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C# Corpse.AddItem方法代码示例

本文整理汇总了C#中Server.Items.Corpse.AddItem方法的典型用法代码示例。如果您正苦于以下问题:C# Corpse.AddItem方法的具体用法?C# Corpse.AddItem怎么用?C# Corpse.AddItem使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Server.Items.Corpse的用法示例。


在下文中一共展示了Corpse.AddItem方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Mobile_CreateCorpseHandler

        public static Container Mobile_CreateCorpseHandler( Mobile owner, HairInfo hair, FacialHairInfo facialhair, List<Item> initialContent, List<Item> equipItems )
        {
            Corpse c = new Corpse( owner, hair, facialhair, equipItems );
            owner.Corpse = c;

            for ( int i = 0; i < initialContent.Count; ++i )
            {
                Item item = (Item) initialContent[i];

                if ( owner.IsPlayer && item.Parent == owner.Backpack )
                    c.AddItem( item );
                else
                    c.DropItem( item );

                if ( owner.IsPlayer )
                    c.SetRestoreInfo( item, item.Location );
            }

            Point3D loc = owner.Location;
            Map map = owner.Map;

            if ( map == null || map == Map.Internal )
            {
                loc = owner.LogoutLocation;
                map = owner.LogoutMap;
            }

            c.MoveToWorld( loc, map );

            return c;
        }
开发者ID:Ravenwolfe,项目名称:xrunuo,代码行数:31,代码来源:Corpse.cs

示例2: Mobile_CreateCorpseHandler

        public static Container Mobile_CreateCorpseHandler( Mobile owner, HairInfo hair, FacialHairInfo facialhair, List<Item> initialContent, List<Item> equipItems )
        {
            bool shouldFillCorpse = true;

            //if ( owner is BaseCreature )
            //	shouldFillCorpse = !((BaseCreature)owner).IsBonded;

            Corpse c = new Corpse( owner, hair, facialhair, shouldFillCorpse ? equipItems : new List<Item>() );

            owner.Corpse = c;

            if ( shouldFillCorpse )
            {
                for ( int i = 0; i < initialContent.Count; ++i )
                {
                    Item item = initialContent[i];

                    if ( Core.AOS && owner.Player && item.Parent == owner.Backpack )
                        c.AddItem( item );
                    else
                        c.DropItem( item );

                    if ( owner.Player && Core.AOS )
                        c.SetRestoreInfo( item, item.Location );
                }
            }
            else
            {
                c.Carved = true; // TODO: Is it needed?
            }

            Point3D loc = owner.Location;
            Map map = owner.Map;

            if ( map == null || map == Map.Internal )
            {
                loc = owner.LogoutLocation;
                map = owner.LogoutMap;
            }

            c.MoveToWorld( loc, map );

            return c;
        }
开发者ID:justdanofficial,项目名称:khaeros,代码行数:44,代码来源:Corpse.cs

示例3: OnCarve

		public override void OnCarve( Mobile from, Corpse corpse, Item with )
		{
			base.OnCarve( from, corpse, with );

			if ( corpse == null )
				return;

			for ( int i = 0; i < 6; i++ )
			{
				corpse.AddItem( new Server.Engines.Plants.Seed() );
				corpse.AddItem( new GreenThorns( Utility.RandomMinMax( 2, 5 ) ) );
			}

			from.SendMessage( "As you cut into her body you notice she is more plant-like than elven." );
		}
开发者ID:greeduomacro,项目名称:cov-shard-svn-1,代码行数:15,代码来源:Kaysa.cs


注:本文中的Server.Items.Corpse.AddItem方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。