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C# Matrix.MakeScale方法代码示例

本文整理汇总了C#中System.Matrix.MakeScale方法的典型用法代码示例。如果您正苦于以下问题:C# Matrix.MakeScale方法的具体用法?C# Matrix.MakeScale怎么用?C# Matrix.MakeScale使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在System.Matrix的用法示例。


在下文中一共展示了Matrix.MakeScale方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: HollowSphere

 public HollowSphere(double wide)
 {
     Shadow = true;
     Render = true;
     Matrix trans = new Matrix();
     Matrix invTrans = new Matrix();
     double xtrans = ((double)wide) / 2.0;
     double ytrans = ((double)wide) / 2.0;
     double ztrans = ((double)wide) / 2.0;
     trans.MakeTrans(xtrans, ytrans, ztrans);
     invTrans.MakeTrans(-xtrans, -ytrans, -ztrans);
     Matrix scale = new Matrix();
     Matrix invScale = new Matrix();
     double xsc = (double)wide;
     double ysc = (double)wide;
     double zsc = (double)wide;
     scale.MakeScale(xsc, ysc, zsc);
     invScale.MakeScale(1 / xsc, 1 / ysc, 1 / zsc);
     Sphere body = new Sphere();
     body.ApplyMatrix(scale, invScale);
     body.ApplyMatrix(trans, invTrans);
     Sphere bodycutout = new Sphere();
     xtrans = ((double)wide) / 2.0;
     ytrans = ((double)wide) / 2.0;
     ztrans = ((double)wide) / 2.0;
     trans.MakeTrans(xtrans, ytrans, ztrans);
     invTrans.MakeTrans(-xtrans, -ytrans, -ztrans);
     xsc *= 0.0005;
     ysc *= 0.0005;
     zsc *= 0.0005;
     scale.MakeScale(xsc, ysc, zsc);
     invScale.MakeScale(1 / xsc, 1 / ysc, 1 / zsc);
     bodycutout.ApplyMatrix(scale, invScale);
     bodycutout.ApplyMatrix(trans, invTrans);
     Parts = new CSGDiff(body, bodycutout);
     Bounds = Parts.Bounds;
 }
开发者ID:Tilps,项目名称:Stash,代码行数:37,代码来源:HollowSphere.cs

示例2: Tile

        public Tile(int wide, int length)
        {
            Shadow = true;
            Render = true;
            Matrix trans = new Matrix();
            Matrix invTrans = new Matrix();
            double xtrans = ((double)wide) / 2.0;
            double ytrans = ((double)length) / 2.0;
            double ztrans = 0.5 * 2.0 / 5.0;
            trans.MakeTrans(xtrans, ytrans, ztrans);
            invTrans.MakeTrans(-xtrans, -ytrans, -ztrans);
            Matrix scale = new Matrix();
            Matrix invScale = new Matrix();
            double xsc = 0.5 * wide;
            double ysc = 0.5 * length;
            double zsc = 0.5 * 2.0 / 5.0;
            scale.MakeScale(xsc, ysc, zsc);
            invScale.MakeScale(1 / xsc, 1 / ysc, 1 / zsc);
            Box body = new Box();
            if (Rounded)
            {
                body.Rounded = true;
                body.XRounding = roundFactor / xsc;
                body.YRounding = roundFactor / ysc;
                body.ZRounding = roundFactor / zsc;
            }
            body.ApplyMatrix(scale, invScale);
            body.ApplyMatrix(trans, invTrans);
            Box bodycutout = new Box();
            xtrans = ((double)wide) / 2.0;
            ytrans = ((double)length) / 2.0;
            ztrans = 0.5 * (2.0 / 5.0 - 3.0 / 16.0);
            trans.MakeTrans(xtrans, ytrans, ztrans);
            invTrans.MakeTrans(-xtrans, -ytrans, -ztrans);
            xsc = 0.5 * (wide - 6.0 / 16.0);
            ysc = 0.5 * (length - 6.0 / 16.0);
            zsc = 0.5 * (2.0 / 5.0 - 3.0 / 16.0) * (1 + ToyTracer.EPSILON * 3);
            if (Rounded)
            {
                bodycutout.Rounded = true;
                bodycutout.RoundedTopOnly = true;
                bodycutout.XRounding = roundFactor / xsc;
                bodycutout.YRounding = roundFactor / ysc;
                bodycutout.ZRounding = roundFactor / zsc;
            }
            scale.MakeScale(xsc, ysc, zsc);
            invScale.MakeScale(1 / xsc, 1 / ysc, 1 / zsc);
            bodycutout.ApplyMatrix(scale, invScale);
            bodycutout.ApplyMatrix(trans, invTrans);
            Parts = new CSGDiff(body, bodycutout);
            if (wide == 1 || length == 1)
            {
                throw new NotSupportedException("Width or length 1 tiles are not supported.");
                //cerr << "Tile of width/length 1 - error!" << endl;
            }
            else
            {
                Primative cyls = null;
                for (int i = 0; i < wide; i++)
                {
                    Primative cylrow = null;
                    for (int j = 0; j < length; j++)
                    {
                        if (wide == i + 1)
                            continue;
                        if (length == j + 1)
                            continue;
                        Cylinder cyl = new Cylinder();
                        if (Rounded)
                        {
                            cyl.Rounded = true;
                            cyl.RRounding = roundFactor / xsc;
                            cyl.ZRounding = roundFactor / zsc;
                        }
                        xsc = 0.5 * 0.789;
                        ysc = 0.5 * 0.789;
                        zsc = 0.5 * (2.0 / 5.0 - 3.0 / 16.0) * (1 + ToyTracer.EPSILON * 10);
                        scale.MakeScale(xsc, ysc, zsc);
                        invScale.MakeScale(1 / xsc, 1 / ysc, 1 / zsc);
                        xtrans = 1 + i;
                        ytrans = 1 + j;
                        ztrans = 0.5 * (2.0 / 5.0 - 3.0 / 16.0);
                        trans.MakeTrans(xtrans, ytrans, ztrans);
                        invTrans.MakeTrans(-xtrans, -ytrans, -ztrans);
                        cyl.ApplyMatrix(scale, invScale);
                        cyl.ApplyMatrix(trans, invTrans);
                        Cylinder cylcut = new Cylinder();
                        xsc = 0.5 * 5.0 / 8.0;
                        ysc = 0.5 * 5.0 / 8.0;
                        zsc = 0.5 * (2.0 / 5.0 - 3.0 / 16.0) * (1 + ToyTracer.EPSILON * 15);
                        scale.MakeScale(xsc, ysc, zsc);
                        invScale.MakeScale(1 / xsc, 1 / ysc, 1 / zsc);
                        xtrans = 1 + i;
                        ytrans = 1 + j;
                        ztrans = 0.5 * (2.0 / 5.0 - 3.0 / 16.0);
                        trans.MakeTrans(xtrans, ytrans, ztrans);
                        invTrans.MakeTrans(-xtrans, -ytrans, -ztrans);
                        cylcut.ApplyMatrix(scale, invScale);
                        cylcut.ApplyMatrix(trans, invTrans);
                        CSGDiff cylpart = new CSGDiff(cyl, cylcut);
//.........这里部分代码省略.........
开发者ID:Tilps,项目名称:Stash,代码行数:101,代码来源:Tile.cs

示例3: Brick

        public Brick(int wide, int length)
        {
            Shadow = true;
            Render = true;
            Matrix trans = new Matrix();
            Matrix invTrans = new Matrix();
            double xtrans = ((double)wide) / 2.0;
            double ytrans = ((double)length) / 2.0;
            double ztrans = 0.5 * 6.0 / 5.0;
            trans.MakeTrans(xtrans, ytrans, ztrans);
            invTrans.MakeTrans(-xtrans, -ytrans, -ztrans);
            Matrix scale = new Matrix();
            Matrix invScale = new Matrix();
            double xsc = 0.5 * wide;
            double ysc = 0.5 * length;
            double zsc = 0.5 * 6.0 / 5.0 * (1 + ToyTracer.EPSILON * 2);
            scale.MakeScale(xsc, ysc, zsc);
            invScale.MakeScale(1 / xsc, 1 / ysc, 1 / zsc);
            Box body = new Box();
            if (Rounded)
            {
                body.Rounded = true;
                body.XRounding = roundFactor / xsc;
                body.YRounding = roundFactor / ysc;
                body.ZRounding = roundFactor / zsc;
            }
            body.ApplyMatrix(scale, invScale);
            body.ApplyMatrix(trans, invTrans);
            Box bodycutout = new Box();
            xtrans = ((double)wide) / 2.0;
            ytrans = ((double)length) / 2.0;
            ztrans = 0.5 * (6.0 / 5.0 - 3.0 / 16.0);
            trans.MakeTrans(xtrans, ytrans, ztrans);
            invTrans.MakeTrans(-xtrans, -ytrans, -ztrans);
            xsc = 0.5 * (wide - 6.0 / 16.0);
            ysc = 0.5 * (length - 6.0 / 16.0);
            zsc = 0.5 * (6.0 / 5.0 - 3.0 / 16.0) * (1 + ToyTracer.EPSILON * 4);
            scale.MakeScale(xsc, ysc, zsc);
            invScale.MakeScale(1 / xsc, 1 / ysc, 1 / zsc);
            if (Rounded)
            {
                bodycutout.Rounded = true;
                bodycutout.RoundedTopOnly = true;
                bodycutout.XRounding = roundFactor / xsc;
                bodycutout.YRounding = roundFactor / ysc;
                bodycutout.ZRounding = roundFactor / zsc;
            }
            bodycutout.ApplyMatrix(scale, invScale);
            bodycutout.ApplyMatrix(trans, invTrans);
            Parts = new CSGDiff(body, bodycutout);
            Primative unstuds = null;
            Primative studs = null;
            for (int i = 0; i < wide; i++)
            {
                Primative unstudrow = null;
                Primative studrow = null;
                for (int j = 0; j < length; j++)
                {
                    Cylinder undstud = new Cylinder();
                    xsc = 0.5 * 1.0 / 4.0;
                    ysc = 0.5 * 1.0 / 4.0;
                    zsc = 0.5 * 3.0 / 16.0 * (1 + ToyTracer.EPSILON * 4);
                    scale.MakeScale(xsc, ysc, zsc);
                    invScale.MakeScale(1 / xsc, 1 / ysc, 1 / zsc);
                    xtrans = 0.5 + i;
                    ytrans = 0.5 + j;
                    ztrans = 6.0 / 5.0 - 0.5 * 3.0 / 16.0;
                    trans.MakeTrans(xtrans, ytrans, ztrans);
                    invTrans.MakeTrans(-xtrans, -ytrans, -ztrans);
                    undstud.ApplyMatrix(scale, invScale);
                    undstud.ApplyMatrix(trans, invTrans);
                    if (unstudrow == null)
                        unstudrow = undstud;
                    else
                        unstudrow = new CSGUnion(unstudrow, undstud, true);
                    Cylinder stud = new Cylinder();
                    xsc = 0.5 * 5.0 / 8.0;
                    ysc = 0.5 * 5.0 / 8.0;
                    zsc = 0.5 * 17.0 / 80.0 * (1 + 2 * ToyTracer.EPSILON);
                    if (Rounded)
                    {
                        stud.Rounded = true;
                        stud.RoundedTopOnly = true;
                        stud.RRounding = roundFactor / xsc;
                        stud.ZRounding = roundFactor / zsc;
                    }
                    scale.MakeScale(xsc, ysc, zsc);
                    invScale.MakeScale(1 / xsc, 1 / ysc, 1 / zsc);
                    xtrans = 0.5 + i;
                    ytrans = 0.5 + j;
                    ztrans = 6.0 / 5.0 + 0.5 * 17.0 / 80.0;
                    trans.MakeTrans(xtrans, ytrans, ztrans);
                    invTrans.MakeTrans(-xtrans, -ytrans, -ztrans);
                    stud.ApplyMatrix(scale, invScale);
                    stud.ApplyMatrix(trans, invTrans);
                    if (studrow == null)
                        studrow = stud;
                    else
                        studrow = new CSGUnion(studrow, stud, true);
                }
//.........这里部分代码省略.........
开发者ID:Tilps,项目名称:Stash,代码行数:101,代码来源:Brick.cs

示例4: BasePlate

 public BasePlate(int wide, int length)
 {
     Shadow = true;
     Render = true;
     Matrix trans = new Matrix();
     Matrix invTrans = new Matrix();
     double xtrans = ((double)wide) / 2.0;
     double ytrans = ((double)length) / 2.0;
     double ztrans = -0.5 * 2.0 / 15.0;
     trans.MakeTrans(xtrans, ytrans, ztrans);
     invTrans.MakeTrans(-xtrans, -ytrans, -ztrans);
     Matrix scale = new Matrix();
     Matrix invScale =new Matrix();
     double xsc = 0.5 * wide;
     double ysc = 0.5 * length;
     double zsc = 0.5 * 2.0 / 15.0;
     scale.MakeScale(xsc, ysc, zsc);
     invScale.MakeScale(1 / xsc, 1 / ysc, 1 / zsc);
     Parts = new Box();
     if (Rounded)
     {
         ((Box)Parts).Rounded = true;
         ((Box)Parts).XRounding = roundFactor / xsc;
         ((Box)Parts).YRounding = roundFactor / ysc;
         ((Box)Parts).ZRounding = roundFactor / zsc;
     }
     Parts.ApplyMatrix(scale, invScale);
     Parts.ApplyMatrix(trans, invTrans);
     Primative unstuds = null;
     Primative studs = null;
     for (int i = 0; i < wide; i++)
     {
         Primative undstudrow = null;
         Primative studrow = null;
         for (int j = 0; j < length; j++)
         {
             Cylinder undstud = new Cylinder();
             xsc = 0.5 * 1.0 / 4.0;
             ysc = 0.5 * 1.0 / 4.0;
             zsc = 0.5 * 2.0 / 15.0 * (1 + ToyTracer.EPSILON * 2);
             scale.MakeScale(xsc, ysc, zsc);
             invScale.MakeScale(1 / xsc, 1 / ysc, 1 / zsc);
             xtrans = 0.5 + i;
             ytrans = 0.5 + j;
             ztrans = -0.5 * 2.0 / 15.0;
             trans.MakeTrans(xtrans, ytrans, ztrans);
             invTrans.MakeTrans(-xtrans, -ytrans, -ztrans);
             undstud.ApplyMatrix(scale, invScale);
             undstud.ApplyMatrix(trans, invTrans);
             if (undstudrow == null)
                 undstudrow = undstud;
             else
                 undstudrow = new CSGUnion(undstudrow, undstud, true);
             Cylinder stud = new Cylinder();
             xsc = 0.5 * 5.0 / 8.0;
             ysc = 0.5 * 5.0 / 8.0;
             zsc = 0.5 * 17.0 / 80.0 * (1 + ToyTracer.EPSILON * 2);
             if (Rounded)
             {
                 stud.Rounded = true;
                 stud.RoundedTopOnly = true;
                 stud.RRounding = roundFactor / xsc;
                 stud.ZRounding = roundFactor / zsc;
             }
             scale.MakeScale(xsc, ysc, zsc);
             invScale.MakeScale(1 / xsc, 1 / ysc, 1 / zsc);
             xtrans = 0.5 + i;
             ytrans = 0.5 + j;
             ztrans = 0.5 * 17.0 / 80.0;
             trans.MakeTrans(xtrans, ytrans, ztrans);
             invTrans.MakeTrans(-xtrans, -ytrans, -ztrans);
             stud.ApplyMatrix(scale, invScale);
             stud.ApplyMatrix(trans, invTrans);
             if (studrow == null)
                 studrow = stud;
             else
                 studrow = new CSGUnion(studrow, stud, true);
         }
         if (studs == null)
             studs = studrow;
         else
             studs = new CSGUnion(studs, studrow, true);
         if (unstuds == null)
             unstuds = undstudrow;
         else
             unstuds = new CSGUnion(unstuds, undstudrow, true);
     }
     Parts = new CSGDiff(Parts, unstuds);
     Parts = new CSGUnion(Parts, studs);
     Bounds = Parts.Bounds;
 }
开发者ID:Tilps,项目名称:Stash,代码行数:91,代码来源:BasePlate.cs


注:本文中的System.Matrix.MakeScale方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。