本文整理汇总了C#中WindBot.Game.Network.GameServerPacket.ReadUInt32方法的典型用法代码示例。如果您正苦于以下问题:C# GameServerPacket.ReadUInt32方法的具体用法?C# GameServerPacket.ReadUInt32怎么用?C# GameServerPacket.ReadUInt32使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WindBot.Game.Network.GameServerPacket
的用法示例。
在下文中一共展示了GameServerPacket.ReadUInt32方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnJoinGame
private void OnJoinGame(GameServerPacket packet)
{
uint banlist = packet.ReadUInt32();
int rule = packet.ReadByte();
int mode = packet.ReadByte();
//TODO tag
_room.IsTag = mode == 2;
Logger.WriteLine("istag = " + _room.IsTag);
GameClientPacket deck = new GameClientPacket(CtosMessage.UpdateDeck);
deck.Write(Deck.Cards.Count + Deck.ExtraCards.Count);
deck.Write(Deck.SideCards.Count);
foreach (Card card in Deck.Cards)
deck.Write(card.Id);
foreach (Card card in Deck.ExtraCards)
deck.Write(card.Id);
foreach (Card card in Deck.SideCards)
deck.Write(card.Id);
Connection.Send(deck);
}