本文整理汇总了C#中System.Net.Player.SendRawMap方法的典型用法代码示例。如果您正苦于以下问题:C# Player.SendRawMap方法的具体用法?C# Player.SendRawMap怎么用?C# Player.SendRawMap使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System.Net.Player
的用法示例。
在下文中一共展示了Player.SendRawMap方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Use
public override void Use(Player p, string message)
{
string path;
if (message.Split(' ').Length == 1) path = "levels/" + message + ".lvl";
else if (message.Split(' ').Length == 2) try { path = @Server.backupLocation + "/" + message.Split(' ')[0] + "/" + int.Parse(message.Split(' ')[1]) + "/" + message.Split(' ')[0] + ".lvl"; }
catch { Help(p); return; }
else { Help(p); return; }
if (File.Exists(path))
{
try
{
Level level = LvlFile.Load(name, path);
level.setPhysics(0);
level.backedup = true;
level.permissionbuild = LevelPermission.Admin;
level.jailx = (ushort)(level.spawnx * 32);
level.jaily = (ushort)(level.spawny * 32);
level.jailz = (ushort)(level.spawnz * 32);
level.jailrotx = level.rotx; level.jailroty = level.roty;
p.Loading = true;
foreach (Player pl in Player.players) if (p.level == pl.level && p != pl) p.SendDie(pl.id);
foreach (PlayerBot b in PlayerBot.playerbots) if (p.level == b.level) p.SendDie(b.id);
Player.GlobalDie(p, true);
p.level = level;
p.SendMotd();
if (!p.SendRawMap(level))
return;
ushort x = (ushort)((0.5 + level.spawnx) * 32);
ushort y = (ushort)((1 + level.spawny) * 32);
ushort z = (ushort)((0.5 + level.spawnz) * 32);
p.aiming = false;
Player.GlobalSpawn(p, x, y, z, level.rotx, level.roty, true);
p.ClearBlockchange();
p.Loading = false;
if (message.IndexOf(' ') == -1)
level.name = "&cMuseum " + Server.DefaultColor + "(" + message.Split(' ')[0] + ")";
else
level.name = "&cMuseum " + Server.DefaultColor + "(" + message.Split(' ')[0] + " " + message.Split(' ')[1] + ")";
if (!p.hidden)
{
Player.GlobalMessage(p.color + p.prefix + p.name + Server.DefaultColor + " went to the " + level.name);
}
} catch (Exception ex) {
Player.SendMessage(p, "Error loading level.");
Server.ErrorLog(ex);
}
} else {
Player.SendMessage(p, "Level or backup could not be found.");
}
}