本文整理汇总了C#中WindBot.Game.Network.GameServerPacket.ReadUnicode方法的典型用法代码示例。如果您正苦于以下问题:C# GameServerPacket.ReadUnicode方法的具体用法?C# GameServerPacket.ReadUnicode怎么用?C# GameServerPacket.ReadUnicode使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WindBot.Game.Network.GameServerPacket
的用法示例。
在下文中一共展示了GameServerPacket.ReadUnicode方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnChat
private void OnChat(GameServerPacket packet)
{
packet.ReadInt16(); // player
string msg=packet.ReadUnicode(256); // message
Console.WriteLine("Message:"+msg);
}
示例2: OnChat
private void OnChat(GameServerPacket packet)
{
packet.ReadInt16(); // player
packet.ReadUnicode(256); // message
}
示例3: OnPlayerEnter
private void OnPlayerEnter(GameServerPacket packet)
{
string name = packet.ReadUnicode(20);
if(name.StartsWith("[err]")){
Logger.WriteLine(name);
Connection.Close();
return;
}
int pos = packet.ReadByte();
if (pos < 8)
_room.Names[pos] = name;
}
示例4: OnPlayerEnter
private void OnPlayerEnter(GameServerPacket packet)
{
string name = packet.ReadUnicode(20);
int pos = packet.ReadByte();
if (pos < 8)
_room.Names[pos] = name;
}