 9: vtable with one default bool
	b = flatbuffers.NewBuilder(0)
	check([]byte{})
	b.StartObject(1)
开发者ID:bunnyblue,项目名称:flatbuffers,代码行数:67,代码来源:go_test.go


注:本文中的github.com/google/flatbuffers/go.Builder.CreateByteString方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。