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C# Object.Union方法代码示例

本文整理汇总了C#中UnityEngine.Object.Union方法的典型用法代码示例。如果您正苦于以下问题:C# Object.Union方法的具体用法?C# Object.Union怎么用?C# Object.Union使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UnityEngine.Object的用法示例。


在下文中一共展示了Object.Union方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DrawSearch

 private void DrawSearch()
 {
     IncludeValues = EditorGUILayout.Toggle("Include Values", IncludeValues);
     IncludeTypes = EditorGUILayout.Toggle("Include Types", IncludeTypes);
     AllObjects = EditorGUILayout.Toggle("All Objects", AllObjects);
     search = EditorGUILayout.TextField("search", search);
     EditorGUIUtility.LookLikeInspector();
     var ago = Selection.activeGameObject;
     var ao = Selection.activeObject;
     if (search.Length > 2 && types.Contains(ao.GetType()) && !(ago != null && ago.camera != null))
     {
         IEnumerable<Object> array = new Object[] { ao };
         if (ago != null)
         {
             array = array.Union(ago.GetComponents<Component>());
             if (ago.renderer != null)
                 array = array.Union(new[] { ago.renderer.sharedMaterial });
         }
         foreach (Object m in array)
         {
             ForeachComponents(m);
         }
     }
 }
开发者ID:friuns,项目名称:New-Unity-Project-tm2---Copy,代码行数:24,代码来源:InspectorSearch.cs

示例2: DrawSearch

    private void DrawSearch()
    {

        search = EditorGUILayout.TextField("search", search);
        EditorGUIUtility.LookLikeInspector();
        var ago = Selection.activeGameObject;
        var ao = Selection.activeObject;
        if (search.Length > 0 && types.Contains(ao.GetType()) && ao != null && !(ago != null && ago.camera != null))
        {
            IEnumerable<Object> array = new Object[] { ao };
            if (ago != null)
            {
                array = array.Union(ago.GetComponents<Component>());
                if (ago.renderer != null)
                    array = array.Union(new[] { ago.renderer.sharedMaterial });
            }
            foreach (var m in array)
            {

                SerializedObject so = new SerializedObject(m);
                SerializedProperty pr = so.GetIterator();

                pr.NextVisible(true);
                do
                {
                    if (pr.propertyPath.ToLower().Contains(search.ToLower())
                        || (pr.propertyType == SerializedPropertyType.String && pr.stringValue.ToLower().Contains(search.ToLower()))
                        || (pr.propertyType == SerializedPropertyType.Enum && pr.enumNames.Length >= 0 && pr.enumNames[pr.enumValueIndex].ToLower().Contains(search.ToLower()))
                        && pr.editable)
                        EditorGUILayout.PropertyField(pr);

                    if (so.ApplyModifiedProperties())
                    {
                        //Debug.Log(pr.name);
                        SetMultiSelect(m, pr);
                    }
                }
                while (pr.NextVisible(true));
            }
        }
    }
开发者ID:ConnectDeveloper01,项目名称:dorumon,代码行数:41,代码来源:InspectorSearch.cs


注:本文中的UnityEngine.Object.Union方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。