本文整理汇总了C#中UnityEngine.Collider.SendMessage方法的典型用法代码示例。如果您正苦于以下问题:C# Collider.SendMessage方法的具体用法?C# Collider.SendMessage怎么用?C# Collider.SendMessage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEngine.Collider
的用法示例。
在下文中一共展示了Collider.SendMessage方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnTriggerEnter
void OnTriggerEnter(Collider other) {
if (other.tag == "Player") {
gameObject.layer = 9;
GameObject.Instantiate(Resources.Load("CogeDonuts"), transform.position, Quaternion.identity);
if (transform.localScale.x < 1.5f) {
other.SendMessage("AddDonut");
} else {
other.SendMessage("Victoria");
}
GetComponent<AudioSource>().Play();
}
}
示例2: OnTriggerEnter
public override void OnTriggerEnter(Collider otherObject)
{
Debug.Log("MiningLaser hit " + otherObject.name);
//mining laser only damages asteroids
if (otherObject.CompareTag("Asteroid"))
otherObject.SendMessage("TakeDamage", 1);
}
示例3: OnTriggerEnter
public virtual void OnTriggerEnter(Collider otherObject)
{
Debug.Log("Weapon hit " + otherObject.name);
otherObject.SendMessage("TakeDamage", 1);
}
示例4: OnTriggerEnter
void OnTriggerEnter(Collider other){
other.SendMessage ("Damage", GetAttackInfo());
status.SetLastAttackTarget (other.transform.root.gameObject);
PlayAudio ();
}
示例5: OnTriggerEnter
public override void OnTriggerEnter(Collider otherObject)
{
Debug.Log("Projectile hit " + otherObject.name);
otherObject.SendMessage("TakeDamage", 1);
Destroy(gameObject);
}