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C# Player.SendMessage方法代码示例

本文整理汇总了C#中System.Net.Player.SendMessage方法的典型用法代码示例。如果您正苦于以下问题:C# Player.SendMessage方法的具体用法?C# Player.SendMessage怎么用?C# Player.SendMessage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在System.Net.Player的用法示例。


在下文中一共展示了Player.SendMessage方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Use

        public override void Use(Player p, params string[] args)
        {
            int port = 25565;

            if (args.Length == 0)
            {
                if (!p.IsConsole) p.SendMessage("Checking port....");
                else Logger.Log("Checking Port...");
                checkport(25565, p);
            }
            else if (args.Length == 1)
            {
                try
                {
                    port = Convert.ToInt32(args[0]);
                    if (!p.IsConsole) p.SendMessage("Checking port....");
                    else Logger.Log("Checking Port...");
                    checkport(port, p);
                }
                catch (Exception)
                {
                    if (!p.IsConsole) p.SendMessage("port must be a number");
                    else Logger.Log("Port must be a number");
                }
            }
        }
开发者ID:Defuseninja,项目名称:ForgeCraft,代码行数:26,代码来源:CmdCheckPort.cs

示例2: Help

 public override void Help(Player p)
 {
     if (p.IsConsole)
     {
         Logger.Log("/checkport or /cp");
         Logger.Log("OPTIONAL you can specify another port by doing /cp <port>");
     }
     else
     {
         p.SendMessage("/checkport or /cp");
         p.SendMessage("OPTIONAL you can specify another port by doing /cp <port>");
     }
 }
开发者ID:Defuseninja,项目名称:ForgeCraft,代码行数:13,代码来源:CmdCheckPort.cs

示例3: Use

        public override void Use(Player p, params string[] args)
        {
            int port = 25565;

            if (args.Length == 0)
            {
                checkport(25565, p);
            }
            else if (args.Length == 1)
            {
                try { port = Convert.ToInt16(args[0]); checkport(port, p); }
                catch (Exception e) { p.SendMessage("port must be a number"); p.SendMessage(e.Message); p.SendMessage(e.Source); }
            }
        }
开发者ID:Shade2010,项目名称:ForgeCraft,代码行数:14,代码来源:CmdCheckPort.cs

示例4: Help

 public override void Help(Player p)
 {
     p.SendMessage("/cd - Command shortcut.");
     p.SendMessage("/countdown join - join the game");
     p.SendMessage("/countdown leave - leave the game");
     p.SendMessage("/countdown goto - goto the countdown map");
     p.SendMessage("/countdown players - view players currently playing");
     {
         if ((int)p.group.Permission >= CommandOtherPerms.GetPerm(this, 1))
         {
             p.SendMessage("/countdown rules <send> <all/map/player> - the rules of countdown. with send: all to send to all, map to send to map and have a players name to send to a player");
         }
         else
         {
             p.SendMessage("/countdown rules - view the rules of countdown");
         }
         if ((int)p.group.Permission >= CommandOtherPerms.GetPerm(this, 2))
         {
             p.SendMessage("/countdown download - download the countdown map");
             p.SendMessage("/countdown enable - enable the game");
             p.SendMessage("/countdown disable - disable the game");
             p.SendMessage("/countdown cancel - cancels a game");
             p.SendMessage("/countdown start [speed] [mode] - start the game, speeds are 'slow', 'normal', 'fast', 'extreme' and 'ultimate', modes are 'normal' and 'freeze'");
             p.SendMessage("/countdown reset [all/map] - reset the whole game (all) or only the map (map)");
             p.SendMessage("/countdown tutorial - a tutorial on how to setup countdown");
         }
     }
 }
开发者ID:Goodlyay,项目名称:MCForge-Vanilla-Redux,代码行数:28,代码来源:CmdCountdown.cs

示例5: Blockchange2

        public void Blockchange2(Player p, ushort x, ushort y, ushort z, byte Type)
        {
            ppos.x = p.pos[0];
            ppos.y = p.pos[1];
            ppos.z = p.pos[2];
            pllvl = p.level.name;
            blox[1].x = x;
            blox[1].y = y;
            blox[1].z = z;// jetz direction rausfinden und dann unten verwenden.
            int direction; //1 = 0,0,0 nach 1,0,0  2= 0,0,0 nach 0,1,0  3= 1,0,0 nach 0 und 4 = 010 nach 0
            if (blox[1].x > blox[0].x)
            {
                direction = 1;
                p.SendMessage("dir1");
            }
            else if (blox[1].x < blox[0].x)
            {
                direction = 3;
                p.SendMessage("dir3");
            }
            else if (blox[1].z > blox[0].z)
            {
                direction = 2;
                p.SendMessage("dir2");
            }
            else if (blox[1].z < blox[0].z)
            {
                direction = 4;
                p.SendMessage("dir4");
            }
            else
            {
                direction = 1;
                p.SendMessage("else");
            }

            String cinName = "";
            cinName = msg;
            using (Stream imageStreamSource = new FileStream("extra/images/" + msg + ".gif", FileMode.Open, FileAccess.Read, FileShare.Read))
            {
                GifBitmapDecoder decoder = new GifBitmapDecoder(imageStreamSource, BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.Default);
                for (int i = 0; i < decoder.Frames.Count; i++)
                {
                    //saving all frames as pngs.
                    BitmapSource bitmapSource = decoder.Frames[i];
                    using (FileStream fs = new FileStream("extra/images/" + i.ToString() + ".bmp", FileMode.Create))
                    {
                        BmpBitmapEncoder encoder = new BmpBitmapEncoder();
                        encoder.Frames.Add(BitmapFrame.Create(bitmapSource));
                        encoder.Save(fs);
                    }
                }
                using (System.Drawing.Bitmap tbmp = new System.Drawing.Bitmap("extra/images/0.bmp"))
                {
                    picHeight = tbmp.Height;
                    picWidth = tbmp.Width;
                    //create the new map...
                    Command.all.Find("newlvl").Use(p, "gtctempmap " + picWidth.ToString() + " " + picHeight.ToString() + " " + picWidth.ToString() + " space");
                    Command.all.Find("load").Use(p, "gtctempmap");
                    //moving the player to this map
                    Command.all.Find("move").Use(p, p.name + " gtctempmap");
                    System.Threading.Thread.Sleep(2000);
                    for (int i = 0; i < decoder.Frames.Count; i++)
                    {
                        p.SendMessage("Start processing Frame " + i);
                        workFrame(i, p, cinName, direction);
                        p.SendMessage("Done");
                    }
                    p.SendMessage("YAY! everything should be done");
                    Command.all.Find("move").Use(p, p.name + " " + pllvl);
                    unchecked { p.SendPos((byte)-1, ppos.x, ppos.y, ppos.z, 0, 0); }
                    Command.all.Find("deletelvl").Use(p, "gtctempmap");//deleting templvl
                    for (int i = 0; i < decoder.Frames.Count; i++)
                    {
                        File.Delete("extra/images/" + i.ToString() + ".bmp");
                    }
                }
            }
        }
开发者ID:PinEvil,项目名称:MCForge-Vanilla,代码行数:79,代码来源:CmdGifToCin.cs

示例6: Use

        public override void Use(Player p, string message)
        {
            //first check if file exists
            if (File.Exists("extra/images/" + message + ".gif"))
            {
                p.SendMessage("Place 2 Blocks to Determine the Direction");
                p.ClearBlockchange();
                //happens when block is changed. then call blockchange1
                msg = message;
                p.Blockchange += new Player.BlockchangeEventHandler(Blockchange1);

            }
            else
            {
                Player.SendMessage(p, "File does not exist");
                return;
            }
        }
开发者ID:PinEvil,项目名称:MCForge-Vanilla,代码行数:18,代码来源:CmdGifToCin.cs

示例7: Use

        public override void Use(Player p, string message)
        {
            if (message == "") { Help(p); return; }
            if (p == null)
            {
                Server.s.Log("'null' or console tried to use /countdown. This command is limited to ingame, sorry!!");
                return;
            }

            string[] command = message.ToLower().Split(' ');
            string par0 = String.Empty;
            string par1 = String.Empty;
            string par2 = String.Empty;
              //  string par3 = String.Empty;
            try
            {
                par0 = command[0];
                par1 = command[1];
                par2 = command[2];
            }
            catch { }

            if (par0 == "help")
            {
                Command.all.Find("help").Use(p, "countdown");
                return;
            }

            if (par0 == "goto")
            {
                try
                {
                    Command.all.Find("goto").Use(p, "countdown");
                }
                catch
                {
                    Player.SendMessage(p, "Countdown level not loaded");
                    return;
                }
            }

            else if (par0 == "join")
            {
                switch (CountdownGame.gamestatus)
                {
                    case CountdownGameStatus.Disabled:
                        Player.SendMessage(p, "Sorry - Countdown isn't enabled yet");
                        return;
                    case CountdownGameStatus.Enabled:
                        if (!CountdownGame.players.Contains(p))
                        {
                            CountdownGame.players.Add(p);
                            Player.SendMessage(p, "You've joined the Countdown game!!");
                            Player.GlobalMessage(p.name + " has joined Countdown!!");
                            if (p.level != CountdownGame.mapon)
                            {
                                Player.SendMessage(p, "You can type '/countdown goto' to goto the countdown map!!");
                            }
                            p.playerofcountdown = true;
                        }
                        else
                        {
                            Player.SendMessage(p, "Sorry, you have already joined!!, to leave please type /countdown leave");
                            return;
                        }
                        break;
                    case CountdownGameStatus.AboutToStart:
                        Player.SendMessage(p, "Sorry - The game is about to start");
                        return; ;
                    case CountdownGameStatus.InProgress:
                        Player.SendMessage(p, "Sorry - The game is already in progress.");
                        return;
                    case CountdownGameStatus.Finished:
                        Player.SendMessage(p, "Sorry - The game has finished. Get an op to reset it.");
                        return;
                }
            }

            else if (par0 == "leave")
            {
                if (CountdownGame.players.Contains(p))
                {
                    switch (CountdownGame.gamestatus)
                    {
                        case CountdownGameStatus.Disabled:
                            Player.SendMessage(p, "Sorry - Countdown isn't enabled yet");
                            return;
                        case CountdownGameStatus.Enabled:
                            CountdownGame.players.Remove(p);
                            CountdownGame.playersleftlist.Remove(p);
                            Player.SendMessage(p, "You've left the game.");
                            p.playerofcountdown = false;
                            break;
                        case CountdownGameStatus.AboutToStart:
                            Player.SendMessage(p, "Sorry - The game is about to start");
                            return; ;
                        case CountdownGameStatus.InProgress:
                            Player.SendMessage(p, "Sorry - you are in a game that is in progress, please wait till its finished or till you've died.");
                            return;
                        case CountdownGameStatus.Finished:
//.........这里部分代码省略.........
开发者ID:Goodlyay,项目名称:MCForge-Vanilla-Redux,代码行数:101,代码来源:CmdCountdown.cs

示例8: AddPlayer

        /// <summary>
        /// Add a player to the PUG.
        /// </summary>
        /// <param name="player"></param>
        /// <param name="desiredClass"></param>
        public void AddPlayer( Player player, PlayerClass desiredClass )
        {
            if (desiredClass < PlayerClass.Medic && player.GamesPlayed > 10 && player.MedicPercentage < 0.06)
            {
                player.SendMessage( @"Your medic percentage is too low. You must maintain a medic percentage higher than %6 to play here." );
                return;
            }

            if (Players[desiredClass].Count < Players[desiredClass].Capacity)
            {
                // Check to see if the player is already added to the PUG, and just wants to change classes.
                foreach (PlayerClass currentClass in Players.Keys)
                {
                    foreach (Player currentPlayer in Players[currentClass])
                    {
                        if (currentPlayer.Id == player.Id)
                        {
                            Players[currentClass].Remove( currentPlayer );
                            break;
                        }
                    }
                }

                Players[desiredClass].Add( player );

                if (null != OnPlayerAdded)
                    OnPlayerAdded( this, new PlayerAddedOrRemovedEventArgs( player ) );

                if (this.IsFull() && null != OnPugFull)
                {
                    OnPugFull( this, null );
                }

                return;
            }

            player.SendMessage( "This class is full. Try adding as a different class." );
        }
开发者ID:MikeJ83,项目名称:TF2-PUG-Bot,代码行数:43,代码来源:PUG.cs

示例9: checkport

        void checkport(int port, Player p)
        {
            string response;

            new Thread(new ThreadStart(delegate
            {
                try
                {

                    using (WebClient WEB = new WebClient())
                    {
                        response = WEB.DownloadString("http://www.mcforge.net/ports.php?port=" + port);
                    }
                    if (response == "open")
                    {
                        if (!p.IsConsole) p.SendMessage(Color.Green + "Port Open!");
                        else Logger.Log("Port Open!");
                        return;
                    }
                    if (response == "closed")
                    {
                        if (!p.IsConsole) p.SendMessage(Color.Red + "Port Closed");
                        else Logger.Log("Port Closed");
                        return;

                    }
                    if (!p.IsConsole) p.SendMessage(Color.Yellow + "An Error has occured");
                    else Logger.Log("An Error has occured");
                    return;
                }
                catch
                {
                    if (!p.IsConsole) p.SendMessage(Color.Yellow + "An Error has occured");
                    else Logger.Log("An Error has occured");
                    return;
                }

            })).Start();
        }
开发者ID:Defuseninja,项目名称:ForgeCraft,代码行数:39,代码来源:CmdCheckPort.cs

示例10: checkport

        void checkport(int port, Player p)
        {
            TcpListener listener = null;
            try
            {
                // Try to open the port. If it fails, the port is probably open already.
                try
                {
                    listener = new TcpListener(IPAddress.Any, port);
                    listener.Start();
                }
                catch
                {
                    // Port is probably open already by the server, so let's just continue :)
                    listener = null;
                }

                p.SendMessage("Testing Port: " + port);

                HttpWebRequest request = (HttpWebRequest)WebRequest.Create("http://mcfire.tk/port.php?port=" + port);
                HttpWebResponse response = (HttpWebResponse)request.GetResponse();

                if (response.StatusCode == HttpStatusCode.OK)
                {
                    using (Stream stream = response.GetResponseStream())
                    {
                        using (StreamReader reader = new StreamReader(stream))
                        {

                            string line;
                            while ((line = reader.ReadLine()) != null)
                            {
                                if (line == "") { continue; }

                                if (line == "open")
                                {
                                    p.SendMessage(Color.Green + "Port Open!");
                                    return;
                                }

                                p.SendMessage((Color.Red + "Port " + port + " seems to be closed. You may need to set up port forwarding."));

                            }

                        }
                    }
                }
                else { p.SendMessage(Color.Red + "Could Not connect to site, aborting operation"); }

            }
            catch (Exception ex)
            {
                p.SendMessage(Color.Red + "Testing Port Failed!");

                p.SendMessage("Could not start listening on port " + port + ". Another program may be using the port.");
                Server.Log("-----------------port error----------------");
                Server.Log(ex.Message + Environment.NewLine + ex.Source + Environment.NewLine + ex.StackTrace);
                Server.Log("-----------------port error----------------");
            }
            finally
            {
                if (listener != null)
                {
                    listener.Stop();
                }
            }
        }
开发者ID:Shade2010,项目名称:ForgeCraft,代码行数:67,代码来源:CmdCheckPort.cs

示例11: Help

 public override void Help(Player p)
 {
     p.SendMessage("/checkport or /cp");
     p.SendMessage("OPTIONAL you can specify another port by doing /cp <port>");
 }
开发者ID:Shade2010,项目名称:ForgeCraft,代码行数:5,代码来源:CmdCheckPort.cs


注:本文中的System.Net.Player.SendMessage方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。