本文整理汇总了C#中WindBot.Game.Network.GameServerPacket.ReadStoc方法的典型用法代码示例。如果您正苦于以下问题:C# GameServerPacket.ReadStoc方法的具体用法?C# GameServerPacket.ReadStoc怎么用?C# GameServerPacket.ReadStoc使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WindBot.Game.Network.GameServerPacket
的用法示例。
在下文中一共展示了GameServerPacket.ReadStoc方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnPacket
public void OnPacket(GameServerPacket packet)
{
StocMessage id = packet.ReadStoc();
if (id == StocMessage.GameMsg)
{
GameMessage msg = packet.ReadGameMsg();
if (_messages.ContainsKey(msg)){
_messages[msg](packet);
#if DEBUG
Logger.WriteLine("GameMessage deal "+msg);
#endif
}
else{
#if DEBUG
Logger.WriteLine("GameMessage don't deal "+msg);
#endif
}
return;
}
if (_packets.ContainsKey(id)){
_packets[id](packet);
#if DEBUG
Logger.WriteLine("id deal "+id);
#endif
}else{
#if DEBUG
Logger.WriteLine("id don't deal "+id);
#endif
}
}
示例2: OnPacket
public void OnPacket(GameServerPacket packet)
{
StocMessage id = packet.ReadStoc();
if (id == StocMessage.GameMsg)
{
GameMessage msg = packet.ReadGameMsg();
if (_messages.ContainsKey(msg))
_messages[msg](packet);
return;
}
if (_packets.ContainsKey(id))
_packets[id](packet);
}