当前位置: 首页>>代码示例>>C#>>正文


C# Matrix.Translate方法代码示例

本文整理汇总了C#中System.Matrix.Translate方法的典型用法代码示例。如果您正苦于以下问题:C# Matrix.Translate方法的具体用法?C# Matrix.Translate怎么用?C# Matrix.Translate使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在System.Matrix的用法示例。


在下文中一共展示了Matrix.Translate方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Render

        private void Render()
        {
            if (device == null)
                return;

            Matrix QuadMatrix = new Matrix();
            QuadMatrix = Matrix.Identity;
            QuadMatrix.Translate(-1f, 1f, 0f);

            device.Clear(ClearFlags.Target, System.Drawing.Color.Blue, 1.0f, 0);

            device.BeginScene();

            device.SetStreamSource(0, vertexBuffer, 0);
            device.VertexFormat = CustomVertex.PositionColored.Format;

            device.SetTransform(TransformType.World, QuadMatrix);
            device.DrawPrimitives(PrimitiveType.TriangleFan, 0, 2);
            QuadMatrix.Translate(-0.64f, 0.64f, 0f);
            device.SetTransform(TransformType.World, QuadMatrix);
            device.DrawPrimitives(PrimitiveType.TriangleFan, 0, 2);

            device.EndScene();
            device.Present();
        }
开发者ID:JeremiahZhang,项目名称:AKA,代码行数:25,代码来源:Lights.cs

示例2: Run

        /// <summary>
        /// Executes the command. 
        /// Moves the selected Item's Joints around a given point and with a given angle.
        /// </summary>
        /// <param name="services">CommandServices object to interact with the system</param>
        public override void Run(Canguro.Controller.CommandServices services)
        {
            Dictionary<Joint, Joint> joints = new Dictionary<Joint, Joint>();
            ItemList<Joint> jList = services.Model.JointList;
            ItemList<LineElement> lList = services.Model.LineList;

            List<Item> selection = services.GetSelection();
            if (selection.Count == 0)
                return;

            foreach (Item item in selection)
            {
                if (item is Joint)
                    joints.Add((Joint)item, null);
                else if (item is LineElement)
                {
                    LineElement l = (LineElement)item;
                    if (!joints.ContainsKey(l.I))
                        joints.Add(l.I, null);
                    if (!joints.ContainsKey(l.J))
                        joints.Add(l.J, null);
                }
            }

            Microsoft.DirectX.Vector3 v, v2;

            float angle = float.Parse(services.GetString(Culture.Get("getRotationAngle")));
            angle *= (float)Math.PI / 180.0F;
            Controller.Snap.Magnet m = services.GetPoint(Culture.Get("getRotationCenter"));
            if (m == null) return;

            v = m.SnapPosition;

            services.TrackingService = LineTrackingService.Instance;
            services.TrackingService.SetPoint(m.SnapPositionInt);

            m = services.GetPoint(Culture.Get("getPolarRotationCenter"));
            if (m == null) return;
            v2 = m.SnapPosition;
            if (v2.Equals(v))
            {
                Canguro.View.GraphicView view = Canguro.View.GraphicViewManager.Instance.ActiveView;
                Vector3 v1Tmp = new Vector3(0, 0, 0);
                Vector3 v2Tmp = new Vector3(0, 0, 1);
                view.Unproject(ref v1Tmp);
                view.Unproject(ref v2Tmp);
                v2 = v2 + v1Tmp - v2Tmp;
            }
            services.TrackingService = null;

            Matrix trans1 = new Matrix();
            trans1.Translate(-v);
            Matrix rot = new Matrix();
            rot.RotateAxis(v2 - v, angle);
            Matrix trans2 = new Matrix();
            trans2.Translate(v);

            rot = trans1 * rot * trans2;

            foreach (Joint j in joints.Keys)
            {
                Vector3 pos = new Vector3(j.X, j.Y, j.Z);

                pos.TransformCoordinate(rot);

                j.X = pos.X;
                j.Y = pos.Y;
                j.Z = pos.Z;
            }
        }
开发者ID:rforsbach,项目名称:Treu-Structure,代码行数:75,代码来源:RotateCmd.cs

示例3: render

        public void render(Vector3 desplazamiento)
        {
            if (!enabled)
                return;

            Device d3dDevice = GuiController.Instance.D3dDevice;
            TgcTexture.Manager texturesManager = GuiController.Instance.TexturesManager;

            //Textura
            effect.SetValue("texDiffuseMap", terrainTexture);
            texturesManager.clear(1);

            Matrix traslacion = new Matrix();
            traslacion.Translate(desplazamiento.X, desplazamiento.Y, desplazamiento.Z);

            //GuiController.Instance.Shaders.setShaderMatrix(this.effect, Matrix.Identity);
            GuiController.Instance.Shaders.setShaderMatrix(this.effect, traslacion);
            d3dDevice.VertexDeclaration = GuiController.Instance.Shaders.VdecPositionTextured;
            effect.Technique = this.technique;
            d3dDevice.SetStreamSource(0, vbTerrain, 0);

            //Render con shader
            effect.Begin(0);
            effect.BeginPass(0);
            d3dDevice.DrawPrimitives(PrimitiveType.TriangleList, 0, totalVertices / 3);
            effect.EndPass();
            effect.End();
        }
开发者ID:Javier-Rotelli,项目名称:TGCJetPilot,代码行数:28,代码来源:Terrain.cs

示例4: transform

        /// <summary>
        /// Aplicar transformacion
        /// </summary>
        private void transform(Device d3dDevice)
        {
            //Crear matrices
            Matrix matTranslate = new Matrix();
            Matrix matRotate = new Matrix();
            Matrix matScale = new Matrix();
            Matrix matFinal = new Matrix();

            matTranslate = Matrix.Identity;
            matRotate = Matrix.Identity;
            matScale = Matrix.Identity;
            matFinal = Matrix.Identity;

            //Generar las matrices para cada movimiento
            matTranslate.Translate((float)GuiController.Instance.Modifiers["translateX"], 0, 0);
            matRotate.RotateZ((float)GuiController.Instance.Modifiers["rotationZ"]);
            float scale = (float)GuiController.Instance.Modifiers["ScaleXYZ"];
            matScale.Scale(scale,scale,scale);
            

            //Multiplicar todas las matrices en una sola final
            matFinal = matScale * matRotate* matTranslate;

            //Configurar la matriz de transformación actual de DirectX para todo lo que se va a dibujar a continuacion
            d3dDevice.Transform.World = matFinal;
        }
开发者ID:aniPerezG,项目名称:barbalpha,代码行数:29,代码来源:Transformations.cs

示例5: MakeArc

        private void MakeArc(Canguro.Model.Model model, Vector3 C, Vector3 N, Joint from, Joint until, Joint passing, int segments)
        {
            Vector3 p0 = from.Position;
            Vector3 p1 = until.Position;
            Vector3 p2 = passing.Position;
            Vector3 a = Vector3.Normalize(C - p0);
            Vector3 b = Vector3.Normalize(C - p1);
            Vector3 c = Vector3.Normalize(C - p2);
            N.Normalize();
            float ang = (float)Math.Acos(Vector3.Dot(a, b));
            float p2Ang = (float)Math.Acos(Vector3.Dot(a, c));

            ang = (Vector3.Dot(Vector3.Cross(a, N), b) > 0) ? 2f * (float)Math.PI-ang : ang;
            p2Ang = (Vector3.Dot(Vector3.Cross(a, N), c) > 0) ? 2f * (float)Math.PI - p2Ang : p2Ang;

            List<Joint> joints = new List<Joint>();
            joints.Add(from);
            float angle = 0;
            ang /= segments;

            for (int i = 0; i < segments - 1; i++)
            {
                angle += ang;

                Matrix trans1 = new Matrix();
                trans1.Translate(-C);
                Matrix rot = new Matrix();
                rot.RotateAxis(N, angle);
                Matrix trans2 = new Matrix();
                trans2.Translate(C);
                rot = trans1 * rot * trans2;
                Vector3 pos = from.Position;
                pos.TransformCoordinate(rot);
                if (Math.Abs(angle) > Math.Abs(p2Ang) && Math.Abs(angle) < Math.Abs(p2Ang + ang))
                    joints.Add(passing);
                Joint joint = new Joint(pos.X, pos.Y, pos.Z);
                joints.Add(joint);
                model.JointList.Add(joint);
            }
            joints.Add(until);
            StraightFrameProps props = new StraightFrameProps();
            for (int i = 1; i < joints.Count; i++)
            {
                model.LineList.Add(new LineElement(props, joints[i - 1], joints[i]));
            }
        }
开发者ID:rforsbach,项目名称:Treu-Structure,代码行数:46,代码来源:ArcCircularCmd.cs

示例6: Run


//.........这里部分代码省略.........
                        jSelection.Add(l.J, null);
                        joints.Add(l.J, null);
                    }
                }
                else if (item is AreaElement)
                {
                    AreaElement a = (AreaElement)item;
                    aSelection.Add(a);
                    areas.Add(a);
                    if (!jSelection.ContainsKey(a.J1))
                    {
                        jSelection.Add(a.J1, null);
                        joints.Add(a.J1, null);
                    }
                    if (!jSelection.ContainsKey(a.J2))
                    {
                        jSelection.Add(a.J2, null);
                        joints.Add(a.J2, null);
                    }
                    if (!jSelection.ContainsKey(a.J3))
                    {
                        jSelection.Add(a.J3, null);
                        joints.Add(a.J3, null);
                    }
                    if (a.J4 != null && !jSelection.ContainsKey(a.J4))
                    {
                        jSelection.Add(a.J4, null);
                        joints.Add(a.J4, null);
                    }
                }
            }

            Microsoft.DirectX.Vector3 v, v2;
            uint n = (uint)services.GetSingle(Culture.Get("getArrayRepetition"));

            float dAngle = float.Parse(services.GetString(Culture.Get("getPolarArrayAngle")));
            dAngle *= (float)Math.PI / 180.0F;
            float angle = 0.0F;

            Controller.Snap.Magnet m = services.GetPoint(Culture.Get("getPolarRotationCenter"));
            if (m == null) return;
            v = m.SnapPosition;

            services.TrackingService = LineTrackingService.Instance;
            services.TrackingService.SetPoint(m.SnapPositionInt);

            m = services.GetPoint(Culture.Get("getPolarRotationCenter"));
            if (m == null) return;
            v2 = m.SnapPosition;
            if (v2.Equals(v))
            {
                Canguro.View.GraphicView view = Canguro.View.GraphicViewManager.Instance.ActiveView;
                Vector3 v1Tmp = new Vector3(0, 0, 0);
                Vector3 v2Tmp = new Vector3(0, 0, 1);
                view.Unproject(ref v1Tmp);
                view.Unproject(ref v2Tmp);
                v2 = v2 + v1Tmp - v2Tmp;
            }
            services.TrackingService = null;

            List<Joint> newJoints = new List<Joint>();
            List<LineElement> newLines = new List<LineElement>();
            List<AreaElement> newAreas = new List<AreaElement>();

            for (int i = 1; i <= n; i++)
            {
                angle += dAngle;

                Matrix trans1 = new Matrix();
                trans1.Translate(-v);
                Matrix rot = new Matrix();
                rot.RotateAxis(v2 - v, angle);
                Matrix trans2 = new Matrix();
                trans2.Translate(v);
                rot = trans1 * rot * trans2;

                foreach (Joint j in joints.Keys)
                {
                    Vector3 pos = new Vector3(j.X, j.Y, j.Z);
                    pos.TransformCoordinate(rot);

                    jList.Add(nJoint = new Joint(pos.X, pos.Y, pos.Z));
                    nJoint.Masses = j.Masses;
                    nJoint.DoF = j.DoF;
                    jSelection[j] = nJoint;
                    newJoints.Add(nJoint);
                }
                foreach (LineElement l in lines)
                {
                    lList.Add(nLine = new LineElement(l, jSelection[l.I], jSelection[l.J]));
                    newLines.Add(nLine);
                }
                foreach (AreaElement a in areas)
                {
                    aList.Add(nArea = new AreaElement(a, jSelection[a.J1], jSelection[a.J2], jSelection[a.J3], (a.J4 != null) ? jSelection[a.J4] : null));
                    newAreas.Add(nArea);
                }
            }
            JoinCmd.Join(services.Model, newJoints, newLines, newAreas);
        }
开发者ID:rforsbach,项目名称:Treu-Structure,代码行数:101,代码来源:PolarArrayCmd.cs


注:本文中的System.Matrix.Translate方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。