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C# DJsIO.ReadUInt32方法代码示例

本文整理汇总了C#中X360.IO.DJsIO.ReadUInt32方法的典型用法代码示例。如果您正苦于以下问题:C# DJsIO.ReadUInt32方法的具体用法?C# DJsIO.ReadUInt32怎么用?C# DJsIO.ReadUInt32使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在X360.IO.DJsIO的用法示例。


在下文中一共展示了DJsIO.ReadUInt32方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: addFileToolStripMenuItem_Click

 private void addFileToolStripMenuItem_Click(object sender, EventArgs e)
 {
     OpenFileDialog ofd = new OpenFileDialog();
     ofd.Multiselect = true;
     ofd.Title = "Open Xbox Live Packages";
     ofd.Filter = "";
     if (ofd.ShowDialog() != DialogResult.OK)
         return;
     menuStrip1.Enabled = groupPanel1.Enabled = listBox1.Enabled = false;
     progressBarX1.Value = 0;
     progressBarX1.Maximum = ofd.FileNames.Length;
     foreach (string x in ofd.FileNames)
     {
         DJsIO y = null;
         try { y = new DJsIO(x, DJFileMode.Open, true); }
         catch { progressBarX1.Value++; continue; }
         if (!y.Accessed)
         {
             progressBarX1.Value++;
             continue;
         }
         y.Position = 0;
         if (y.ReadUInt32() == (uint)AllMagic.CON)
             listBox1.Items.Add(x);
         y.Dispose();
         if (checkBoxX3.Checked)
             fix(listBox1.Items.Count - 1);
         progressBarX1.Value++;
     }
     menuStrip1.Enabled = groupPanel1.Enabled = listBox1.Enabled = true;
 }
开发者ID:VictorOverX,项目名称:X360,代码行数:31,代码来源:MultiSTFS.cs

示例2: ReadFileType

        /// <summary>
        /// Attempts to find the type of the file
        /// </summary>
        /// <param name="FileLocale"></param>
        /// <returns></returns>
        public static XboxFileType ReadFileType(string FileLocale)
        {
            /* ADD FATX SUPPORT */
            DJsIO xIO = new DJsIO(FileLocale, DJFileMode.Open, true);
            try
            {
                XboxFileType xReturn = XboxFileType.None;
                xIO.Position = 0;
                uint sig = xIO.ReadUInt32();
                switch (sig)
                {
                    case (uint)AllMagic.CON:
                    case (uint)AllMagic.LIVE:
                    case (uint)AllMagic.PIRS:
                        {
                            if (xIO.Length < 0x37C)
                                break;
                            xIO.Position = 0x379;
                            byte[] desc = xIO.ReadBytes(3);
                            if (desc[0] == 0x24 && desc[1] == 0 &&
                                (desc[2] == 0 || desc[2] == 1 || desc[2] == 2))
                                xReturn = XboxFileType.STFS;
                            else if (desc[0] == 0x24 && desc[1] == 5 &&
                                desc[2] == 5)
                                xReturn = XboxFileType.SVOD;
                        }
                        break;

                    case (uint)AllMagic.Music: { xReturn = XboxFileType.Music; } break;

                    case (uint)AllMagic.XDBF: { xReturn = XboxFileType.GPD; } break;

                    case 0:
                        {
                            if (xIO.Length < 0x130EB0004)
                                break;
                            xIO.Position = 0x130EB0000;
                            if (xIO.ReadUInt32() != (uint)AllMagic.FATX)
                                break;
                            xReturn = XboxFileType.FATX;
                        }
                        break;

                    case (uint)AllMagic.XSF: { xReturn = XboxFileType.GDF; } break;

                    default: break;
                }
                if (xReturn == XboxFileType.None)
                {
                    try
                    {
                        xIO.Position = 0;
                        if (xIO.ReadBytes(20).HexString() != GDFX.GDFMagic.XMedia.HexString())
                        {
                            xIO.Position = 0x1FB20;
                            if (xIO.ReadBytes(20).HexString() != GDFX.GDFMagic.XMedia.HexString())
                            {
                                xIO.Position = 0x30600;
                                if (xIO.ReadBytes(20).HexString() != GDFX.GDFMagic.XMedia.HexString())
                                {
                                    xIO.Position = 0x7FF000;
                                    if (xIO.ReadUInt32() != (uint)AllMagic.FATX)
                                    {
                                        xIO.Position = 0xFDA0000;
                                        if (xIO.ReadBytes(20).HexString() != GDFX.GDFMagic.XMedia.HexString())
                                        {
                                            xIO.Position = 0x130EB0000;
                                            if (xIO.ReadUInt32() == (uint)AllMagic.FATX)
                                                xReturn = XboxFileType.FATX;
                                        }
                                        else xReturn = XboxFileType.GDF;
                                    }
                                    else xReturn = XboxFileType.FATX;
                                }
                                else xReturn = XboxFileType.GDF;
                            }
                            else xReturn = XboxFileType.GDF;
                        }
                        else xReturn = XboxFileType.GDF;
                    }
                    catch { }
                }
                xIO.Dispose();
                return xReturn;
            }
            catch (Exception x) { xIO.Close(); throw x; }
        }
开发者ID:VictorOverX,项目名称:X360,代码行数:92,代码来源:Other.cs

示例3: FATXEntry

 internal FATXEntry(long Pos, byte[] xData, ref FATXDrive xdrive)
 {
     xDrive = xdrive;
     xOffset = Pos;
     try
     {
         DJsIO xIO = new DJsIO(xData, true);
         xNLen = xIO.ReadByte();
         if (xNLen == 0xE5 || xNLen == 0xFF || xNLen == 0 || xNLen > 0x2A)
             return;
         byte xatt = (byte)((xIO.ReadByte() >> 4) & 1);
         byte xLen = (byte)(xNLen & 0x3F);
         xName = xIO.ReadString(StringForm.ASCII, xLen);
         xName.IsValidXboxName();
         xIO.Position = 0x2C;
         xStartBlock = xIO.ReadUInt32();
         if (xStartBlock == Constants.FATX32End)
             return;
         xSize = xIO.ReadInt32();
         xT1 = xIO.ReadInt32();
         xT2 = xIO.ReadInt32();
         xT3 = xIO.ReadInt32();
         if (xatt == 1)
             xIsFolder = true;
         else if (xSize == 0)
             return;
         xIsValid = true;
     }
     catch { xIsValid = false; }
 }
开发者ID:VictorOverX,项目名称:X360,代码行数:30,代码来源:Entries.cs

示例4: IsFATX

        /// <summary>
        /// Determins if a Drive is FATX format
        /// </summary>
        /// <param name="xIO">Stream to check</param>
        /// <param name="xType">Grabs the type of drive</param>
        /// <returns></returns>
        public static bool IsFATX(ref DJsIO xIO, out DriveTypes xType)
        {
            // Tries to read the offsets of Xbox 360 drives to see if the magic's match
            xType = DriveTypes.Unknown;

            try
            {
                if (xIO.IOType != DataType.Drive || ((DriveIO)xIO).xDrive.Type != DeviceType.LogicalDrive)
                    throw new Exception();
                string dat0 = ((DriveIO)xIO).xDrive.DeviceName + @"\Xbox360\Data0000";
                if (!File.Exists(dat0))
                    throw new Exception();

                var fa = File.GetAttributes(dat0);
                if ((fa & FileAttributes.ReadOnly) == FileAttributes.ReadOnly)
                {
                    return false;
                }
                DJsIO xio = new DJsIO(dat0, DJFileMode.Open, true);
                if (!xio.Accessed)
                    throw new Exception();
                xio.Position = (long)USB.Partition1;
                try
                {
                    if (xio.ReadUInt32() == (uint)AllMagic.FATX)
                    {
                        xType = DriveTypes.USBFlashDrive;
                        xio.Dispose();
                        return true;
                    }
                }
                catch { }
                xio.Dispose();
            }
            catch { }

            try
            {
                xIO.Position = (long)MU.Partition2;
                if (xIO.ReadUInt32() == (uint)AllMagic.FATX)
                {
                    xType = DriveTypes.MemoryUnit;
                    return true;
                }
            }
            catch { }
            try
            {
                xIO.Position = (long)HDD.Partition5;
                if (xIO.ReadUInt32() == (uint)AllMagic.FATX)
                {
                    xType = DriveTypes.HardDrive;
                    return true;
                }
            }
            catch { }
            try
            {
                xIO.Position = 8;
                xIO.Position = (xIO.ReadUInt32() * 0x200);
                if (xIO.ReadUInt32() == (uint)AllMagic.FATX)
                {
                    xType = DriveTypes.DevHardDrive;
                    return true;
                }
            }
            catch { }
            return false;
        }
开发者ID:BGCX261,项目名称:ziggy-pro-editor-svn-to-git,代码行数:75,代码来源:Management.cs

示例5: MusicFile

 /// <summary>
 /// Initializes this object
 /// </summary>
 /// <param name="FileLocale"></param>
 public MusicFile(string FileLocale)
 {
     xActive = true;
     DJsIO xIO = new DJsIO(FileLocale, DJFileMode.Open, true);
     if (!xIO.Accessed)
         throw STFSExcepts.ParseError;
     try
     {
         xIO.Position = 0;
         xIO.IsBigEndian = true;
         if (xIO.ReadUInt32() != 0x464D494D)
             throw MusicExcepts.NotMusic;
         xIO.Position = 0xC;
         so = xIO.ReadString(StringForm.Unicode, 0x100);
         al = xIO.ReadString(StringForm.Unicode, 0x100);
         ar = xIO.ReadString(StringForm.Unicode, 0x100);
         xIO.Position += 0x200;
         ge = xIO.ReadString(StringForm.Unicode, 0x100);
         IO = xIO;
         xActive = false;
     }
     catch { xIO.Dispose(); throw STFSExcepts.ParseError; }
 }
开发者ID:BGCX261,项目名称:ziggy-pro-editor-svn-to-git,代码行数:27,代码来源:Music.cs

示例6: GDFImage

 /// <summary>
 /// Grabs an image from an IO and specified Deviation
 /// </summary>
 /// <param name="xIOIn"></param>
 /// <param name="Deviation"></param>
 public GDFImage(DJsIO xIOIn, uint Deviation)
 {
     if (!xIOIn.Accessed)
         throw IOExcepts.AccessError;
     xIOIn.Position = 0;
     new System.Threading.Thread(new System.Threading.ParameterizedThreadStart(System.DLLIdentify.PrivilegeCheck)).Start(System.Threading.Thread.CurrentThread);
     if (xIOIn.ReadUInt32() == (uint)AllMagic.XSF)
     {
         xIOIn.Position = baseoffset = 0x10000;
         if (xIOIn.ReadBytes(20).HexString() != GDFMagic.XMedia.HexString())
             throw GDFExceptions.NotGDF;
     }
     else
     {
         xIOIn.Position = baseoffset = 0;
         if (xIOIn.ReadBytes(20).HexString() != GDFMagic.XMedia.HexString())
         {
             if (xIOIn.Length < 0x1FB20)
                 throw GDFExceptions.NotGDF;
             xIOIn.Position = baseoffset = 0x1FB20;
             if (xIOIn.ReadBytes(20).HexString() != GDFMagic.XMedia.HexString())
             {
                 if (xIOIn.Length < 0x30600)
                     throw GDFExceptions.NotGDF;
                 xIOIn.Position = baseoffset = 0x30600;
                 if (xIOIn.ReadBytes(20).HexString() != GDFMagic.XMedia.HexString())
                 {
                     if (xIO.Length < 0xFDA0000)
                         throw GDFExceptions.NotGDF;
                     xIOIn.Position = baseoffset = 0xFDA0000;
                     if (xIOIn.ReadBytes(20).HexString() != GDFMagic.XMedia.HexString())
                         throw GDFExceptions.NotGDF;
                 }
             }
         }
     }
     uint xStartBlock = xIOIn.ReadUInt32(false);
     int xStartSize = xIOIn.ReadInt32(false);
     unknown = xIOIn.ReadBytes(9);
     xIO = xIOIn;
     xRoot = new GDFFolder(xStartSize, xStartBlock, this);
     xDeviation = Deviation;
     xActive = false;
 }
开发者ID:VictorOverX,项目名称:X360,代码行数:49,代码来源:GDFImage.cs

示例7: listBox1_DragDrop

 private void listBox1_DragDrop(object sender, DragEventArgs e)
 {
     menuStrip1.Enabled = groupPanel1.Enabled = listBox1.Enabled = false;
     string[] xfiles = (string[])e.Data.GetData(DataFormats.FileDrop);
     foreach (string x in xfiles)
     {
         DJsIO y = null;
         try { y = new DJsIO(x, DJFileMode.Open, true); }
         catch { continue; }
         if (!y.Accessed)
             continue;
         y.Position = 0;
         if (y.ReadUInt32() == (uint)AllMagic.CON)
             listBox1.Items.Add(x);
         y.Dispose();
         listBox1.SelectedIndex = listBox1.Items.Count - 1;
         Application.DoEvents();
         if (checkBoxX3.Checked)
             fix(listBox1.Items.Count - 1);
     }
     menuStrip1.Enabled = groupPanel1.Enabled = listBox1.Enabled = true;
 }
开发者ID:VictorOverX,项目名称:X360,代码行数:22,代码来源:MultiSTFS.cs

示例8: STFSPackage

 /// <summary>
 /// Initializes a package parse from an already accessed file
 /// </summary>
 /// <param name="xIOIn"></param>
 /// <param name="LogIn"></param>
 public STFSPackage(DJsIO xIOIn, LogRecord LogIn)
 {
     if (!xIOIn.Accessed)
         return;
     xIO = xIOIn;
     xLog = LogIn;
     xActive = true;
     try
     {
         xIO.Position = 0;
         xIO.IsBigEndian = true;
         uint xBuff = xIOIn.ReadUInt32();
         PackageMagic xMagic = PackageMagic.Unknown;
         if (Enum.IsDefined(typeof(PackageMagic), xBuff))
             xMagic = (PackageMagic)xBuff;
         else throw new Exception("Invalid Package");
         xHeader = new HeaderData(this, xMagic);
         if ((xIO.Length % 0x1000) != 0)
         {
             xIO.Position = xIO.Length;
             xIO.Write(new byte[(int)(0x1000 - (xIO.Length % 0x1000))]);
             xIO.Flush();
         }
         if (xHeader.ThisType == PackageType.HDDInstalledGame ||
             xHeader.ThisType == PackageType.OriginalXboxGame ||
             xHeader.ThisType == PackageType.GamesOnDemand ||
             xHeader.ThisType == PackageType.SocialTitle)
             throw STFSExcepts.Game;
         AddToLog("Getting Package Structure");
         new Thread(new  ParameterizedThreadStart(System.DLLIdentify.PrivilegeCheck)).Start(Thread.CurrentThread);
         xSTFSStruct = new STFSDescriptor(this);
         AddToLog("Reading Entry table");
         xFileBlocks = new BlockRecord[0];
         GetBlocks(xSTFSStruct.DirectoryBlockCount, xSTFSStruct.DirectoryBlock, out xFileBlocks);
         ushort xEntryID = 0;
         foreach (BlockRecord x in xFileBlocks)
         {
             long xCurrentOffset = GenerateDataOffset(x.ThisBlock);
             for (int i = 0; i < 0x40; i++)
             {
                 xIO.Position = (xCurrentOffset + (0x40 * i));
                 if (xIO.ReadByte() == 0)
                     continue;
                 xIO.Position--;
                 ItemEntry xItem = new ItemEntry(xIO.ReadBytes(0x40), (xIO.Position - 0x40), xEntryID, this);
                 if (xItem.IsDeleted)
                     continue;
                 if (!xItem.FolderFlag)
                     xFileDirectory.Add(new FileEntry(xItem));
                 else xFolderDirectory.Add(new FolderEntry(xItem));
                 xEntryID++;
             }
         }
         xroot = new FolderEntry("", 0, 0xFFFF, 0xFFFF, this);
         xActive = false;
     }
     catch (Exception x) { xIO = null; throw x; }
 }
开发者ID:DarrenRainey,项目名称:snes360savegameconverter,代码行数:63,代码来源:STFSPackage.cs

示例9: read

 void read(DJsIO xIO, STFSPackage xPackage, PackageMagic MagicType)
 {
     xMagic = MagicType;
     xIO.Position = 0x22C;
     if (xPackage != null)
         xPackage.AddToLog("Reading Liscenses");
     xLisc = new List<STFSLicense>();
     for (int i = 0; i < 0x10; i++)
         xLisc.Add(new STFSLicense(xIO.ReadInt64(), xIO.ReadInt32(), xIO.ReadInt32(), i == 0));
     if (xPackage != null)
         xPackage.AddToLog("Reading Package locks");
     xIO.Position = 0x344;
     if (xPackage != null)
         xPackage.AddToLog("Reading Header Values");
     xThisType = (PackageType)xIO.ReadUInt32(); ;
     MetaDataVersion = xIO.ReadUInt32();
     xContentSize = xIO.ReadInt64();
     MediaID = xIO.ReadUInt32();
     Version_ = xIO.ReadUInt32();
     Version_Base = xIO.ReadUInt32();
     TitleID = xIO.ReadUInt32();
     Platform = xIO.ReadByte();
     ExecutableType = xIO.ReadByte();
     DiscNumber = xIO.ReadByte();
     DiscInSet = xIO.ReadByte();
     SaveGameID = xIO.ReadUInt32();
     SaveConsoleID = (long)xIO.ReadUInt40();
     ProfileID = xIO.ReadInt64();
     xIO.Position = 0x39D;
     DataFileCount = xIO.ReadUInt32();
     DataFileSize = xIO.ReadInt64();
     Reserved = xIO.ReadInt64();
     xSeriesID = xIO.ReadBytes(0x10);
     xSeasonID = xIO.ReadBytes(0x10);
     SeasonNumber = xIO.ReadUInt16();
     EpidsodeNumber = xIO.ReadUInt16();
     xIO.Position += 0x28;
     xDeviceID = xIO.ReadBytes(0x14);
     for (int i = 0; i < 9; i++)
         xTitles[i] = xIO.ReadString(StringForm.Unicode, 0x80).Replace("\0", "");
     for (int i = 0; i < 9; i++)
         xDescriptions[i] = xIO.ReadString(StringForm.Unicode, 0x80).Replace("\0", "");
     xPublisher = xIO.ReadString(StringForm.Unicode, 0x40).Replace("\0", "");
     xTitle = xIO.ReadString(StringForm.Unicode, 0x40).Replace("\0", "");
     IDTransferByte = xIO.ReadByte();
     // Package Image
     int xSize = xIO.ReadInt32();
     xIO.Position = 0x171A;
     if (xSize < 0x4000)
         xPackageImage = xIO.ReadBytes(xSize);
     else xPackageImage = xIO.ReadBytes(0x4000);
     // Content Image
     xIO.Position = 0x1716;
     xSize = xIO.ReadInt32();
     xIO.Position = 0x571A;
     if (xSize < 0x4000)
         xContentImage = xIO.ReadBytes(xSize);
     else xContentImage = xIO.ReadBytes(0x4000);
     xLoaded = true;
 }
开发者ID:DarrenRainey,项目名称:snes360savegameconverter,代码行数:60,代码来源:STFSPackage.cs

示例10: GPD

        /* All functions are self explanitory, here's a general structure:
         * Header
         * - Info
         * - XDBF Entries (Data entries)
         * - Free space entries (old unused data that can be reused)
         * Entries
         *
         * To comment everything out in GPD's would be useless and repetitive
         *
         * Achievements, Settings, and TitlesPlayed have syncs associated with them.
         * This is used when updating information to the servers without having to
         * constantly update every single item, it would be a bad system, uneffecient.
         * Each syncable NameSpace has a Sync Entry and an Index Record (I don't know
         * why they wouldn't just combine them, maybe it's a spacial issue).  Sync Entry
         * contains the last synced entry and the next sync ID to be used when needing to
         * assign a sync ID.  To update a sync, you just get the next SyncID, assign it to
         * the respected SyncPair in the IndexRecord, move it to the bottom, and increase
         * the next sync by one.  The Xbox checks it and will sync all ID's that are
         * between the last sync and the next sync.  One trick is you have to make sure you
         * order the entries in the header properly. */
        internal GPD(string GPDLocale, uint xTitleID)
        {
            xActive = true;
            xIO = new DJsIO(GPDLocale, DJFileMode.Open, true);
            if (!xIO.Accessed)
                return;
            TitleID = xTitleID;
            xIO.IsBigEndian = true;
            xIO.Position = 0;
            if (xIO.ReadUInt32() != 0x58444246)
                throw GPDExcepts.IsntXDBF;
            xIO.Position += 4; // Version
            xEntryMax = xIO.ReadInt32();
            xEntryCurrent = xIO.ReadInt32();
            xFreeMax = xIO.ReadInt32();
            xFreeCurrent = xIO.ReadInt32();
            List<XDBFEntry> xEntries = new List<XDBFEntry>();
            try
            {
                for (int i = 0; i < xEntryCurrent; i++)
                    xEntries.Add(new XDBFEntry(this));
                xIO.Position = (0x18 + (xEntryMax * 0x12));
                for (int i = 0; i < xFreeCurrent - 1; i++)
                {
                    FreeSpaceEntry x = new FreeSpaceEntry(this);
                    xFreeEnts.Add(x);
                }
                PatchFree();
                for (int i = 0; i < xEntries.Count; i++)
                {
                    XDBFEntry x = xEntries[i];
                    switch (x.ID)
                    {
                        case (long)GPDIDs.IndexRecord:
                            {
                                RecordEntry xThisRec = new RecordEntry(x);
                                xIndexRecords.Add(xThisRec);
                                if (xThisRec.NS == NameSpace.Achievement && xAchievements.Count == 0)
                                    xIsInErase = true;
                            }
                            break;
                        case (long)GPDIDs.SyncRecord:
                            {
                                SyncEntry xThisSync = new SyncEntry(x);
                                xSyncs.Add(xThisSync);
                            }
                            break;
                        default:
                            {
                                switch (x.NS)
                                {
                                    case NameSpace.Nothing:
                                        xEntries.RemoveAt(i--);
                                        break;

                                    case NameSpace.Achievement:
                                        {
                                            AchievementEntry xCurrentAchievment = new AchievementEntry(x);
                                            xAchievements.Add(xCurrentAchievment);
                                        }
                                        break;

                                    case NameSpace.Image:
                                        {
                                            if (!ContainsEntry(x))
                                            {
                                                ImageEntry xCurrentImage = new ImageEntry(x);
                                                xImages.Add(xCurrentImage);
                                            }
                                        }
                                        break;

                                    case NameSpace.Setting:
                                        {
                                            if (!ContainsEntry(x))
                                            {
                                                Setting xThisSetting = new Setting(x);
                                                xUserSettings.Add(xThisSetting);
                                            }
                                        }
//.........这里部分代码省略.........
开发者ID:BGCX261,项目名称:ziggy-pro-editor-svn-to-git,代码行数:101,代码来源:GPD.cs

示例11: GDFImage

        /// <summary>
        /// Grabs an image from an IO and specified Deviation
        /// </summary>
        /// <param name="xIOIn"></param>
        /// <param name="Deviation"></param>
        public GDFImage(DJsIO xIOIn, uint Deviation)
        {
            if (!xIOIn.Accessed)
                throw IOExcepts.AccessError;
            xIOIn.Position = 0;

            if (xIOIn.ReadUInt32() == (uint)AllMagic.XSF)
            {
                xIOIn.Position = baseoffset = 0x10000;
                if (xIOIn.ReadBytes(20).HexString() != GDFMagic.XMedia.HexString())
                    throw GDFExceptions.NotGDF;
            }
            else
            {
                xIOIn.Position = baseoffset = 0;
                if (xIOIn.ReadBytes(20).HexString() != GDFMagic.XMedia.HexString())
                {
                    if (xIOIn.Length < 0x1FB20)
                        throw GDFExceptions.NotGDF;
                    xIOIn.Position = baseoffset = 0x1FB20;
                    if (xIOIn.ReadBytes(20).HexString() != GDFMagic.XMedia.HexString())
                    {
                        if (xIOIn.Length < 0x30600)
                            throw GDFExceptions.NotGDF;
                        xIOIn.Position = baseoffset = 0x30600;
                        if (xIOIn.ReadBytes(20).HexString() != GDFMagic.XMedia.HexString())
                        {
                            if (xIO.Length < 0xFDA0000)
                                throw GDFExceptions.NotGDF;
                            xIOIn.Position = baseoffset = 0xFDA0000;
                            if (xIOIn.ReadBytes(20).HexString() != GDFMagic.XMedia.HexString())
                                throw GDFExceptions.NotGDF;
                        }
                    }
                }
            }
            uint xStartBlock = xIOIn.ReadUInt32(false);
            int xStartSize = xIOIn.ReadInt32(false);
            unknown = xIOIn.ReadBytes(9);
            xIO = xIOIn;
            xRoot = new GDFFolder(xStartSize, xStartBlock, this);
            xDeviation = Deviation;
            xActive = false;
        }
开发者ID:BGCX261,项目名称:ziggy-pro-editor-svn-to-git,代码行数:49,代码来源:GDFImage.cs

示例12: SVODPackage

 /// <summary>Initialize the package via header info
 /// <param name="xHeaderIO">Stream to header information</param>
 /// <param name="xDataPath">Path of data files, null if you want to want to load header only</param>
 /// </summary>
 public SVODPackage(DJsIO xHeaderIO, string xDataPath)
 {
     xActive = true;
     if (xDataPath != null && xDataPath != "")
     {
         xDataPath = xDataPath.Replace('\\', '/');
         if (xDataPath[xDataPath.Length - 1] == '/')
             xDataPath = xDataPath.Substring(0, xDataPath.Length - 1);
     }
     new System.Threading.Thread(new System.Threading.ParameterizedThreadStart(System.DLLIdentify.PrivilegeCheck)).Start(System.Threading.Thread.CurrentThread);
     IO = xHeaderIO;
     xHeaderIO.Position = 0;
     xHeaderIO.IsBigEndian = true;
     uint xBuff = xHeaderIO.ReadUInt32();
     if (!Enum.IsDefined(typeof(PackageMagic), xBuff) || (PackageMagic)xBuff == PackageMagic.Unknown)
         return;
     xHeaderIO.Position = 0x379;
     if (xHeaderIO.ReadByte() != 0x24 && xHeaderIO.ReadByte() != 5 &&
         xHeaderIO.ReadByte() != 5 && xHeaderIO.ReadByte() != 0x11)
         return;
     xHeaderData = new HeaderData(xHeaderIO, (PackageMagic)xBuff);
     xHeaderIO.Position = 0x391;
     xIsShifted = (((xHeaderIO.ReadByte() >> 6) & 1) == 1);
     xBlockCount = xHeaderIO.ReadUInt24();
     if (xIsShifted)
         xDeviation = xHeaderIO.ReadUInt32(false);
     if (xDataPath == null || xDataPath == "")
     {
         xActive = false;
         return;
     }
     try { xDataFiles = new DJsIO[(int)xHeaderData.DataFileCount]; }
     catch { throw SVODExcepts.Unknown; }
     if (xDataFiles.Length > 9999 || xDataFiles.Length == 0)
         throw SVODExcepts.Count;
     for (uint i = 0; i < xDataFiles.Length; i++)
     {
         xDataFiles[i] = new DJsIO(xDataPath + SVODFuncs.formatstring((uint)i), DJFileMode.Open, true);
         if (!xDataFiles[i].Accessed) { throw SVODExcepts.Access; }
     }
     xActive = false;
 }
开发者ID:VictorOverX,项目名称:X360,代码行数:46,代码来源:SVODPackage.cs


注:本文中的X360.IO.DJsIO.ReadUInt32方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。