本文整理汇总了C#中gslibrary.GameBitBuffer.ReadFloat32方法的典型用法代码示例。如果您正苦于以下问题:C# GameBitBuffer.ReadFloat32方法的具体用法?C# GameBitBuffer.ReadFloat32怎么用?C# GameBitBuffer.ReadFloat32使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类gslibrary.GameBitBuffer
的用法示例。
在下文中一共展示了GameBitBuffer.ReadFloat32方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Parse
public override void Parse(GameBitBuffer buffer)
{
Field0 = buffer.ReadInt(32);
Field1 = buffer.ReadInt(32);
Field2 = buffer.ReadFloat32();
Field3 = buffer.ReadFloat32();
Field4 = buffer.ReadFloat32();
Field5 = buffer.ReadInt(32);
Field6 = buffer.ReadFloat32();
Field7 = buffer.ReadFloat32();
Field8 = buffer.ReadFloat32();
Field9 = buffer.ReadFloat32();
Field10 = buffer.ReadFloat32();
Field11 = buffer.ReadFloat32();
Field12 = buffer.ReadFloat32();
Field13 = buffer.ReadInt(32);
serPermutations = new SerializeData();
serPermutations.Parse(buffer);
//still checking variablearrays
this.Permutations = new List<SoundPermutation>( buffer.ReadInt(0) );
for(int loop12 = 0; loop12 < _Permutations.Count; loop12++)
{
_Permutations[loop12] = new SoundPermutation();
_Permutations[loop12].Parse(buffer);
}
Field16 = buffer.ReadInt(32);
Field17 = buffer.ReadInt(32);
Field18 = buffer.ReadInt(32);
serDspEffects = new SerializeData();
serDspEffects.Parse(buffer);
//still checking variablearrays
this.DspEffects = new List<DspEffect>( buffer.ReadInt(0) );
for(int loop12 = 0; loop12 < _DspEffects.Count; loop12++)
{
_DspEffects[loop12] = new DspEffect();
_DspEffects[loop12].Parse(buffer);
}
}