本文整理汇总了C#中WCell.RealmServer.Entities.GameObject.PlaySound方法的典型用法代码示例。如果您正苦于以下问题:C# GameObject.PlaySound方法的具体用法?C# GameObject.PlaySound怎么用?C# GameObject.PlaySound使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WCell.RealmServer.Entities.GameObject
的用法示例。
在下文中一共展示了GameObject.PlaySound方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Blastenheimer5000Used
private static bool Blastenheimer5000Used(GameObject go, Character user)
{
var cast = user.SpellCast;
cast.Start(CannonPrepId);
user.IncMechanicCount(SpellMechanic.Rooted);
switch (go.EntryId)
{
case (uint)Blastenheimer5000ElwynnId:
{
user.TeleportTo(ElwynnTelePosition, ElwynnTeleOrientation);
} break;
case (uint)Blastenheimer5000TerokkarId:
{
user.TeleportTo(TerokkarTelePosition, TerokkarTeleOrientation);
} break;
case (uint)Blastenheimer5000MulgoreId:
{
user.TeleportTo(MulgoreTelePosition, MulgoreTeleOrientation);
} break;
default:
{
user.DecMechanicCount(SpellMechanic.Rooted);
return false;
}
}
go.PlaySound(8476);
user.CallDelayed(2000, obj => FireCannon(user));
return true;
}
示例2: Blastenheimer5000Used
private static bool Blastenheimer5000Used(GameObject go, Character user)
{
var cast = user.SpellCast;
var target = go.GetNearbyGO(CannonTarget, 1000);
if(target != null)
{
var dist = go.GetDistance(target);
}
switch (go.EntryId)
{
case (uint)Blastenheimer5000ElwynnId:
{
cast.Start(CannonPrepId);
user.StandState = StandState.Sit;
user.IncMechanicCount(SpellMechanic.Rooted);
var facing = target != null ? go.GetAngleTowards(target) : ElwynnTeleOrientation;
user.TeleportTo(ElwynnTelePosition, facing);
} break;
case (uint)Blastenheimer5000TerokkarId:
{
cast.Start(CannonPrepId);
user.StandState = StandState.Sit;
user.IncMechanicCount(SpellMechanic.Rooted);
var facing = target != null ? go.GetAngleTowards(target) : TerokkarTeleOrientation;
user.TeleportTo(TerokkarTelePosition, facing);
} break;
case (uint)Blastenheimer5000MulgoreId:
{
cast.Start(CannonPrepMulgore);
user.StandState = StandState.Sit;
user.IncMechanicCount(SpellMechanic.Rooted);
var facing = target != null ? go.GetAngleTowards(target) : MulgoreTeleOrientation;
user.TeleportTo(MulgoreTelePosition, facing);
} break;
default:
{
user.DecMechanicCount(SpellMechanic.Rooted);
return false;
}
}
go.PlaySound(8476);
user.CallDelayed(2000, obj => FireCannon(user));
return true;
}