本文整理汇总了C#中UnityEngine.Collider.GetComponents方法的典型用法代码示例。如果您正苦于以下问题:C# Collider.GetComponents方法的具体用法?C# Collider.GetComponents怎么用?C# Collider.GetComponents使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEngine.Collider
的用法示例。
在下文中一共展示了Collider.GetComponents方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnTriggerExit
void OnTriggerExit(Collider other) {
TriggerObject[] tos = other.GetComponents<TriggerObject>();
for (int i = 0; i < tos.Length; i++) {
tos[i].TriggerExit();
if (TriggerContract == tos[i].TriggerContract) {
OnExit.Invoke();
}
}
}
示例2: OnTriggerEnter
void OnTriggerEnter(Collider other) {
TriggerObject[] tos = other.GetComponents<TriggerObject>();
for (int i = 0; i < tos.Length; i++) {
tos[i].TriggerEnter();
if (TriggerContract == tos[i].TriggerContract) {
OnEnter.Invoke();
tos[i].TriggerEnterAccepted();
} else {
tos[i].TriggerEnterRejected();
}
}
}
示例3: Dump
private void Dump(Collider col)
{
Debug.Log(col.ToString() + " " + LayerMask.LayerToName(col.gameObject.layer).ToString());
Debug.Log("========= NORMAL ===========");
foreach(UnityEngine.Component com in col.GetComponents(typeof(UnityEngine.Component)) )
{
Debug.Log(com.ToString());
}
Debug.Log("========= PARENT ===========");
foreach (UnityEngine.Component com in col.GetComponentsInParent(typeof(UnityEngine.Component)))
{
Debug.Log(com.ToString());
}
Debug.Log("========= CHILDREN ===========");
foreach (UnityEngine.Component com in col.GetComponentsInChildren(typeof(UnityEngine.Component)))
{
Debug.Log(com.ToString());
}
}