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C# Entity.Count方法代码示例

本文整理汇总了C#中System.Entity.Count方法的典型用法代码示例。如果您正苦于以下问题:C# Entity.Count方法的具体用法?C# Entity.Count怎么用?C# Entity.Count使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在System.Entity的用法示例。


在下文中一共展示了Entity.Count方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: UpdateEntity

        protected override void UpdateEntity(float dt, Entity entity)
        {
            var direction = entity.Get<Direction>();
            var body = entity.Get<Body>();

            var position = entity.Get<Position>();
            for (int i = 0; i < entity.Count(); ++i)
            {
                direction.X[i] = direction.X[i] + dt * body.Friction[i] * (0 - direction.X[i]);
                direction.Y[i] += (float)Math.Pow(body.Weight[i], dt);
            }
        }
开发者ID:LorenzJ,项目名称:ComponentTest,代码行数:12,代码来源:Physics.cs

示例2: accountDiv

 private string accountDiv(Entity[] account)
 {
     StringBuilder _sbAccount = new StringBuilder();
     if (account.Count() > 0)
     {
         _sbAccount.Append("<ul>");
         for (int i = 0; i < account.Count(); i++)
         {
             var t = account[i];
             var _esr = new EntityServiceClient();
             var _account = _esr.LoadAccount2(t.EntityID)[0];
             if (i != account.Count() - 1)
                 _sbAccount.AppendFormat("<li id='account{0}'><a onclick='clickSubEntities(this.id)' id='{0}' entitytype='{1}' er='{2}' currency='{3}' parentid='{4}' entityname='{5}' company='{6}' accountname='{7}' password='{8}' accounttype='{9}' bettinglimit='{10}' dateopen='{11}' personnel='{12}' ip='{13}' odds='{14}' issuesconditions='{15}' remarks='{16}' factor='{17}' perbet='{18}' status='{19}' accountid='{20}'  islastlevel='{21}'><span>{5}</span></a>",
                     t.EntityID, t.EntityType, t.ExchangeRate, t.Currency.CurrencyID, t.ParentID, t.EntityName, _account.Company, _account.AccountName, _account.Password, _account.AccountType, _account.BettingLimit, _account.DateOpen, _account.Personnel, _account.IP, _account.Odds, _account.IssuesConditions, _account.RemarksAcc, _account.Factor, _account.Perbet, _account.Status, _account.ID, t.IsLastLevel);
             else
                 _sbAccount.AppendFormat("<li class='last' id='account{0}'><a onclick='clickSubEntities(this.id)' id='{0}' entitytype='{1}' er='{2}' currency='{3}' parentid='{4}' entityname='{5}' company='{6}' accountname='{7}' password='{8}' accounttype='{9}' bettinglimit='{10}' dateopen='{11}' personnel='{12}' ip='{13}' odds='{14}' issuesconditions='{15}' remarks='{16}' factor='{17}' perbet='{18}' status='{19}' accountid='{20}'  islastlevel='{21}'><span>{5}</span></a>",
                     t.EntityID, t.EntityType, t.ExchangeRate, t.Currency.CurrencyID, t.ParentID, t.EntityName, _account.Company, _account.AccountName, _account.Password, _account.AccountType, _account.BettingLimit, _account.DateOpen, _account.Personnel, _account.IP, _account.Odds, _account.IssuesConditions, _account.RemarksAcc, _account.Factor, _account.Perbet, _account.Status, _account.ID, t.IsLastLevel);
         }
         _sbAccount.Append("</ul>");
     }
     return _sbAccount.ToString();
 }
开发者ID:WiseLinProject,项目名称:Projects,代码行数:22,代码来源:EntitiesAjax.aspx.cs

示例3: GetMetaItemForTag

        private static Entity.MetaItem GetMetaItemForTag(Entity.MetaItem[] meta, MetadataItemName tagName, Entity.GalleryItem galleryItem)
        {
            var tagMi = meta.FirstOrDefault(m => m.MTypeId == (int)tagName);
            if (tagMi != null)
            {
                return tagMi;
            }
            else
            {
                // Last item doesn't have a tag. Create one. This code path should be pretty rare.
                int galleryId;
                if (galleryItem.IsAlbum)
                    galleryId = AlbumController.LoadAlbumInstance(galleryItem.Id, false).GalleryId;
                else
                    galleryId = Factory.LoadMediaObjectInstance(galleryItem.Id).GalleryId;

                bool isEditable = Factory.LoadGallerySetting(galleryId).MetadataDisplaySettings.Find(tagName).IsEditable;

                tagMi = new Entity.MetaItem
                    {
                        Id = int.MinValue,
                        MediaId = galleryItem.Id,
                        GTypeId = galleryItem.ItemType,
                        MTypeId = (int)tagName,
                        Desc = tagName.ToString(),
                        Value = String.Empty,
                        IsEditable = isEditable
                    };

                Array.Resize(ref meta, meta.Count() + 1);
                meta[meta.Length - 1] = tagMi;

                return tagMi;
            }
        }
开发者ID:Jiyuu,项目名称:galleryserverpro,代码行数:35,代码来源:MetadataController.cs

示例4: HandleCollisions

        private void HandleCollisions(Tilemap tilemap, Entity collidable)
        {
            var position = collidable.Get<Position>();
            var prevpos = collidable.Get<PreviousPosition>();
            var direction = collidable.Get<Direction>();
            var hotspots = collidable.Get<Hotspots>();

            if (!prevpos)
            {
                for (int i = 0; i < collidable.Count(); ++i)
                {
                    hotspots.BottomHit[i] = hotspots.TopHit[i] = hotspots.RightHit[i] = hotspots.LeftHit[i] = false;
                    if (direction.Y[i] >= 0)
                    {
                        hotspots.BottomHit[i] = HandlePointList(tilemap, position.X[i], ref position.Y[i], ref direction.Y[i], hotspots.Bottom[i]);
                    }
                    else
                    {
                        hotspots.TopHit[i] = HandlePointList(tilemap, position.X[i], ref position.Y[i], ref direction.Y[i], hotspots.Top[i]);
                    }
                    if (direction.X[i] >= 0)
                    {
                        hotspots.RightHit[i] = HandlePointList(tilemap, ref position.X[i], position.Y[i], ref direction.X[i], hotspots.Right[i]);
                    }
                    else if (direction.X[i] <= 0)
                    {
                        hotspots.LeftHit[i] = HandlePointList(tilemap, ref position.X[i], position.Y[i], ref direction.X[i], hotspots.Right[i]);
                    }
                }
            }

            if (prevpos)
            {
                for (int i = 0; i < collidable.Count(); ++i)
                {
                    hotspots.BottomHit[i] = hotspots.TopHit[i] = hotspots.RightHit[i] = hotspots.LeftHit[i] = false;
                    if (direction.Y[i] >= 0)
                    {
                        hotspots.BottomHit[i] = HandlePointList(tilemap, position.X[i], ref position.Y[i], ref direction.Y[i], prevpos.Y[i], hotspots.Bottom[i]);
                    }
                    else
                    {
                        hotspots.TopHit[i] = HandlePointList(tilemap, position.X[i], ref position.Y[i], ref direction.Y[i], prevpos.Y[i], hotspots.Top[i]);
                    }
                    if (direction.X[i] >= 0)
                    {
                        hotspots.RightHit[i] = HandlePointList(tilemap, ref position.X[i], position.Y[i], ref direction.X[i], prevpos.X[i], hotspots.Right[i]);
                    }
                    else if (direction.X[i] <= 0)
                    {
                        hotspots.LeftHit[i] = HandlePointList(tilemap, ref position.X[i], position.Y[i], ref direction.X[i], prevpos.X[i], hotspots.Right[i]);
                    }
                }
            }
        }
开发者ID:LorenzJ,项目名称:ComponentTest,代码行数:55,代码来源:WorldCollision.cs

示例5: nodeDiv

 private string nodeDiv(Entity[] nodeEntities, string type)
 {
     StringBuilder _sbNode = new StringBuilder();
     if (nodeEntities.Count() > 0)
     {
         _sbNode.Append("<ul>");
         for (int i = 0; i < nodeEntities.Count(); i++)
         {
             var t = nodeEntities[i];
             if (i != nodeEntities.Count()-1)
                 _sbNode.AppendFormat("<li id='{0}{1}'><a onclick='clickSubEntities(this.id)' id='{1}' entitytype='{2}' er='{3}' currency='{4}' parentid='{5}' entityname='{6}' sumtype='{7}' islastlevel='{8}'><span>{6}</span></a>", type, t.EntityID, t.EntityType, t.ExchangeRate, t.Currency.CurrencyID, t.ParentID, t.EntityName, t.SumType, t.IsLastLevel);
             else
                 _sbNode.AppendFormat("<li id='{0}{1}' class='last'><a onclick='clickSubEntities(this.id)'  id='{1}' entitytype='{2}' er='{3}' currency='{4}' parentid='{5}' entityname='{6}' sumtype='{7}' islastlevel='{8}'><span>{6}</span></a>", type, t.EntityID, t.EntityType, t.ExchangeRate, t.Currency.CurrencyID, t.ParentID, t.EntityName, t.SumType, t.IsLastLevel);
         }
         _sbNode.Append("</ul>");
     }
     return _sbNode.ToString();
 }
开发者ID:WiseLinProject,项目名称:Projects,代码行数:18,代码来源:EntitiesAjax.aspx.cs


注:本文中的System.Entity.Count方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。