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C# GameBitBuffer.ReadBool方法代码示例

本文整理汇总了C#中gslibrary.GameBitBuffer.ReadBool方法的典型用法代码示例。如果您正苦于以下问题:C# GameBitBuffer.ReadBool方法的具体用法?C# GameBitBuffer.ReadBool怎么用?C# GameBitBuffer.ReadBool使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在gslibrary.GameBitBuffer的用法示例。


在下文中一共展示了GameBitBuffer.ReadBool方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Parse

 public override void Parse(GameBitBuffer buffer)
 {
     Name = buffer.ReadCharArray(256);
     Actor = buffer.ReadInt(32);
     ItemType1 = buffer.ReadInt(32);
     Field3 = buffer.ReadInt(32);
     Field4 = buffer.ReadInt(10) + (-1);
     Field5 = buffer.ReadInt(32);
     Field6 = buffer.ReadInt(32);
     Field7 = buffer.ReadInt(32);
     Field8 = buffer.ReadInt(32);
     Field9 = buffer.ReadInt(32);
     Field10 = buffer.ReadInt(32);
     Field11 = buffer.ReadInt(32);
     Field12 = buffer.ReadInt(32);
     Field13 = buffer.ReadInt(32);
     Field14 = buffer.ReadInt(32);
     BaseItem = buffer.ReadInt(32);
     Set = buffer.ReadInt(32);
     ComponentTreasureClass = buffer.ReadInt(32);
     ComponentTreasureClassMagic = buffer.ReadInt(32);
     ComponentTreasureClassRare = buffer.ReadInt(32);
     RareNamePrefixStringList = buffer.ReadInt(32);
     RareNameSuffixStringList = buffer.ReadInt(32);
     Field22 = buffer.ReadBool();
     Field23 = buffer.ReadBool();
     Field24 = buffer.ReadBool();
     Field25 = buffer.ReadBool();
     Field26 = buffer.ReadBool();
     Field27 = buffer.ReadBool();
     Field28 = buffer.ReadBool();
     Field29 = buffer.ReadBool();
     Field30 = buffer.ReadInt(32);
     Field31 = buffer.ReadFloat32();
     Field32 = buffer.ReadFloat32();
     Field33 = buffer.ReadFloat32();
     Field34 = buffer.ReadFloat32();
     Field35 = buffer.ReadFloat32();
     Field36 = buffer.ReadFloat32();
     Field37 = buffer.ReadFloat32();
     Skill0 = buffer.ReadInt(32);
     Field39 = buffer.ReadInt(32);
     Skill1 = buffer.ReadInt(32);
     Field41 = buffer.ReadInt(32);
     Skill2 = buffer.ReadInt(32);
     Field43 = buffer.ReadInt(32);
     Skill3 = buffer.ReadInt(32);
     Field45 = buffer.ReadInt(32);
     Field46 = new int[4];
     for(int i = 0;i < _Field46.Length;i++) _Field46[i] = buffer.ReadInt(32);
     Field47 = buffer.ReadInt(0);
     buffer.ReadInt(32);
     ptAttributes_0__serAttributeFormula = new SerializeData();
     ptAttributes_0__serAttributeFormula.Parse(buffer);
     throw new Exception("DT_FORMULA in network packets not implemented.");
     Field51 = buffer.ReadInt(0);
     buffer.ReadInt(32);
     ptAttributes_1__serAttributeFormula = new SerializeData();
     ptAttributes_1__serAttributeFormula.Parse(buffer);
     throw new Exception("DT_FORMULA in network packets not implemented.");
     Field55 = buffer.ReadInt(0);
     buffer.ReadInt(32);
     ptAttributes_2__serAttributeFormula = new SerializeData();
     ptAttributes_2__serAttributeFormula.Parse(buffer);
     throw new Exception("DT_FORMULA in network packets not implemented.");
     Field59 = buffer.ReadInt(0);
     buffer.ReadInt(32);
     ptAttributes_3__serAttributeFormula = new SerializeData();
     ptAttributes_3__serAttributeFormula.Parse(buffer);
     throw new Exception("DT_FORMULA in network packets not implemented.");
     Field63 = buffer.ReadInt(0);
     buffer.ReadInt(32);
     ptAttributes_4__serAttributeFormula = new SerializeData();
     ptAttributes_4__serAttributeFormula.Parse(buffer);
     throw new Exception("DT_FORMULA in network packets not implemented.");
     Field67 = buffer.ReadInt(0);
     buffer.ReadInt(32);
     ptAttributes_5__serAttributeFormula = new SerializeData();
     ptAttributes_5__serAttributeFormula.Parse(buffer);
     throw new Exception("DT_FORMULA in network packets not implemented.");
     Field71 = buffer.ReadInt(0);
     buffer.ReadInt(32);
     ptAttributes_6__serAttributeFormula = new SerializeData();
     ptAttributes_6__serAttributeFormula.Parse(buffer);
     throw new Exception("DT_FORMULA in network packets not implemented.");
     Field75 = buffer.ReadInt(0);
     buffer.ReadInt(32);
     ptAttributes_7__serAttributeFormula = new SerializeData();
     ptAttributes_7__serAttributeFormula.Parse(buffer);
     throw new Exception("DT_FORMULA in network packets not implemented.");
     Field79 = buffer.ReadInt(0);
     buffer.ReadInt(32);
     ptAttributes_8__serAttributeFormula = new SerializeData();
     ptAttributes_8__serAttributeFormula.Parse(buffer);
     throw new Exception("DT_FORMULA in network packets not implemented.");
     Field83 = buffer.ReadInt(0);
     buffer.ReadInt(32);
     ptAttributes_9__serAttributeFormula = new SerializeData();
     ptAttributes_9__serAttributeFormula.Parse(buffer);
     throw new Exception("DT_FORMULA in network packets not implemented.");
//.........这里部分代码省略.........
开发者ID:starcasters,项目名称:type-extractor,代码行数:101,代码来源:classgenerator-output.cs

示例2: ParseValue

 public void ParseValue(GameBitBuffer buffer)
 {
     switch (Field1.EncodingType)
     {
         case GameAttributeEncoding.Int:
             Int = buffer.ReadInt(Field1.BitCount);
             break;
         case GameAttributeEncoding.IntMinMax:
             Int = buffer.ReadInt(Field1.BitCount) + Field1.Min.Value;
             break;
         case GameAttributeEncoding.Float16:
             Float = buffer.ReadFloat16();
             break;
         case GameAttributeEncoding.Float16Or32:
             Float = buffer.ReadBool() ? buffer.ReadFloat16() : buffer.ReadFloat32();
             break;
         default:
             throw new Exception("bad voodoo");
     }
 }
开发者ID:starcasters,项目名称:type-extractor,代码行数:20,代码来源:classgenerator-output.cs


注:本文中的gslibrary.GameBitBuffer.ReadBool方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。