本文整理汇总了C#中WCell.RealmServer.Entities.GameObject.CanBeUsedBy方法的典型用法代码示例。如果您正苦于以下问题:C# GameObject.CanBeUsedBy方法的具体用法?C# GameObject.CanBeUsedBy怎么用?C# GameObject.CanBeUsedBy使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WCell.RealmServer.Entities.GameObject
的用法示例。
在下文中一共展示了GameObject.CanBeUsedBy方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GetBankTabContent
public static void GetBankTabContent(Character chr, GameObject bank, byte tabId)
{
if (bank == null) return;
if (chr.Guild == null || chr.GuildMember == null) return;
if (!bank.CanBeUsedBy(chr)) return;
var bankTab = chr.Guild.Bank[tabId];
if (bankTab == null) return;
if (!chr.GuildMember.HasBankTabRight(tabId, GuildBankTabPrivileges.ViewTab)) return;
SendMemberRemainingDailyWithdrawlAllowance(chr, chr.GuildMember.BankMoneyWithdrawlAllowance);
SendGuildBankTabContents(chr, bank, tabId);
}
示例2: CheckBankObj
private static bool CheckBankObj(Character chr, GameObject bankObj)
{
chr.EnsureContext();
if (bankObj == null) return false;
bankObj.EnsureContext();
if (!bankObj.CanBeUsedBy(chr)) return false;
return true;
}
示例3: SendGuildBankList
private static void SendGuildBankList(Character chr, GameObject bank, byte tabId, bool hasTabNames, bool hasItemInfo)
{
if (bank == null) return;
if (chr.Guild == null || chr.GuildMember == null) return;
if (!bank.CanBeUsedBy(chr)) return;
var guild = chr.Guild;
var gBank = guild.Bank;
using (var packet = new RealmPacketOut(RealmServerOpCode.SMSG_GUILD_BANK_LIST))
{
packet.Write(guild.Money);
packet.Write(tabId);
packet.Write(chr.GuildMember.Rank.BankTabRights[tabId].WithdrawlAllowance);
var sendHasTabNames = tabId == 0 ? hasTabNames : false;
packet.Write(sendHasTabNames);
if (sendHasTabNames)
{
packet.Write((byte)guild.PurchasedBankTabCount);
for (var i = 0; i < guild.PurchasedBankTabCount; ++i)
{
packet.Write(gBank[i].Name);
packet.Write(gBank[i].Icon);
}
}
if (!hasItemInfo)
{
chr.Client.Send(packet);
return;
}
var bankTab = gBank[tabId];
var bankTabItemCount = bankTab.ItemRecords.Where(record => record != null).Count();
packet.Write((byte)bankTabItemCount);
foreach (var item in bankTab.ItemRecords.Where(record => record != null))
{
packet.Write((byte)item.Slot);
packet.Write(item.EntryId);
packet.Write((uint)0); // 3.3.0 (0x8000, 0x8020)
var randPropId = item.RandomProperty;
packet.Write(randPropId);
if (randPropId > 0)
{
packet.Write(item.RandomSuffix);
}
packet.Write(item.Amount);
packet.Write((uint)0);
packet.Write((byte)0);
if (item.EnchantIds == null)
{
packet.Write((byte)0);
continue;
}
var pos = packet.Position;
var count = 0;
for (var i = 0; i < 3; ++i)
{
if (item.EnchantIds[i] == 0) continue;
packet.Write((byte)i);
packet.Write(item.EnchantIds[i]);
count++;
}
packet.InsertByteAt((byte)count, pos, true);
}
chr.Client.Send(packet);
}
}