本文整理汇总了C#中Server.Items.Corpse.SendLocalizedMessageTo方法的典型用法代码示例。如果您正苦于以下问题:C# Corpse.SendLocalizedMessageTo方法的具体用法?C# Corpse.SendLocalizedMessageTo怎么用?C# Corpse.SendLocalizedMessageTo使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Server.Items.Corpse
的用法示例。
在下文中一共展示了Corpse.SendLocalizedMessageTo方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CheckProgress
public override void CheckProgress()
{
PlayerMobile player = System.From;
Map map = player.Map;
if ( ( m_Corpse == null || m_Corpse.Deleted ) && ( map == Map.Trammel || map == Map.Felucca ) && player.InRange( m_CorpseLocation, 8 ) )
{
m_Corpse = new HagApprenticeCorpse();
m_Corpse.MoveToWorld( m_CorpseLocation, map );
Effects.SendLocationEffect( m_CorpseLocation, map, 0x3728, 10, 10 );
Effects.PlaySound( m_CorpseLocation, map, 0x1FE );
Mobile imp = new Zeefzorpul();
imp.MoveToWorld( m_CorpseLocation, map );
// * You see a strange imp stealing a scrap of paper from the bloodied corpse *
m_Corpse.SendLocalizedMessageTo( player, 1055049 );
Timer.DelayCall( TimeSpan.FromSeconds( 3.0 ), new TimerStateCallback( DeleteImp ), imp );
}
}
示例2: OnCarve
public virtual void OnCarve( Mobile from, Corpse corpse, Item with )
{
int feathers = Feathers;
int wool = Wool;
int meat = Meat;
int hides = Hides;
int scales = Scales;
if ( (feathers == 0 && wool == 0 && meat == 0 && hides == 0 && scales == 0) || Summoned || IsBonded || corpse.Animated )
{
if ( corpse.Animated )
corpse.SendLocalizedMessageTo( from, 500464 ); // Use this on corpses to carve away meat and hide
else
from.SendLocalizedMessage( 500485 ); // You see nothing useful to carve from the corpse.
}
else
{
if( Core.ML && from.Race == Race.Human )
{
hides = (int)Math.Ceiling( hides * 1.1 ); //10% Bonus Only applies to Hides, Ore & Logs
}
if ( corpse.Map == Map.Felucca )
{
feathers *= 2;
wool *= 2;
hides *= 2;
if (Core.ML)
{
meat *= 2;
scales *= 2;
}
}
new Blood( 0x122D ).MoveToWorld( corpse.Location, corpse.Map );
if ( feathers != 0 )
{
corpse.AddCarvedItem( new Feather( feathers ), from );
from.SendLocalizedMessage( 500479 ); // You pluck the bird. The feathers are now on the corpse.
}
if ( wool != 0 )
{
corpse.AddCarvedItem( new TaintedWool( wool ), from );
from.SendLocalizedMessage( 500483 ); // You shear it, and the wool is now on the corpse.
}
if ( meat != 0 )
{
if ( MeatType == MeatType.Ribs )
corpse.AddCarvedItem( new RawRibs( meat ), from );
else if ( MeatType == MeatType.Bird )
corpse.AddCarvedItem( new RawBird( meat ), from );
else if ( MeatType == MeatType.LambLeg )
corpse.AddCarvedItem( new RawLambLeg( meat ), from );
from.SendLocalizedMessage( 500467 ); // You carve some meat, which remains on the corpse.
}
if ( hides != 0 )
{
Item holding = from.Weapon as Item;
if ( Core.AOS && ( holding is SkinningKnife /* TODO: || holding is ButcherWarCleaver || with is ButcherWarCleaver */ ) )
{
Item leather = null;
switch ( HideType )
{
case HideType.Regular: leather = new Leather( hides ); break;
case HideType.Spined: leather = new SpinedLeather( hides ); break;
case HideType.Horned: leather = new HornedLeather( hides ); break;
case HideType.Barbed: leather = new BarbedLeather( hides ); break;
}
if ( leather != null )
{
if ( !from.PlaceInBackpack( leather ) )
{
corpse.DropItem( leather );
from.SendLocalizedMessage( 500471 ); // You skin it, and the hides are now in the corpse.
}
else
from.SendLocalizedMessage( 1073555 ); // You skin it and place the cut-up hides in your backpack.
}
}
else
{
if ( HideType == HideType.Regular )
corpse.DropItem( new Hides( hides ) );
else if ( HideType == HideType.Spined )
corpse.DropItem( new SpinedHides( hides ) );
else if ( HideType == HideType.Horned )
corpse.DropItem( new HornedHides( hides ) );
else if ( HideType == HideType.Barbed )
corpse.DropItem( new BarbedHides( hides ) );
from.SendLocalizedMessage( 500471 ); // You skin it, and the hides are now in the corpse.
}
//.........这里部分代码省略.........
示例3: OnCarve
public virtual void OnCarve( Mobile from, Corpse corpse, Item with )
{
int feathers = Feathers;
int wool = Wool;
int meat = Meat;
int hides = Hides;
if ( ( feathers == 0 && wool == 0 && meat == 0 && hides == 0 ) || Summoned || IsBonded || corpse.Animated )
{
if ( corpse.Animated )
corpse.SendLocalizedMessageTo( from, 500464 ); // Use this on corpses to carve away meat and hide
else
from.SendLocalizedMessage( 500485 ); // You see nothing useful to carve from the corpse.
}
else
{
if ( corpse.Map == Map.Felucca )
{
feathers *= 2;
wool *= 2;
hides *= 2;
}
new Blood( 0x122D ).MoveToWorld( corpse.Location, corpse.Map );
if ( feathers != 0 )
{
corpse.AddCarvedItem( new Feather( feathers ), from );
from.SendLocalizedMessage( 500479 ); // You pluck the bird. The feathers are now on the corpse.
}
if ( wool != 0 )
{
corpse.AddCarvedItem( new TaintedWool( wool ), from );
from.SendLocalizedMessage( 500483 ); // You shear it, and the wool is now on the corpse.
}
if ( meat != 0 )
{
if ( MeatType == MeatType.Ribs )
corpse.AddCarvedItem( new RawRibs( meat ), from );
else if ( MeatType == MeatType.Bird )
corpse.AddCarvedItem( new RawBird( meat ), from );
else if ( MeatType == MeatType.LambLeg )
corpse.AddCarvedItem( new RawLambLeg( meat ), from );
from.SendLocalizedMessage( 500467 ); // You carve some meat, which remains on the corpse.
}
if ( hides != 0 )
{
Item holding = from.Weapon as Item;
if ( false && ( holding is SkinningKnife /* TODO: || holding is ButcherWarCleaver || with is ButcherWarCleaver */ ) )
{
Item leather = null;
switch ( HideType )
{
case HideType.Regular: leather = new Leather( hides ); break;
case HideType.Spined: leather = new SpinedLeather( hides ); break;
case HideType.Horned: leather = new HornedLeather( hides ); break;
case HideType.Barbed: leather = new BarbedLeather( hides ); break;
}
if ( leather != null )
{
if ( !from.PlaceInBackpack( leather ) )
{
corpse.DropItem( leather );
from.SendLocalizedMessage( 500471 ); // You skin it, and the hides are now in the corpse.
}
else
{
from.SendLocalizedMessage( 1073555 ); // You skin it and place the cut-up hides in your backpack.
}
}
}
else
{
if ( HideType == HideType.Regular )
corpse.DropItem( new Hides( hides ) );
else if ( HideType == HideType.Spined )
corpse.DropItem( new SpinedHides( hides ) );
else if ( HideType == HideType.Horned )
corpse.DropItem( new HornedHides( hides ) );
else if ( HideType == HideType.Barbed )
corpse.DropItem( new BarbedHides( hides ) );
from.SendLocalizedMessage( 500471 ); // You skin it, and the hides are now in the corpse.
}
}
corpse.Carved = true;
if ( corpse.IsCriminalAction( from ) )
from.CriminalAction( true );
}
}