本文整理汇总了C#中WCell.RealmServer.Entities.GameObject.ContainsQuestItemsFor方法的典型用法代码示例。如果您正苦于以下问题:C# GameObject.ContainsQuestItemsFor方法的具体用法?C# GameObject.ContainsQuestItemsFor怎么用?C# GameObject.ContainsQuestItemsFor使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WCell.RealmServer.Entities.GameObject
的用法示例。
在下文中一共展示了GameObject.ContainsQuestItemsFor方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: IsRequiredForAnyQuest
/// <summary>
/// Whether the given GO can be used by the player to start or progress a quest
/// </summary>
public bool IsRequiredForAnyQuest(GameObject go)
{
// check quest start/end status
//var questId = go.Entry.QuestId;
//if (questId != 0)
//{
// var templ = QuestMgr.GetTemplate(questId);
// if (templ != null)
// {
// }
//}
if (go.QuestHolderInfo != null && go.QuestHolderInfo.GetHighestQuestGiverStatus(Owner).CanStartOrFinish())
{
// GO can be used by this Character to start or finish a quest
return true;
}
// check quests that require GO interaction
for (var j = 0; j < m_RequireGOsQuests.Count; j++)
{
var quest = m_RequireGOsQuests[j];
for (var i = 0; i < quest.Template.GOInteractions.Length; i++)
{
var interaction = quest.Template.GOInteractions[i];
if (interaction.TemplateId == go.EntryId)
{
return true;
}
}
}
// check if it can contain quest loot
return go.ContainsQuestItemsFor(Owner, LootEntryType.GameObject);
}