本文整理汇总了C#中cocos2d.CCSprite.useSelfRender方法的典型用法代码示例。如果您正苦于以下问题:C# CCSprite.useSelfRender方法的具体用法?C# CCSprite.useSelfRender怎么用?C# CCSprite.useSelfRender使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类cocos2d.CCSprite
的用法示例。
在下文中一共展示了CCSprite.useSelfRender方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: removeSpriteFromAtlas
public void removeSpriteFromAtlas(CCSprite pobSprite)
{
// remove from TextureAtlas
m_pobTextureAtlas.removeQuadAtIndex(pobSprite.atlasIndex);
// Cleanup sprite. It might be reused (issue #569)
pobSprite.useSelfRender();
uint uIndex = (uint)m_pobDescendants.IndexOf(pobSprite);
if (uIndex != 0xffffffff)
{
m_pobDescendants.RemoveAt((int)uIndex);
// update all sprites beyond this one
int count = m_pobDescendants.Count;
for (; uIndex < count; ++uIndex)
{
CCSprite s = (m_pobDescendants[(int)uIndex]) as CCSprite;
s.atlasIndex = s.atlasIndex - 1;
}
}
// remove children recursively
List<CCNode> pChildren = pobSprite.children;
if (pChildren != null && pChildren.Count > 0)
{
CCObject pObject = null;
for (int i = 0; i < pChildren.Count; i++)
{
pObject = pChildren[i];
CCSprite pChild = pObject as CCSprite;
if (pChild != null)
{
removeSpriteFromAtlas(pChild);
}
}
}
}