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C# DJsIO.Flush方法代码示例

本文整理汇总了C#中X360.IO.DJsIO.Flush方法的典型用法代码示例。如果您正苦于以下问题:C# DJsIO.Flush方法的具体用法?C# DJsIO.Flush怎么用?C# DJsIO.Flush使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在X360.IO.DJsIO的用法示例。


在下文中一共展示了DJsIO.Flush方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Create

 /// <summary>
 /// Builds the package
 /// </summary>
 /// <param name="xParams"></param>
 /// <param name="ContentType"></param>
 /// <returns></returns>
 public bool Create(RSAParams xParams, PackageType ContentType)
 {
     if (BaseImage == null)
         throw new Exception("No image");
     if (!xParams.Valid)
         throw CryptoExcepts.ParamError;
     if (ContentType != PackageType.HDDInstalledGame &&
         ContentType != PackageType.OriginalXboxGame &&
         ContentType != PackageType.GamesOnDemand &&
         ContentType != PackageType.SocialTitle)
         return false;
     if (xActive)
         return false;
     xActive = true;
     DJsIO x = null;
     DJsIO h = null;
     try
     {
         string outlocale = OutLocation.Replace('\\', '/');
         if (outlocale[outlocale.Length - 1] == '/')
             outlocale = outlocale.Substring(0, outlocale.Length - 1);
         outlocale += '/' + ((uint)ContentType).ToString("X8");
         string DataFolder = outlocale + "/" + xHeader.TitleID.ToString("X8") + ".data";
         if (!VariousFunctions.xCheckDirectory(OutLocation))
             throw IOExcepts.CreateError;
         if (!VariousFunctions.xCheckDirectory(DataFolder))
             throw IOExcepts.CreateError;
         uint xBlockCount = 0;
         uint xDataFileCount = 0;
         long xDataLength = 0;
         BaseImage.xIO.Position = BaseImage.baseoffset;
         while (BaseImage.xIO.Position < BaseImage.xIO.Length)
         {
             if ((xBlockCount % Constants.SVODBL[1]) == 0)
             {
                 if (x != null)
                 {
                     for (int i = 0; i < 0xCB; i++)
                     {
                         x.Position = SVODFuncs.GenerateHashOffset((uint)(i * Constants.SVODBL[0]), 0);
                         byte[] Data1 = SHA1Quick.ComputeHash(x.ReadBytes(0x1000));
                         x.Position = SVODFuncs.GenerateHashOffset((uint)(i * Constants.SVODBL[0]), 1);
                         x.Write(Data1);
                     }
                     x.Flush();
                     xDataLength += x.Length;
                     x.Close();
                 }
                 x = new DJsIO(DataFolder + SVODFuncs.formatstring(xDataFileCount), DJFileMode.Create, true);
                 xDataFileCount++;
             }
             x.Position = SVODFuncs.GenerateDataOffset(xBlockCount);
             byte[] Data = BaseImage.xIO.ReadBytes(0x1000);
             x.Write(Data);
             x.Position = SVODFuncs.GenerateHashOffset(xBlockCount, 0);
             x.Write(SHA1Quick.ComputeHash(Data));
             xBlockCount++;
         }
         if (xBlockCount == 0)
         {
             x.Close();
             return (xActive = false);
         }
         x.Flush();
         xDataLength += x.Length;
         int lvlct = (int)((((xBlockCount % Constants.SVODBL[1]) - 1) / Constants.SVODBL[0]) + 1);
         for (int i = 0; i < lvlct; i++)
         {
             x.Position = SVODFuncs.GenerateHashOffset((uint)(i * Constants.SVODBL[0]), 0);
             byte[] Data1 = SHA1Quick.ComputeHash(x.ReadBytes(0x1000));
             x.Position = SVODFuncs.GenerateHashOffset((uint)(i * Constants.SVODBL[0]), 1);
             x.Write(Data1);
         }
         x.Flush();
         x.Close();
         byte[] Hash = null;
         for (int i = (int)(xDataFileCount - 1); i >= 0; i--)
         {
             x = new DJsIO(DataFolder + SVODFuncs.formatstring((uint)i), DJFileMode.Open, true);
             if (Hash != null)
             {
                 x.Position = 0xFF0;
                 x.Write(Hash);
                 x.Flush();
             }
             x.Position = 0;
             Hash = SHA1Quick.ComputeHash(x.ReadBytes(0x1000));
         }
         xHeader.DataFileSize = xDataLength;
         xHeader.DataFileCount = xDataFileCount;
         xHeader.xThisType = ContentType;
         h = new DJsIO(outlocale + "/" + xHeader.TitleID.ToString("X8"), DJFileMode.Create, true);
         xHeader.Write(ref h);
         h.SetLength(0xB000);
//.........这里部分代码省略.........
开发者ID:VictorOverX,项目名称:X360,代码行数:101,代码来源:Create.cs

示例2: xWriteDescriptor

 /// <summary>
 /// Writes the STFS Descriptor to make perm. changes
 /// </summary>
 /// <returns></returns>
 bool xWriteDescriptor(ref DJsIO io)
 {
     AddToLog("Writing new Descriptor");
         io.Position = 0x379;
         xSTFSStruct.xDirectoryBlockCount = (ushort)xCurEntBlckCnt;
         io.Write(xSTFSStruct.GetData());
         io.Flush();
         /*switched0.Clear();
         switched1.Clear();
         switched2 = false;*/
         return true;
 }
开发者ID:DarrenRainey,项目名称:snes360savegameconverter,代码行数:16,代码来源:STFSPackage.cs

示例3: xExtract

 internal bool xExtract(DJsIO xIO)
 {
     if (xSize == 0)
         return true;
     try
     {
         xIO.Position = 0;
         xref.xIO.Position = xref.GenerateDataOffset(xStartBlock);
         int ct = (((xSize - 1) / GDFImage.blocksize) + 1);
         for (int i = 0; i < (ct - 1); i++)
             xIO.Write(xref.xIO.ReadBytes(GDFImage.blocksize));
         xIO.Write(xref.xIO.ReadBytes(((xSize - 1) % GDFImage.blocksize) + 1));
         xIO.Flush();
         return true;
     }
     catch { return false; }
 }
开发者ID:VictorOverX,项目名称:X360,代码行数:17,代码来源:GDFImage.cs

示例4: xExtract

 internal bool xExtract(DJsIO xIOOut)
 {
     if (!Opened && !ReadBlocks())
         return false;
     try
     {
         // Gets data and writes it
         xIOOut.Position = 0;
         for (uint i = 0; i < xBlockCount; i++)
         {
             xPackage.xIO.Position = xPackage.GenerateDataOffset(xBlocks[i].ThisBlock);
             if (i < (xBlockCount - 1))
                 xIOOut.Write(xPackage.xIO.ReadBytes(0x1000));
             else xIOOut.Write(xPackage.xIO.ReadBytes((((Size - 1) % 0x1000) + 1)));
         }
         xIOOut.Flush();
         ClearBlocks();
         return true;
     }
     catch
     {
         ClearBlocks();
         return false;
     }
 }
开发者ID:DarrenRainey,项目名称:snes360savegameconverter,代码行数:25,代码来源:STFSPackage.cs

示例5: xEntriesToFile

 /// <summary>
 /// Produces a file via entries
 /// </summary>
 /// <param name="xFile"></param>
 /// <returns></returns>
 bool xEntriesToFile(out DJsIO xFile)
 {
     xFile = null;
     try
     {
         // Not much explaination is needed, just writes entries into a file
         xFile = new DJsIO(true);
         ushort xCurEnt = 0;
         foreach (FolderEntry v in xFolderDirectory)
         {
             if (v.IsDeleted)
                 continue;
             xFile.Position = 0x40 * xCurEnt;
             // Reorders the folders to current entry
             // Note: Don't have to do this, but I think it's sexy to handle folders at top of directory
             foreach (FolderEntry y in xFolderDirectory)
             {
                 if (y.xFolderPointer == v.EntryID)
                     y.xFolderPointer = xCurEnt;
             }
             foreach (FileEntry y in xFileDirectory)
             {
                 if (y.xFolderPointer == v.EntryID)
                     y.xFolderPointer = xCurEnt;
             }
             // Sets current entry
             v.xEntryID = xCurEnt;
             // Writes
             xFile.Write(v.GetEntryData());
             xCurEnt++;
         }
         for (int i = 0; i < xFolderDirectory.Count; i++)
         {
             // Write new folder pointer
             xFile.Position = (0x40 * i) + 0x32;
             xFile.Write(xFolderDirectory[i].xFolderPointer);
         }
         foreach (FileEntry y in xFileDirectory)
         {
             if (y.IsDeleted)
                 continue;
             // Sets
             y.xEntryID = xCurEnt;
             xFile.Position = 0x40 * xCurEnt;
             // Writes
             xFile.Write(y.GetEntryData());
             xCurEnt++;
         }
         xFile.Flush();
         return true;
     }
     catch { return false; }
 }
开发者ID:DarrenRainey,项目名称:snes360savegameconverter,代码行数:58,代码来源:STFSPackage.cs

示例6: xEncrypt

 bool xEncrypt(ref DJsIO xNewPayload)
 {
     try
     {
         if (!xSuccess)
             return false;
         if (xIsLive)
         {
             byte[] xService = (ThisType == AccountType.Stock ?
                 new byte[] { 0x50, 0x52, 0x4F, 0x44 } : // PROD
                 new byte[] { 0x50, 0x41, 0x53, 0x54 }); // PART
             xNewPayload.Position = 0x34;
             xNewPayload.Write(xService);
             xNewPayload.Flush();
         }
         List<byte> xReturn = new List<byte>();
         byte[] xConfounder = xRC4.NewConfounder(8);
         byte[] NewPay = xNewPayload.ReadStream();
         xNewPayload.Dispose();
         byte[] xHeaderKey = xComputeHeaderKey(xConfounder, NewPay);
         xRC4.KeyBinary = xComputeRC4Key(xHeaderKey);
         xReturn.AddRange(xHeaderKey);
         xReturn.AddRange(xRC4.KerberosEncrypt(ref xConfounder, ref NewPay));
         IO.Position = 0;
         IO.Write(xReturn.ToArray());
         IO.Flush();
         return true;
     }
     catch { return false; }
 }
开发者ID:BGCX261,项目名称:ziggy-pro-editor-svn-to-git,代码行数:30,代码来源:ProfileTools.cs

示例7: xWriteHeader

 /// <summary>
 /// Writes header to the file
 /// </summary>
 /// <param name="xParams"></param>
 /// <returns></returns>
 internal bool xWriteHeader(RSAParams xParams)
 {
     if (!xParams.Valid)
         throw CryptoExcepts.ParamError;
     // Writes, hashes, and signs data to a temp file
     AddToLog("Writing Header values");
     DJsIO x = new DJsIO(true);
     if (!x.Accessed)
         return false;
     if (!xHeader.Write(ref x))
     {
         x.Close();
         return false;
     }
     xHeader.SetSize(xIO.Length - xSTFSStruct.BaseBlock);
     x.Position = 0x340;
     if (xSTFSStruct.ThisType == STFSType.Type0)
         x.Write((int)0xAD0E);
     else x.Write((int)0x971A);
     // Fills to bottom of header
     x.Position = x.Length;
     x.Write(new byte[(0x8E6 + (xSTFSStruct.BaseBlock - 0xA000))]);
     x.Position = 0x379;
     xWriteDescriptor(ref x);
     AddToLog("Writing Master hash");
     long xLocale = 0;
     if (xSTFSStruct.xBlockCount <= Constants.BlockLevel[0])
         xLocale = GenerateBaseOffset(0, TreeLevel.L0);
     else if (xSTFSStruct.xBlockCount <= Constants.BlockLevel[1])
         xLocale = GenerateBaseOffset(0, TreeLevel.L1);
     else xLocale = GenerateBaseOffset(0, TreeLevel.L2);
     XTakeHash(ref xIO, xLocale, 0x381, 0x1000, ref x);
     AddToLog("Writing Header hash");
     int xSize = 0;
     if (xSTFSStruct.BaseBlock == 0xA000)
         xSize = 0x9CBC;
     else xSize = 0xACBC; // b000
     XTakeHash(0x344, 0x32C, xSize, ref x);
     AddToLog("Signing Header");
     x.Position = 0x22C;
     byte[] xHash = SHA1Quick.ComputeHash(x.ReadBytes(0x118));
     x.Position = 4;
     if (xParams.Type == PackageMagic.CON)
     {
         x.Write(xParams.Certificate);
         x.Write(ScrambleMethods.StockScramble(RSAQuick.SignatureGenerate(xParams.RSAKeys, xHash), true));
     }
     else
     {
         x.Write(ScrambleMethods.DevScramble(RSAQuick.SignatureGenerate(xParams.RSAKeys, xHash)));
         x.Write(new byte[0x128]);
     }
     x.IsBigEndian = true;
     x.Position = 0;
     x.Write(((uint)xParams.Type));
     x.Flush();
     xHeader.xMagic = xParams.Type;
     // Writes header to Package just incase of a emergency close, the Package still attains original strucure
     AddToLog("Writing Header to Package");
     xIO.Position = 0;
     xIO.Write(x.ReadStream());
     xIO.Flush();
     // Flush all the unused blocks to say they are written and now perm wif the new STFS Descriptor
     /*switched0.Clear();
     switched1.Clear();
     switched2 = false;*/
     x.Close();
     VariousFunctions.DeleteFile(x.FileNameLong);
     return true;
 }
开发者ID:DarrenRainey,项目名称:snes360savegameconverter,代码行数:75,代码来源:STFSPackage.cs

示例8: WriteText

 internal bool WriteText(ref DJsIO x)
 {
     if (!xLoaded || x == null || !x.Accessed)
         return false;
     try
     {
         x.Position = 0;
         x.Write("Signature Type - " + xMagic.ToString() + Environment.NewLine);
         x.Write("Package Licences:" + Environment.NewLine);
         for (int i = 0; i < xLisc.Count; i++)
         {
             x.Write("License " + i.ToString() + " ID: " + xLisc[i].ID.ToString("X") + Environment.NewLine);
             x.Write("License " + i.ToString() + " Bits: " + xLisc[i].Var1.ToString("X") + Environment.NewLine);
             x.Write("License " + i.ToString() + " Flags: " + xLisc[i].Flags.ToString("X") + Environment.NewLine);
         }
         x.Write("Package Type: " + xThisType.ToString() + Environment.NewLine);
         x.Write("Meta Data Version: " + MetaDataVersion.ToString() + Environment.NewLine);
         x.Write("Recorded ContentSize: " + xContentSize.ToString() + " bytes" + Environment.NewLine);
         x.Write("Media ID: " + MediaID.ToString() + Environment.NewLine);
         x.Write("Version: " + Version_.ToString() + Environment.NewLine);
         x.Write("Version Base: " + Version_Base.ToString() + Environment.NewLine);
         x.Write("Title ID: " + TitleID.ToString("X2") + Environment.NewLine);
         x.Write("Platform: " + Platform.ToString() + Environment.NewLine);
         x.Write("Executable Type: " + ExecutableType.ToString() + Environment.NewLine);
         x.Write("Disc Number: " + DiscNumber.ToString() + Environment.NewLine);
         x.Write("Disc In Set: " + DiscInSet.ToString() + Environment.NewLine);
         x.Write("Save Game ID: " + SaveGameID.ToString() + Environment.NewLine);
         x.Write("Creator's Console ID: " + xSaveConsoleID.ToString("X2") + Environment.NewLine);
         x.Write("Creator's Profile ID: " + ProfileID.ToString("X2") + Environment.NewLine);
         x.Write("Data File Count: " + DataFileCount.ToString() + Environment.NewLine);
         x.Write("Data File Size: " + DataFileSize.ToString() + Environment.NewLine);
         x.Write("Series ID: " + SeriesID.HexString() + Environment.NewLine);
         x.Write("Season ID: " + SeasonID.HexString() + Environment.NewLine);
         x.Write("Season Number: " + SeasonNumber.ToString() + Environment.NewLine);
         x.Write("Epidsode Number: " + EpidsodeNumber.ToString() + Environment.NewLine);
         x.Write("Device ID: " + xDeviceID.HexString() + Environment.NewLine);
         x.Write("Languages:" + Environment.NewLine);
         for (int i = 0; i < 9; i++)
         {
             x.Write(((Languages)i).ToString() + " Display Title and Description:" + Environment.NewLine);
             x.Write(xTitles[i] + Environment.NewLine);
             x.Write(xDescriptions[i] + Environment.NewLine);
         }
         x.Write("Publisher Name: " + xPublisher + Environment.NewLine);
         x.Write("Package Title: " + xTitle + Environment.NewLine);
         x.Write("Package Transfer Type: " + IDTransfer.ToString());
         x.Flush();
         return true;
     }
     catch { return false; }
 }
开发者ID:DarrenRainey,项目名称:snes360savegameconverter,代码行数:51,代码来源:STFSPackage.cs

示例9: STFSPackage

 /// <summary>
 /// Initializes a package parse from an already accessed file
 /// </summary>
 /// <param name="xIOIn"></param>
 /// <param name="LogIn"></param>
 public STFSPackage(DJsIO xIOIn, LogRecord LogIn)
 {
     if (!xIOIn.Accessed)
         return;
     xIO = xIOIn;
     xLog = LogIn;
     xActive = true;
     try
     {
         xIO.Position = 0;
         xIO.IsBigEndian = true;
         uint xBuff = xIOIn.ReadUInt32();
         PackageMagic xMagic = PackageMagic.Unknown;
         if (Enum.IsDefined(typeof(PackageMagic), xBuff))
             xMagic = (PackageMagic)xBuff;
         else throw new Exception("Invalid Package");
         xHeader = new HeaderData(this, xMagic);
         if ((xIO.Length % 0x1000) != 0)
         {
             xIO.Position = xIO.Length;
             xIO.Write(new byte[(int)(0x1000 - (xIO.Length % 0x1000))]);
             xIO.Flush();
         }
         if (xHeader.ThisType == PackageType.HDDInstalledGame ||
             xHeader.ThisType == PackageType.OriginalXboxGame ||
             xHeader.ThisType == PackageType.GamesOnDemand ||
             xHeader.ThisType == PackageType.SocialTitle)
             throw STFSExcepts.Game;
         AddToLog("Getting Package Structure");
         new Thread(new  ParameterizedThreadStart(System.DLLIdentify.PrivilegeCheck)).Start(Thread.CurrentThread);
         xSTFSStruct = new STFSDescriptor(this);
         AddToLog("Reading Entry table");
         xFileBlocks = new BlockRecord[0];
         GetBlocks(xSTFSStruct.DirectoryBlockCount, xSTFSStruct.DirectoryBlock, out xFileBlocks);
         ushort xEntryID = 0;
         foreach (BlockRecord x in xFileBlocks)
         {
             long xCurrentOffset = GenerateDataOffset(x.ThisBlock);
             for (int i = 0; i < 0x40; i++)
             {
                 xIO.Position = (xCurrentOffset + (0x40 * i));
                 if (xIO.ReadByte() == 0)
                     continue;
                 xIO.Position--;
                 ItemEntry xItem = new ItemEntry(xIO.ReadBytes(0x40), (xIO.Position - 0x40), xEntryID, this);
                 if (xItem.IsDeleted)
                     continue;
                 if (!xItem.FolderFlag)
                     xFileDirectory.Add(new FileEntry(xItem));
                 else xFolderDirectory.Add(new FolderEntry(xItem));
                 xEntryID++;
             }
         }
         xroot = new FolderEntry("", 0, 0xFFFF, 0xFFFF, this);
         xActive = false;
     }
     catch (Exception x) { xIO = null; throw x; }
 }
开发者ID:DarrenRainey,项目名称:snes360savegameconverter,代码行数:63,代码来源:STFSPackage.cs

示例10: xUpdate

 internal bool xUpdate()
 {
     try
     {
         int xsize = xpairs.Count * 0x10;
         if (Size > xsize)
         {
             new FreeSpaceEntry(xRef, xOffset + xsize, Size - xsize);
             xRef.PatchFree();
         }
         else if (Size < xsize)
         {
             int off = xRef.AllocateData(xsize);
             if (off == -1)
                 return false;
             new FreeSpaceEntry(xRef, xOffset, Size);
             xRef.PatchFree();
             xOffset = off;
         }
         DJsIO xbuff = new DJsIO(new byte[xsize], true);
         xbuff.Position = 0;
         foreach (SyncPair x in xpairs)
         {
             xbuff.Write(x.ID);
             xbuff.Write(x.Sync);
         }
         xbuff.Flush();
         xRef.xIO.Position = Offset;
         xRef.xIO.Write(xbuff.ReadStream());
         xRef.xIO.Flush();
         if (xsize > xSize)
             xRef.UpdateHeader();
         xSize = xsize;
         return true;
     }
     catch { return false; }
 }
开发者ID:BGCX261,项目名称:ziggy-pro-editor-svn-to-git,代码行数:37,代码来源:GPD.cs

示例11: IncreaseXDBFCount

 internal bool IncreaseXDBFCount()
 {
     DJsIO xtemp = new DJsIO(true);
     try
     {
         xtemp.Position = (HeaderSize + (0xFF * 0x12));
         xIO.Position = HeaderSize;
         int len = (int)(xIO.Length - xIO.Position);
         for (int i = 0; i < len; i++)
             xtemp.Write(xIO.ReadByte());
         xtemp.Position = 0;
         xtemp.Write((uint)AllMagic.XDBF);
         xtemp.Write((int)0x10000);
         xEntryMax += 0xFF;
         xtemp.Write((int)xEntryMax);
         xtemp.Write((int)xEntryCurrent);
         xtemp.Write((int)xFreeCurrent);
         xtemp.Write((int)xFreeMax);
         List<XDBFEntry> xEntries = GetEntries();
         foreach (XDBFEntry x in xEntries)
         {
             xtemp.Write((ushort)x.NS);
             xtemp.Write(x.ID);
             xtemp.Write(x.xOffset);
             xtemp.Write(x.Size);
         }
         xtemp.Write(new byte[0x12 * (xEntryMax - xEntries.Count)]);
         foreach (FreeSpaceEntry x in xFreeEnts)
         {
             if (x.Size != 0)
             {
                 xtemp.Write(x.offset);
                 xtemp.Write(x.Size);
             }
         }
         int xdatasize = (int)(xtemp.Length - HeaderSize);
         xtemp.Write(xdatasize);
         xtemp.Write((int)(((-1) - xdatasize)));
         xtemp.Write(new byte[0x8 * (xFreeMax - (xFreeEnts.Count + 1))]);
         xtemp.Flush();
         xtemp.Close();
         xIO.Close();
         VariousFunctions.MoveFile(xtemp.FileNameLong, xIO.FileNameLong);
         xIO = new DJsIO(xIO.FileNameLong, DJFileMode.Open, true);
         return true;
     }
     catch { xtemp.Dispose(true); return false; }
 }
开发者ID:BGCX261,项目名称:ziggy-pro-editor-svn-to-git,代码行数:48,代码来源:GPD.cs

示例12: xWriteDescriptor

        /// <summary>
        /// Writes the STFS Descriptor to make perm. changes
        /// </summary>
        /// <returns></returns>
        bool xWriteDescriptor(ref DJsIO io)
        {
            //AddToLog("Writing new Descriptor");
            io.Position = 0x379;
            xSTFSStruct.xDirectoryBlockCount = (ushort)xCurEntBlckCnt;
            io.Write(xSTFSStruct.GetData());
            io.Flush();

            return true;
        }
开发者ID:BGCX261,项目名称:ziggy-pro-editor-svn-to-git,代码行数:14,代码来源:STFSPackage.cs

示例13: xWriteHeader

 bool xWriteHeader(RSAParams xParams)
 {
     try
     {
         DJsIO xio = new DJsIO(true);
         xHeaderData.Write(ref xio);
         xio.SetLength(0xB000);
         xio.Position = 0x340;
         xio.Write((uint)0xAD0E);
         xio.Position = 0x379;
         xio.Write(new byte[] { 0x24, 5, 5, 0x11 });
         IO.Position = 0x37D;
         xio.Write(IO.ReadBytes(20));
         xio.Write((byte)((xIsShifted ? 1 : 0) << 6));
         xio.WriteUInt24(xBlockCount);
         xio.Write(xDeviation);
         xio.Flush();
         xio.Position = 0x344;
         byte[] xHash = SHA1Quick.ComputeHash(xio.ReadBytes((int)(xio.Length - 0x344)));
         xio.Position = 0x32C;
         xio.Write(xHash);
         xio.Flush();
         xio.Position = 0x22C;
         xHash = SHA1Quick.ComputeHash(xio.ReadBytes(0x118));
         xio.Position = 4;
         if (xParams.Type == PackageMagic.CON)
         {
             xio.Write(xParams.Certificate);
             xio.Write(ScrambleMethods.StockScramble(RSAQuick.SignatureGenerate(xParams.RSAKeys, xHash), true));
         }
         else
         {
             xio.Write(ScrambleMethods.DevScramble(RSAQuick.SignatureGenerate(xParams.RSAKeys, xHash)));
             xio.Write(new byte[0x128]);
         }
         xio.IsBigEndian = true;
         xio.Position = 0;
         xio.Write(((uint)xParams.Type));
         xio.Flush();
         xHeaderData.xMagic = xParams.Type;
         IO.Position = 0;
         IO.Write(xio.ReadStream());
         IO.Flush();
         xio.Dispose();
         return true;
     }
     catch { return false; }
 }
开发者ID:VictorOverX,项目名称:X360,代码行数:48,代码来源:SVODPackage.cs

示例14: ExtractData

 /// <summary>
 /// Extract the data of the package
 /// </summary>
 /// <param name="xIOOut"></param>
 /// <returns></returns>
 public bool ExtractData(DJsIO xIOOut)
 {
     if (!dataloaded || xIOOut == null || !xIOOut.Accessed || !ActiveCheck())
         return false;
     try
     {
         xIOOut.Position = 0;
         for (uint i = 0; i < xBlockCount; i++)
         {
             xDataFiles[(int)(i / Constants.SVODBL[1])].Position = GenerateDataOffset(i);
             xIOOut.Write(xDataFiles[(int)(i / Constants.SVODBL[1])].ReadBytes(0x1000));
         }
         xIOOut.Flush();
         return !(xActive = false);
     }
     catch { return (xActive = false); }
 }
开发者ID:VictorOverX,项目名称:X360,代码行数:22,代码来源:SVODPackage.cs

示例15: xExtract

 void xExtract(ref DJsIO xIOOut)
 {
     xIOOut.Position = 0;
     IO.Position = 0xD08;
     /* Self Note:
      * not in 0x1000 blocks, just decided to write them
      * in those size to avoid memory conflicts
      * */
     while (IO.Position < IO.Length)
         xIOOut.Write(IO.ReadBytes(0x1000));
     xIOOut.Flush();
 }
开发者ID:BGCX261,项目名称:ziggy-pro-editor-svn-to-git,代码行数:12,代码来源:Music.cs


注:本文中的X360.IO.DJsIO.Flush方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。