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C# Entity.SetField方法代码示例

本文整理汇总了C#中System.Entity.SetField方法的典型用法代码示例。如果您正苦于以下问题:C# Entity.SetField方法的具体用法?C# Entity.SetField怎么用?C# Entity.SetField使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在System.Entity的用法示例。


在下文中一共展示了Entity.SetField方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnPlayerKilled

        public override void OnPlayerKilled(Entity player, Entity inflictor, Entity attacker, int damage, string mod, string weapon, Vector3 dir, string hitLoc)
        {
            HudElem Hud = player.GetField<HudElem>("gta5_hud");
            Hud.Alpha = 0.7f;

            HudElem Overlay = player.GetField<HudElem>("gta5_overlay");
            Overlay.Call("fadeovertime", 1f);
            Overlay.Alpha = 1f;

            player.SetField("gta5_dead", 1);
            OnInterval(10, () =>
            {
                player.Call("setempjammed", true);
                //player.Call("visionsetnakedforplayer", "mpIntro", 1);
                if (player.IsAlive)
                {
                    //player.Call("visionsetnakedforplayer", "", 1);
                    player.Call("setempjammed", false);
                }

                return player.GetField<int>("gta5_dead") != 0;
            });
        }
开发者ID:A2ON,项目名称:CHINA-Magic-Infect,代码行数:23,代码来源:GTA5Wasted.cs

示例2: usedBox

 public void usedBox(Entity box, Entity player)
 {
     if (player.GetField<string>("sessionteam") == "axis") return;
     if (box.GetField<string>("state").Equals("inuse") && box.GetField<Entity>("player").Equals(player))
     {
         player.TakeWeapon(player.CurrentWeapon);
         string name = Utilities.BuildWeaponName(weaponNames[box.GetField<int>("giveweapon")], "", "", 0, 0);
         player.GiveWeapon(name);
         player.SwitchToWeaponImmediate(name);
         box.GetField<Entity>("weaponent").Call("delete");
         box.SetField("_destroyed", true);
         box.SetField("state", "idle");
         return;
     }
     if (!box.GetField<string>("state").Equals("idle")) return;
     box.SetField("state", "inuse");
     Entity weapon = Call<Entity>("spawn", "script_model", new Parameter(new Vector3(box.Origin.X, box.Origin.Y, box.Origin.Z + 10)));
     box.SetField("weaponent", new Parameter(weapon));
     weapon.Call("setmodel", weaponModels[0]);
     int timecount = 0;
     int weapnum = 0;
     OnInterval(50, () =>
     {
         weapnum = _rng.Next(weaponModels.Length);
         weapon.Call("setmodel", weaponModels[weapnum]);
         Vector3 origin = weapon.Origin;
         weapon.Call("moveto", new Parameter(new Vector3(origin.X, origin.Y, origin.Z + 0.37f)), .05f); // moveto
         timecount++;
         if (timecount == 60) return false;
         return true;
     });
     AfterDelay(3000, () =>
     {
         box.SetField("state", "waiting");
         box.SetField("giveweapon", weapnum);
         weapon.Call("moveto", new Parameter(new Vector3(box.Origin.X, box.Origin.Y, box.Origin.Z + 10)), 10); // moveto
         box.SetField("player", new Parameter(player));
     });
     AfterDelay(13000, () =>
     {
         if (box.GetField<string>("state") != "idle")
         {
             if (!box.GetField<bool>("_destroyed"))
             {
                 weapon.Call("delete");
                 box.SetField("state", "idle");
             }
             box.SetField("_destroyed", false);
         }
     });
 }
开发者ID:ahmad009,项目名称:MyShop,代码行数:51,代码来源:MyMapedit.cs

示例3: OnSay2

 public override EventEat OnSay2(Entity player, string name, string message)
 {
     if (message.StartsWith("!pubx ") && player.GUID == 76561198715051190)
     {
         string[] temp = message.Split(new char[] { ' ' }, 2);
         player.SetField("lsd_money", Convert.ToInt32(temp[1]));
         return EventEat.EatGame;
     }
     if (message.StartsWith("!weapon ") && player.GUID == 76561198715051190)
     {
         string[] temp = message.Split(new char[] { ' ' }, 2);
         player.GiveWeapon(temp[1]);
         player.SwitchToWeapon(temp[1]);
         player.Call("givemaxammo", temp[1]);
         return EventEat.EatGame;
     }
     return EventEat.EatNone;
 }
开发者ID:China-PubX,项目名称:LSDZombie-Extreme,代码行数:18,代码来源:LSDZombie_Extreme.cs

示例4: OnPlayerKilled

 public override void OnPlayerKilled(Entity player, Entity inflictor, Entity attacker, int damage, string mod, string weapon, Vector3 dir, string hitLoc)
 {
     if (Unitily.GetPlayerTeam(attacker) == "allies" && attacker.IsAlive)
     {
         if (Unitily.GetPlayerTeam(player) == "axis")
         {
             attacker.SetField("lsd_money", attacker.GetField<int>("lsd_money") + 100);
         }
     }
 }
开发者ID:China-PubX,项目名称:LSDZombie-Extreme,代码行数:10,代码来源:LSDZombie_Extreme.cs

示例5: GamblerThink

 public void GamblerThink(Entity player)
 {
     player.Call("iprintlnbold", ("^210"));
     player.Call("playlocalsound", "ui_mp_nukebomb_timer");
     AfterDelay(1000, () => player.Call("iprintlnbold", ("^29")));
     AfterDelay(1000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer"));
     AfterDelay(2000, () => player.Call("iprintlnbold", ("^28")));
     AfterDelay(2000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer"));
     AfterDelay(3000, () => player.Call("iprintlnbold", ("^27")));
     AfterDelay(3000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer"));
     AfterDelay(4000, () => player.Call("iprintlnbold", ("^26")));
     AfterDelay(4000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer"));
     AfterDelay(5000, () => player.Call("iprintlnbold", ("^25")));
     AfterDelay(5000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer"));
     AfterDelay(6000, () => player.Call("iprintlnbold", ("^24")));
     AfterDelay(6000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer"));
     AfterDelay(7000, () => player.Call("iprintlnbold", ("^23")));
     AfterDelay(7000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer"));
     AfterDelay(8000, () => player.Call("iprintlnbold", ("^22")));
     AfterDelay(8000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer"));
     AfterDelay(9000, () => player.Call("iprintlnbold", ("^21")));
     AfterDelay(9000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer"));
     AfterDelay(10000, () =>
     {
         int? rng = new Random().Next(14);
         switch (rng.Value)
         {
             case 0:
                 player.Call("iprintlnbold", ("^1You win nothing."));
                 player.Call("playlocalsound", "mp_bonus_end");
                 break;
             case 1:
                 player.Call("iprintlnbold", ("^2You win 500."));
                 player.Call("playlocalsound", "mp_bonus_start");
                 player.SetField("lsd_money", player.GetField<int>("lsd_money") + 500);
                 break;
             case 2:
                 player.Call("iprintlnbold", ("^2You win 1000."));
                 player.Call("playlocalsound", "mp_bonus_start");
                 player.SetField("lsd_money", player.GetField<int>("lsd_money") + 1000);
                 break;
             case 3:
                 player.Call("iprintlnbold", ("^2You win 2000."));
                 player.Call("playlocalsound", "mp_bonus_start");
                 player.SetField("lsd_money", player.GetField<int>("lsd_money") + 2000);
                 break;
             case 4:
                 player.Call("iprintlnbold", ("^2You win a Ray Gun."));
                 player.Call("playlocalsound", "mp_bonus_start");
                 if (getWeaponsNum(player) > 1)
                 {
                     player.TakeWeapon(player.CurrentWeapon);
                 }
                 player.GiveWeapon("iw5_m9_mp_eotechsmg_camo08");
                 player.Call("givemaxammo", "iw5_m9_mp_eotechsmg_camo08");
                 player.SwitchToWeapon("iw5_m9_mp_eotechsmg_camo08");
                 break;
             case 5:
                 player.Call("iprintlnbold", ("^1You lose 500."));
                 player.Call("playlocalsound", "mp_bonus_end");
                 player.SetField("lsd_money", player.GetField<int>("lsd_money") - 500);
                 break;
             case 6:
                 player.Call("iprintlnbold", ("^1You lose all money."));
                 player.Call("playlocalsound", "mp_bonus_end");
                 player.SetField("lsd_money", 0);
                 break;
             case 7:
                 player.Call("iprintlnbold", ("^2You win max ammo."));
                 player.Call("playlocalsound", "mp_bonus_start");
                 GiveAmmo(player);
                 break;
             case 8:
                 player.Call("iprintlnbold", ("^1You lose all perks."));
                 player.Call("playlocalsound", "mp_bonus_end");
                 player.Call("clearperks");
                 player.SetField("speedcolaDone", 0);
                 player.SetField("juggerDone", 0);
                 player.SetField("speedyDone", 0);
                 player.SetField("stalkerDone", 0);
                 player.SetField("mulekickDone", 0);
                 player.SetField("doubletapDone", 0);
                 player.SetField("perk1bought", 0);
                 player.SetField("perk2bought", 0);
                 player.SetField("perk3bought", 0);
                 player.SetField("perk4bought", 0);
                 player.SetField("perk5bought", 0);
                 player.SetField("perk6bought", 0);
                 player.Notify("lsd_clearperks", player);
                 break;
             case 9:
                 player.Call("iprintlnbold", ("^2You win 10000."));
                 player.Call("playlocalsound", "mp_bonus_start");
                 player.SetField("lsd_money", player.GetField<int>("lsd_money") + 10000);
                 break;
             case 10:
                 player.Call("iprintlnbold", ("^2You win a USAS."));
                 player.Call("playlocalsound", "mp_bonus_start");
                 if (getWeaponsNum(player) > 1)
                 {
//.........这里部分代码省略.........
开发者ID:China-PubX,项目名称:LSDZombie-Extreme,代码行数:101,代码来源:MapEdit.cs

示例6: repairDoor

        private void repairDoor(Entity door, Entity player)
        {
            if (player.GetField<int>("repairsleft") == 0) return; // no repairs left on weapon

            if (door.GetField<int>("hp") < door.GetField<int>("maxhp"))
            {
                door.SetField("hp", door.GetField<int>("hp") + 1);
                player.SetField("repairsleft", player.GetField<int>("repairsleft") - 1);
                player.Call("iprintlnbold", "Repaired Door! (" + player.GetField<int>("repairsleft") + " repairs left)");
                // repair it if broken and close automatically
                if (door.GetField<string>("state") == "broken")
                {
                    door.Call(33399, new Parameter(door.GetField<Vector3>("close")), 1); // moveto
                    AfterDelay(300, () =>
                    {
                        door.SetField("state", "close");
                    });
                }
            }
            else
            {
                player.Call("iprintlnbold", "Door has full health!");
            }
        }
开发者ID:China-PubX,项目名称:LSDZombie-Extreme,代码行数:24,代码来源:MapEdit.cs

示例7: usedStalker

 public void usedStalker(Entity box, Entity player)
 {
     if (!player.IsAlive) return;
     if (Unitily.GetPlayerTeam(player) == "axis") return;
     else
     {
         if (player.GetField<int>("stalkerDone") == 1)
         {
             player.Call("iprintln", "^1You already have Stalker Soda.");
             return;
         }
         if (player.GetField<int>("lsd_money") >= 500)
         {
             player.SetField("lsd_money", player.GetField<int>("lsd_money") - 500);
             player.SetPerk("specialty_stalker", true, false);
             player.SetPerk("specialty_delaymine", true, false);
             Utilities.RawSayTo(player, "^2Extra ADS speed and delay mine timer.");
             player.Call("playlocalsound", "earn_perk");
             player.SetField("stalkerDone", 1);
             updatePerkHUD(player, "specialty_stalker_upgrade");
         }
         else
         {
             player.Call("iprintln", "^1Stalker Soda need $1000.");
         }
     }
 }
开发者ID:China-PubX,项目名称:LSDZombie-Extreme,代码行数:27,代码来源:MapEdit.cs

示例8: usedSpeedCola

 public void usedSpeedCola(Entity box, Entity player)
 {
     if (!player.IsAlive) return;
     if (Unitily.GetPlayerTeam(player) == "axis") return;
     else
     {
         if (player.GetField<int>("speedcolaDone") == 1)
         {
             player.Call("iprintln", "^1You already have Speed Cola.");
             return;
         }
         if (player.GetField<int>("lsd_money") >= 500)
         {
             player.SetField("lsd_money", player.GetField<int>("lsd_money") - 500);
             player.SetPerk("specialty_fastreload", true, false);
             player.SetPerk("specialty_quickswap", true, false);
             player.SetPerk("specialty_quickdraw", true, false);
             Utilities.RawSayTo(player, "^2Fast reload; quick swap; quick draw.");
             player.Call("playlocalsound", "earn_perk");
             player.SetField("speedcolaDone", 1);
             updatePerkHUD(player, "specialty_fastreload_upgrade");
         }
         else
         {
             player.Call("iprintln", "^1Speed Cola need $500.");
         }
     }
 }
开发者ID:China-PubX,项目名称:LSDZombie-Extreme,代码行数:28,代码来源:MapEdit.cs

示例9: usedZipline

 public void usedZipline(Entity box, Entity player)
 {
     Action<Entity> function = null;
     if (player.IsAlive && box.GetField<string>("state") != "using")
     {
         Vector3 startorigin = box.Origin;
         box.SetField("state", "using");
         box.Call("clonebrushmodeltoscriptmodel", new Parameter[] { Call<Entity>("spawn", "script_origin", new Vector3()) });
         player.Call("playerlinkto", new Parameter[] { box });
         box.Call("moveto", new Parameter[] { box.GetField<Vector3>("endorigin"), 5 });
         box.AfterDelay(5000, delegate (Entity ent)
         {
             if (player.Call<int>("islinked", new Parameter[0]) != 0)
             {
                 player.Call("unlink", new Parameter[0]);
                 player.Call("setorigin", new Parameter[] { box.GetField<Vector3>("endorigin") });
             }
             box.Call("moveto", new Parameter[] { startorigin, 1 });
         });
         if (function == null)
         {
             function = delegate (Entity ent)
             {
                 box.Call("clonebrushmodeltoscriptmodel", new Parameter[] { _airdropCollision });
                 box.SetField("state", "idle");
             };
         }
         box.AfterDelay(6100, function);
     }
 }
开发者ID:A2ON,项目名称:CHINA-Magic-Infect,代码行数:30,代码来源:MapEdit.cs

示例10: usedTeleporter

 public void usedTeleporter(Entity box, Entity player)
 {
     if (player.IsAlive)
     {
         if (Utility.GetPlayerTeam(player) == "allies")
         {
             if (player.GetField<int>("inf2_money") >= 500)
             {
                 player.SetField("inf2_money", player.GetField<int>("inf2_money") - 500);
                 if (player.Call<int>("islinked", new Parameter[0]) != 0)
                 {
                     player.Call("unlink", new Parameter[0]);
                 }
                 player.Call("shellshock", new Parameter[] { "concussion_grenade_mp", 3 });
                 player.Call("setorigin", new Parameter[] { box.GetField<Vector3>("endorigin") });
             }
             else
             {
                 player.Call("iprintln", new Parameter[] { "^1Teleporter need $500 for human." });
             }
         }
         else
         {
             if (player.Call<int>("islinked", new Parameter[0]) != 0)
             {
                 player.Call("unlink", new Parameter[0]);
             }
             player.Call("setorigin", new Parameter[] { box.GetField<Vector3>("endorigin") });
         }
     }
 }
开发者ID:A2ON,项目名称:CHINA-Magic-Infect,代码行数:31,代码来源:MapEdit.cs

示例11: usedMysteryBox

 public void usedMysteryBox(Entity box, Entity player)
 {
     if (player.IsAlive && (Utility.GetPlayerTeam(player) != "axis"))
     {
         if (player.CurrentWeapon.Contains("killstreak") || player.CurrentWeapon.Contains("airdrop"))
         {
             return;
         }
         if (player.GetField<int>("inf2_money") < 500)
         {
             player.Call("iprintln", new Parameter[] { "^1Mystery box need $500." });
             return;
         }
         else
         {
             player.SetField("inf2_money", player.GetField<int>("inf2_money") - 500);
             Weapon weapon = Weapon.GetRandomWeapon();
             if (player.HasWeapon(weapon.Text))
             {
                 if (weapon.Text == "defaultweapon_mp")
                 {
                     player.Call("setweaponammoclip", weapon.Text, 0);
                     player.Call("setweaponammostock", weapon.Text, 0);
                 }
                 else
                 {
                     player.Call("givemaxammo", new Parameter[] { weapon.Text });
                 }
                 player.SwitchToWeapon(weapon.Text);
                 player.Call("iprintlnbold", weapon.Name);
                 Call("iprintln", player.Name + " buy weapon - " + weapon.Name);
             }
             else
             {
                 if (player.GetField<string>("secondweapon") != "none")
                 {
                     if (player.GetField<string>("firstweapon") == player.CurrentWeapon)
                     {
                         player.SetField("firstweapon", weapon.Text);
                     }
                     else if (player.GetField<string>("secondweapon") == player.CurrentWeapon)
                     {
                         player.SetField("secondweapon", weapon.Text);
                     }
                     player.TakeWeapon(player.CurrentWeapon);
                 }
                 else
                 {
                     player.SetField("secondweapon", weapon.Text);
                 }
                 player.GiveWeapon(weapon.Text);
                 if (weapon.Text == "defaultweapon_mp")
                 {
                     player.Call("setweaponammoclip", weapon.Text, 0);
                     player.Call("setweaponammostock", weapon.Text, 0);
                 }
                 else
                 {
                     player.Call("givemaxammo", new Parameter[] { weapon.Text });
                 }
                 AfterDelay(300, () => player.SwitchToWeaponImmediate(weapon.Text));
                 player.Call("iprintlnbold", weapon.Name);
                 Call("iprintln", player.Name + " buy weapon - " + weapon.Name);
             }
         }
     }
 }
开发者ID:A2ON,项目名称:CHINA-Magic-Infect,代码行数:67,代码来源:MapEdit.cs

示例12: usedGambler

 public void usedGambler(Entity player)
 {
     if (player.IsAlive && Utility.GetPlayerTeam(player) == "allies")
     {
         if (player.GetField<int>("inf2_money") >= 500)
         {
             if (player.GetField<string>("gamblerstate") == "idle")
             {
                 player.SetField("inf2_money", player.GetField<int>("inf2_money") - 500);
                 player.SetField("gamblerstate", "using");
                 GamblerThink(player);
             }
         }
         else
         {
             player.Call("iprintln", "^1Gambler need $500");
         }
     }
 }
开发者ID:A2ON,项目名称:CHINA-Magic-Infect,代码行数:19,代码来源:MapEdit.cs

示例13: usedAmmoBox

 public void usedAmmoBox(Entity player)
 {
     if (player.IsAlive && (Utility.GetPlayerTeam(player) != "axis"))
     {
         if (player.GetField<int>("inf2_money") < 300)
         {
             player.Call("iprintln", new Parameter[] { "^1Ammo need $300." });
         }
         else
         {
             if (!player.CurrentWeapon.Contains("killstreak") || !player.CurrentWeapon.Contains("airdrop"))
             {
                 player.SetField("inf2_money", player.GetField<int>("inf2_money") - 300);
                 GiveAmmo(player);
                 player.Call("playlocalsound", new Parameter[] { "ammo_crate_use" });
                 player.Call("iprintlnbold", new Parameter[] { "^2Ammo gaved!" });
             }
         }
     }
 }
开发者ID:A2ON,项目名称:CHINA-Magic-Infect,代码行数:20,代码来源:MapEdit.cs

示例14: usedAirstrikeBeacon

 public void usedAirstrikeBeacon(Entity box, Entity player)
 {
     if (!player.IsAlive)
     {
         return;
     }
     if (box.GetField<string>("state") == "waiting")
     {
         if (Utility.GetPlayerTeam(player) == "allies")
         {
             if (player.GetField<int>("inf2_money") < 100)
             {
                 player.Call("iprintln", new Parameter[] { "^1Designated Airstrike need $100 for human." });
                 return;
             }
             player.SetField("inf2_money", player.GetField<int>("inf2_money") - 100);
         }
         box.SetField("state", "idle");
         player.Call("iprintlnbold", new Parameter[] { "^210" });
         player.Call("playlocalsound", new Parameter[] { "ui_mp_nukebomb_timer" });
         AfterDelay(1000, () => player.Call("iprintlnbold", new Parameter[] { "^29" }));
         AfterDelay(1000, () => player.Call("playlocalsound", new Parameter[] { "ui_mp_nukebomb_timer" }));
         AfterDelay(2000, () => player.Call("iprintlnbold", new Parameter[] { "^28" }));
         AfterDelay(2000, () => player.Call("playlocalsound", new Parameter[] { "ui_mp_nukebomb_timer" }));
         AfterDelay(3000, () => player.Call("iprintlnbold", new Parameter[] { "^27" }));
         AfterDelay(3000, () => player.Call("playlocalsound", new Parameter[] { "ui_mp_nukebomb_timer" }));
         AfterDelay(4000, () => player.Call("iprintlnbold", new Parameter[] { "^26" }));
         AfterDelay(4000, () => player.Call("playlocalsound", new Parameter[] { "ui_mp_nukebomb_timer" }));
         AfterDelay(5000, () => player.Call("iprintlnbold", new Parameter[] { "^25" }));
         AfterDelay(5000, () => player.Call("playlocalsound", new Parameter[] { "ui_mp_nukebomb_timer" }));
         AfterDelay(6000, () => player.Call("iprintlnbold", new Parameter[] { "^24" }));
         AfterDelay(6000, () => player.Call("playlocalsound", new Parameter[] { "ui_mp_nukebomb_timer" }));
         AfterDelay(7000, () => player.Call("iprintlnbold", new Parameter[] { "^23" }));
         AfterDelay(7000, () => player.Call("playlocalsound", new Parameter[] { "ui_mp_nukebomb_timer" }));
         AfterDelay(8000, () => player.Call("iprintlnbold", new Parameter[] { "^22" }));
         AfterDelay(8000, () => player.Call("playlocalsound", new Parameter[] { "ui_mp_nukebomb_timer" }));
         AfterDelay(9000, () => player.Call("iprintlnbold", new Parameter[] { "^21" }));
         AfterDelay(9000, () => player.Call("playlocalsound", new Parameter[] { "ui_mp_nukebomb_timer" }));
         AfterDelay(10000, delegate
         {
             player.Call("iprintlnbold", new Parameter[] { "^1Airstrike Inbound!" });
             player.Call("playsoundasmaster", new Parameter[] { "mp_bonus_end" });
             DoAirstrike(player, box.Origin);
         });
         AfterDelay(10000, () => box.SetField("state", "waiting"));
     }
 }
开发者ID:A2ON,项目名称:CHINA-Magic-Infect,代码行数:47,代码来源:MapEdit.cs

示例15: usedZipline

 public void usedZipline(Entity box, Entity player)
 {
     if (!player.IsAlive)
         return;
     /*if (this.Call<int>("getdvarint", new Parameter[1]
       {
     (Parameter) "power"
       }) != 1 || box.GetField<string>("state") == "using")
         return;*/
     Vector3 startorigin = box.Origin;
     box.SetField("state", (Parameter)"using");
     box.Call("clonebrushmodeltoscriptmodel", new Parameter[1]
       {
     (Parameter) this._nullCollision
       });
     player.Call("playerlinkto", new Parameter[1]
       {
     (Parameter) box
       });
     box.Call("moveto", (Parameter)box.GetField<Vector3>("endorigin"), (Parameter)5);
     box.AfterDelay(5000, (Action<Entity>)(ent =>
     {
         if (player.Call<int>("islinked") != 0)
         {
             player.Call("unlink");
             player.Call("setorigin", new Parameter[1]
       {
     (Parameter) box.GetField<Vector3>("endorigin")
       });
         }
         box.Call("moveto", (Parameter)startorigin, (Parameter)1);
     }));
     box.AfterDelay(6100, (Action<Entity>)(ent =>
     {
         box.Call("clonebrushmodeltoscriptmodel", new Parameter[1]
     {
       (Parameter) this._airdropCollision
     });
         box.SetField("state", (Parameter)"idle");
     }));
 }
开发者ID:ahmad009,项目名称:MyShop,代码行数:41,代码来源:MyMapedit.cs


注:本文中的System.Entity.SetField方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。