本文整理汇总了C#中UnityEngine.Collider.GetPhysicsRoot方法的典型用法代码示例。如果您正苦于以下问题:C# Collider.GetPhysicsRoot方法的具体用法?C# Collider.GetPhysicsRoot怎么用?C# Collider.GetPhysicsRoot使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEngine.Collider
的用法示例。
在下文中一共展示了Collider.GetPhysicsRoot方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnTriggerEnter
private void OnTriggerEnter(Collider other)
{
GameObject target = other.GetPhysicsRoot().gameObject;
ConditionContainer container = target.GetOrAddComponent<ConditionContainer>();
if (container != null)
container.AddCondition(condition);
if (durationType == DurationType.SpecificDuration)
Invoker.Invoke(() => container.RemoveCondition(condition), new Hourglass(duration, Hourglass.CountdownType.ScaledTime));
}
示例2: OnTriggerExit
private void OnTriggerExit(Collider other)
{
if (durationType == DurationType.WhileInTrigger)
{
GameObject target = other.GetPhysicsRoot().gameObject;
ConditionContainer container = target.GetComponent<ConditionContainer>();
if (container != null)
container.RemoveCondition(condition);
}
}
示例3: AttemptDamage
private void AttemptDamage(Collider target)
{
interimDamageInfo = BuildDamageInfo(target);
IEnumerable<DamageReceiver> list = target.GetPhysicsRoot().GetComponents<DamageReceiver>();
foreach (DamageReceiver c in list) { c.RequestHandshake(this); }
}