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C# CCSprite.initWithBatchNodeRectInPixels方法代码示例

本文整理汇总了C#中cocos2d.CCSprite.initWithBatchNodeRectInPixels方法的典型用法代码示例。如果您正苦于以下问题:C# CCSprite.initWithBatchNodeRectInPixels方法的具体用法?C# CCSprite.initWithBatchNodeRectInPixels怎么用?C# CCSprite.initWithBatchNodeRectInPixels使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在cocos2d.CCSprite的用法示例。


在下文中一共展示了CCSprite.initWithBatchNodeRectInPixels方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: createFontChars

        /// <summary>
        /// updates the font chars based on the string to render
        /// </summary>
        public void createFontChars()
        {
            int nextFontPositionX = 0;
            int nextFontPositionY = 0;
            int prev = -1;
            int kerningAmount = 0;

            CCSize tmpSize = new CCSize(0, 0);

            int longestLine = 0;
            int totalHeight = 0;

            int quantityOfLines = 1;

            int stringLen = m_sString.Length;

            if (0 == stringLen)
            {
                return;
            }

            for (int i = 0; i < stringLen - 1; ++i)
            {
                ushort c = m_sString[i];
                if (c == '\n')
                {
                    quantityOfLines++;
                }
            }

            totalHeight = m_pConfiguration.m_uCommonHeight * quantityOfLines;
            nextFontPositionY = -(m_pConfiguration.m_uCommonHeight - m_pConfiguration.m_uCommonHeight * quantityOfLines);

            for (int i = 0; i < stringLen; i++)
            {
                int c = m_sString[i];
                if (c >= kCCBMFontMaxChars)
                {
                    throw (new ArgumentException("LabelBMFont: character " + m_sString[i] + " outside of max font characters, which is " + kCCBMFontMaxChars));
                }
                if (c == '\n')
                {
                    nextFontPositionX = 0;
                    nextFontPositionY -= (int)m_pConfiguration.m_uCommonHeight;
                    continue;
                }

                kerningAmount = this.kerningAmountForFirst(prev, c);

                if (!m_pConfiguration.m_pBitmapFontArray.ContainsKey(c))
                {
                    throw(new ArgumentException("Character " + c + " in LabelBMFont is not in the font definition."));
                }
                ccBMFontDef fontDef = m_pConfiguration.m_pBitmapFontArray[c];

                CCRect rect = fontDef.rect;

                CCSprite fontChar = (CCSprite)(this.getChildByTag(i));
                if (fontChar == null)
                {
                    fontChar = new CCSprite();
                    fontChar.initWithBatchNodeRectInPixels(this, rect);
                    this.addChild(fontChar, 0, i);
                }
                else
                {
                    // reusing fonts
                    //fontChar = new CCSprite();
                    fontChar.setTextureRectInPixels(rect, false, rect.size);

                    // restore to default in case they were modified
                    fontChar.visible = true;
                    fontChar.Opacity = 255;
                }

                float yOffset = (float)(m_pConfiguration.m_uCommonHeight - fontDef.yOffset);
                fontChar.positionInPixels = (new CCPoint(nextFontPositionX + fontDef.xOffset + fontDef.rect.size.width / 2.0f + kerningAmount,
                    (float)nextFontPositionY + yOffset - rect.size.height / 2.0f));

                //		NSLog(@"position.y: %f", fontChar.position.y);

                // update kerning
                nextFontPositionX += m_pConfiguration.m_pBitmapFontArray[c].xAdvance + kerningAmount;
                prev = c;

                // Apply label properties
                fontChar.IsOpacityModifyRGB = m_bIsOpacityModifyRGB;
                // Color MUST be set before opacity, since opacity might change color if OpacityModifyRGB is on
                fontChar.Color = m_tColor;

                // only apply opaccity if it is different than 255 )
                // to prevent modifying the color too (issue #610)
                if (m_cOpacity != 255)
                {
                    fontChar.Opacity = m_cOpacity;
                }

//.........这里部分代码省略.........
开发者ID:Ratel13,项目名称:cocos2d-x-for-xna,代码行数:101,代码来源:CCLabelBMFont.cs


注:本文中的cocos2d.CCSprite.initWithBatchNodeRectInPixels方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。