本文整理汇总了C#中System.Net.Player.CanPlace方法的典型用法代码示例。如果您正苦于以下问题:C# Player.CanPlace方法的具体用法?C# Player.CanPlace怎么用?C# Player.CanPlace使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System.Net.Player
的用法示例。
在下文中一共展示了Player.CanPlace方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DrawOneBlock
private static void DrawOneBlock( Player player, Map map, Block drawBlock, Vector3I coord,
BlockChangeContext context, ref int blocks, ref int blocksDenied, fCraft.Drawing.UndoState undoState )
{
if ( map == null )
return;
if ( player == null )
throw new ArgumentNullException( "player" );
if ( !map.InBounds( coord ) )
return;
Block block = map.GetBlock( coord );
if ( block == drawBlock )
return;
if ( player.CanPlace( map, coord, drawBlock, context ) != CanPlaceResult.Allowed ) {
blocksDenied++;
return;
}
map.QueueUpdate( new BlockUpdate( null, coord, drawBlock ) );
Player.RaisePlayerPlacedBlockEvent( player, map, coord, block, drawBlock, context );
if ( !undoState.IsTooLargeToUndo ) {
if ( !undoState.Add( coord, block ) ) {
player.Message( "NOTE: This draw command is too massive to undo." );
player.LastDrawOp = null;
}
}
blocks++;
}