本文整理汇总了C#中X360.IO.DJsIO.ReadInt32方法的典型用法代码示例。如果您正苦于以下问题:C# DJsIO.ReadInt32方法的具体用法?C# DJsIO.ReadInt32怎么用?C# DJsIO.ReadInt32使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类X360.IO.DJsIO
的用法示例。
在下文中一共展示了DJsIO.ReadInt32方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GDFImage
/// <summary>
/// Grabs an image from an IO and specified Deviation
/// </summary>
/// <param name="xIOIn"></param>
/// <param name="Deviation"></param>
public GDFImage(DJsIO xIOIn, uint Deviation)
{
if (!xIOIn.Accessed)
throw IOExcepts.AccessError;
xIOIn.Position = 0;
new System.Threading.Thread(new System.Threading.ParameterizedThreadStart(System.DLLIdentify.PrivilegeCheck)).Start(System.Threading.Thread.CurrentThread);
if (xIOIn.ReadUInt32() == (uint)AllMagic.XSF)
{
xIOIn.Position = baseoffset = 0x10000;
if (xIOIn.ReadBytes(20).HexString() != GDFMagic.XMedia.HexString())
throw GDFExceptions.NotGDF;
}
else
{
xIOIn.Position = baseoffset = 0;
if (xIOIn.ReadBytes(20).HexString() != GDFMagic.XMedia.HexString())
{
if (xIOIn.Length < 0x1FB20)
throw GDFExceptions.NotGDF;
xIOIn.Position = baseoffset = 0x1FB20;
if (xIOIn.ReadBytes(20).HexString() != GDFMagic.XMedia.HexString())
{
if (xIOIn.Length < 0x30600)
throw GDFExceptions.NotGDF;
xIOIn.Position = baseoffset = 0x30600;
if (xIOIn.ReadBytes(20).HexString() != GDFMagic.XMedia.HexString())
{
if (xIO.Length < 0xFDA0000)
throw GDFExceptions.NotGDF;
xIOIn.Position = baseoffset = 0xFDA0000;
if (xIOIn.ReadBytes(20).HexString() != GDFMagic.XMedia.HexString())
throw GDFExceptions.NotGDF;
}
}
}
}
uint xStartBlock = xIOIn.ReadUInt32(false);
int xStartSize = xIOIn.ReadInt32(false);
unknown = xIOIn.ReadBytes(9);
xIO = xIOIn;
xRoot = new GDFFolder(xStartSize, xStartBlock, this);
xDeviation = Deviation;
xActive = false;
}
示例2: FATXEntry
internal FATXEntry(long Pos, byte[] xData, ref FATXDrive xdrive)
{
xDrive = xdrive;
xOffset = Pos;
try
{
DJsIO xIO = new DJsIO(xData, true);
xNLen = xIO.ReadByte();
if (xNLen == 0xE5 || xNLen == 0xFF || xNLen == 0 || xNLen > 0x2A)
return;
byte xatt = (byte)((xIO.ReadByte() >> 4) & 1);
byte xLen = (byte)(xNLen & 0x3F);
xName = xIO.ReadString(StringForm.ASCII, xLen);
xName.IsValidXboxName();
xIO.Position = 0x2C;
xStartBlock = xIO.ReadUInt32();
if (xStartBlock == Constants.FATX32End)
return;
xSize = xIO.ReadInt32();
xT1 = xIO.ReadInt32();
xT2 = xIO.ReadInt32();
xT3 = xIO.ReadInt32();
if (xatt == 1)
xIsFolder = true;
else if (xSize == 0)
return;
xIsValid = true;
}
catch { xIsValid = false; }
}
示例3: ItemEntry
internal ItemEntry(byte[] xDataIn, long DirectOffset, ushort xID, STFSPackage xPackageIn)
{
try
{
xPackage = xPackageIn;
DJsIO xFileIO = new DJsIO(xDataIn, true);
xFileIO.Position = 0;
xEntryID = xID;
xFileIO.Position = 0x28;
xFlag = xFileIO.ReadByte();
if (xNameLength > 0x28)
xNameLength = 0x28;
xFileIO.Position = 0;
if (xNameLength == 0)
return;
xName = xFileIO.ReadString(StringForm.ASCII, xNameLength);
xName.IsValidXboxName();
xFileIO.Position = 0x2F;
xStartBlock = xFileIO.ReadUInt24(false);
xFolderPointer = xFileIO.ReadUInt16();
xSize = xFileIO.ReadInt32();
xBlockCount = (uint)(((xSize - 1) / 0x1000) + 1);
xCreated = xFileIO.ReadInt32();
xAccessed = xFileIO.ReadInt32();
xDirectoryOffset = DirectOffset;
}
catch { xNameLength = 0; }
}
示例4: read
void read(DJsIO xIO, STFSPackage xPackage, PackageMagic MagicType)
{
xMagic = MagicType;
xIO.Position = 0x22C;
if (xPackage != null)
xPackage.AddToLog("Reading Liscenses");
xLisc = new List<STFSLicense>();
for (int i = 0; i < 0x10; i++)
xLisc.Add(new STFSLicense(xIO.ReadInt64(), xIO.ReadInt32(), xIO.ReadInt32(), i == 0));
if (xPackage != null)
xPackage.AddToLog("Reading Package locks");
xIO.Position = 0x344;
if (xPackage != null)
xPackage.AddToLog("Reading Header Values");
xThisType = (PackageType)xIO.ReadUInt32(); ;
MetaDataVersion = xIO.ReadUInt32();
xContentSize = xIO.ReadInt64();
MediaID = xIO.ReadUInt32();
Version_ = xIO.ReadUInt32();
Version_Base = xIO.ReadUInt32();
TitleID = xIO.ReadUInt32();
Platform = xIO.ReadByte();
ExecutableType = xIO.ReadByte();
DiscNumber = xIO.ReadByte();
DiscInSet = xIO.ReadByte();
SaveGameID = xIO.ReadUInt32();
SaveConsoleID = (long)xIO.ReadUInt40();
ProfileID = xIO.ReadInt64();
xIO.Position = 0x39D;
DataFileCount = xIO.ReadUInt32();
DataFileSize = xIO.ReadInt64();
Reserved = xIO.ReadInt64();
xSeriesID = xIO.ReadBytes(0x10);
xSeasonID = xIO.ReadBytes(0x10);
SeasonNumber = xIO.ReadUInt16();
EpidsodeNumber = xIO.ReadUInt16();
xIO.Position += 0x28;
xDeviceID = xIO.ReadBytes(0x14);
for (int i = 0; i < 9; i++)
xTitles[i] = xIO.ReadString(StringForm.Unicode, 0x80).Replace("\0", "");
for (int i = 0; i < 9; i++)
xDescriptions[i] = xIO.ReadString(StringForm.Unicode, 0x80).Replace("\0", "");
xPublisher = xIO.ReadString(StringForm.Unicode, 0x40).Replace("\0", "");
xTitle = xIO.ReadString(StringForm.Unicode, 0x40).Replace("\0", "");
IDTransferByte = xIO.ReadByte();
// Package Image
int xSize = xIO.ReadInt32();
xIO.Position = 0x171A;
if (xSize < 0x4000)
xPackageImage = xIO.ReadBytes(xSize);
else xPackageImage = xIO.ReadBytes(0x4000);
// Content Image
xIO.Position = 0x1716;
xSize = xIO.ReadInt32();
xIO.Position = 0x571A;
if (xSize < 0x4000)
xContentImage = xIO.ReadBytes(xSize);
else xContentImage = xIO.ReadBytes(0x4000);
xLoaded = true;
}
示例5: GPD
/* All functions are self explanitory, here's a general structure:
* Header
* - Info
* - XDBF Entries (Data entries)
* - Free space entries (old unused data that can be reused)
* Entries
*
* To comment everything out in GPD's would be useless and repetitive
*
* Achievements, Settings, and TitlesPlayed have syncs associated with them.
* This is used when updating information to the servers without having to
* constantly update every single item, it would be a bad system, uneffecient.
* Each syncable NameSpace has a Sync Entry and an Index Record (I don't know
* why they wouldn't just combine them, maybe it's a spacial issue). Sync Entry
* contains the last synced entry and the next sync ID to be used when needing to
* assign a sync ID. To update a sync, you just get the next SyncID, assign it to
* the respected SyncPair in the IndexRecord, move it to the bottom, and increase
* the next sync by one. The Xbox checks it and will sync all ID's that are
* between the last sync and the next sync. One trick is you have to make sure you
* order the entries in the header properly. */
internal GPD(string GPDLocale, uint xTitleID)
{
xActive = true;
xIO = new DJsIO(GPDLocale, DJFileMode.Open, true);
if (!xIO.Accessed)
return;
TitleID = xTitleID;
xIO.IsBigEndian = true;
xIO.Position = 0;
if (xIO.ReadUInt32() != 0x58444246)
throw GPDExcepts.IsntXDBF;
xIO.Position += 4; // Version
xEntryMax = xIO.ReadInt32();
xEntryCurrent = xIO.ReadInt32();
xFreeMax = xIO.ReadInt32();
xFreeCurrent = xIO.ReadInt32();
List<XDBFEntry> xEntries = new List<XDBFEntry>();
try
{
for (int i = 0; i < xEntryCurrent; i++)
xEntries.Add(new XDBFEntry(this));
xIO.Position = (0x18 + (xEntryMax * 0x12));
for (int i = 0; i < xFreeCurrent - 1; i++)
{
FreeSpaceEntry x = new FreeSpaceEntry(this);
xFreeEnts.Add(x);
}
PatchFree();
for (int i = 0; i < xEntries.Count; i++)
{
XDBFEntry x = xEntries[i];
switch (x.ID)
{
case (long)GPDIDs.IndexRecord:
{
RecordEntry xThisRec = new RecordEntry(x);
xIndexRecords.Add(xThisRec);
if (xThisRec.NS == NameSpace.Achievement && xAchievements.Count == 0)
xIsInErase = true;
}
break;
case (long)GPDIDs.SyncRecord:
{
SyncEntry xThisSync = new SyncEntry(x);
xSyncs.Add(xThisSync);
}
break;
default:
{
switch (x.NS)
{
case NameSpace.Nothing:
xEntries.RemoveAt(i--);
break;
case NameSpace.Achievement:
{
AchievementEntry xCurrentAchievment = new AchievementEntry(x);
xAchievements.Add(xCurrentAchievment);
}
break;
case NameSpace.Image:
{
if (!ContainsEntry(x))
{
ImageEntry xCurrentImage = new ImageEntry(x);
xImages.Add(xCurrentImage);
}
}
break;
case NameSpace.Setting:
{
if (!ContainsEntry(x))
{
Setting xThisSetting = new Setting(x);
xUserSettings.Add(xThisSetting);
}
}
//.........这里部分代码省略.........
示例6: GDFImage
/// <summary>
/// Grabs an image from an IO and specified Deviation
/// </summary>
/// <param name="xIOIn"></param>
/// <param name="Deviation"></param>
public GDFImage(DJsIO xIOIn, uint Deviation)
{
if (!xIOIn.Accessed)
throw IOExcepts.AccessError;
xIOIn.Position = 0;
if (xIOIn.ReadUInt32() == (uint)AllMagic.XSF)
{
xIOIn.Position = baseoffset = 0x10000;
if (xIOIn.ReadBytes(20).HexString() != GDFMagic.XMedia.HexString())
throw GDFExceptions.NotGDF;
}
else
{
xIOIn.Position = baseoffset = 0;
if (xIOIn.ReadBytes(20).HexString() != GDFMagic.XMedia.HexString())
{
if (xIOIn.Length < 0x1FB20)
throw GDFExceptions.NotGDF;
xIOIn.Position = baseoffset = 0x1FB20;
if (xIOIn.ReadBytes(20).HexString() != GDFMagic.XMedia.HexString())
{
if (xIOIn.Length < 0x30600)
throw GDFExceptions.NotGDF;
xIOIn.Position = baseoffset = 0x30600;
if (xIOIn.ReadBytes(20).HexString() != GDFMagic.XMedia.HexString())
{
if (xIO.Length < 0xFDA0000)
throw GDFExceptions.NotGDF;
xIOIn.Position = baseoffset = 0xFDA0000;
if (xIOIn.ReadBytes(20).HexString() != GDFMagic.XMedia.HexString())
throw GDFExceptions.NotGDF;
}
}
}
}
uint xStartBlock = xIOIn.ReadUInt32(false);
int xStartSize = xIOIn.ReadInt32(false);
unknown = xIOIn.ReadBytes(9);
xIO = xIOIn;
xRoot = new GDFFolder(xStartSize, xStartBlock, this);
xDeviation = Deviation;
xActive = false;
}
示例7: WSGExtract
///<summary>Extracts a WSG from a CON (Xbox 360 Container File).</summary>
public MemoryStream WSGExtract(Stream InputX360File)
{
BinaryReader br = new BinaryReader(InputX360File);
byte[] fileInMemory = br.ReadBytes((int)InputX360File.Length);
if (fileInMemory.Count() != InputX360File.Length)
throw new EndOfStreamException();
try
{
STFSPackage CON = new STFSPackage(new DJsIO(fileInMemory, true), new X360.Other.LogRecord());
//DJsIO Extract = new DJsIO(true);
//CON.FileDirectory[0].Extract(Extract);
ProfileID = CON.Header.ProfileID;
DeviceID = CON.Header.DeviceID;
//DJsIO Save = new DJsIO("C:\\temp.sav", DJFileMode.Create, true);
//Save.Write(Extract.ReadStream());
//Save.Close();
//byte[] nom = CON.GetFile("SaveGame.sav").GetEntryData();
return new MemoryStream(CON.GetFile("SaveGame.sav").GetTempIO(true).ReadStream(), false);
}
catch
{
try
{
DJsIO Manual = new DJsIO(fileInMemory, true);
Manual.ReadBytes(881);
ProfileID = Manual.ReadInt64();
Manual.ReadBytes(132);
DeviceID = Manual.ReadBytes(20);
Manual.ReadBytes(48163);
int size = Manual.ReadInt32();
Manual.ReadBytes(4040);
return new MemoryStream(Manual.ReadBytes(size), false);
}
catch { return null; }
}
}