本文整理汇总了C#中System.Net.Player.LoadPlayer方法的典型用法代码示例。如果您正苦于以下问题:C# Player.LoadPlayer方法的具体用法?C# Player.LoadPlayer怎么用?C# Player.LoadPlayer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System.Net.Player
的用法示例。
在下文中一共展示了Player.LoadPlayer方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: HandlePlayerConnection
private void HandlePlayerConnection(Socket socket, ProtocolReceive protocolReceive, ProtocolSend protocolSend)
{
LoginInfo playerLogin = protocolReceive.HandlePlayerLogin(socket);
GameWorld localWorld = world;
#if DEBUG
// TODO: Write message here ("Logging in (name/password-hash)...")
#endif
// TODO: Kick current player and let this one log in
if (localWorld.IsPlayerOnline(playerLogin.GetUsername()))
{
protocolSend.Reset();
protocolSend.AddSorryBox("A player with this name is already online.");
protocolSend.MarkSocketAsClosed();
protocolSend.WriteToSocket();
#if DEBUG
// TODO: Write message here ("Player is already online")
#endif
return;
}
Player player = new Player(protocolSend);
if (!player.LoadPlayer(playerLogin))
{
protocolSend.Reset();
protocolSend.AddSorryBox("A player with this name is already online.");
protocolSend.MarkSocketAsClosed();
protocolSend.WriteToSocket();
#if DEBUG
// TODO: Write message here ("Invalid username or password.")
#endif
return;
}
localWorld.SendAddPlayer(player, player.CurrentPosition);
protocolReceive.StartReceiving(world, player);
#if DEBUG
// TODO: Write message here ("Logged in (name)")
#endif
// TODO?: Threading
//new PlayerThread(player, localWorld, protoReceive).StartThread();
}