本文整理汇总了C#中Server.Items.Corpse.AddCarvedItem方法的典型用法代码示例。如果您正苦于以下问题:C# Corpse.AddCarvedItem方法的具体用法?C# Corpse.AddCarvedItem怎么用?C# Corpse.AddCarvedItem使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Server.Items.Corpse
的用法示例。
在下文中一共展示了Corpse.AddCarvedItem方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnCarve
public virtual void OnCarve( Mobile from, Corpse corpse, Item with )
{
int feathers = Feathers;
int wool = Wool;
int meat = Meat;
int hides = Hides;
int scales = Scales;
if ( (feathers == 0 && wool == 0 && meat == 0 && hides == 0 && scales == 0) || Summoned || IsBonded || corpse.Animated )
{
if ( corpse.Animated )
corpse.SendLocalizedMessageTo( from, 500464 ); // Use this on corpses to carve away meat and hide
else
from.SendLocalizedMessage( 500485 ); // You see nothing useful to carve from the corpse.
}
else
{
if( Core.ML && from.Race == Race.Human )
{
hides = (int)Math.Ceiling( hides * 1.1 ); //10% Bonus Only applies to Hides, Ore & Logs
}
if ( corpse.Map == Map.Felucca )
{
feathers *= 2;
wool *= 2;
hides *= 2;
if (Core.ML)
{
meat *= 2;
scales *= 2;
}
}
new Blood( 0x122D ).MoveToWorld( corpse.Location, corpse.Map );
if ( feathers != 0 )
{
corpse.AddCarvedItem( new Feather( feathers ), from );
from.SendLocalizedMessage( 500479 ); // You pluck the bird. The feathers are now on the corpse.
}
if ( wool != 0 )
{
corpse.AddCarvedItem( new TaintedWool( wool ), from );
from.SendLocalizedMessage( 500483 ); // You shear it, and the wool is now on the corpse.
}
if ( meat != 0 )
{
if ( MeatType == MeatType.Ribs )
corpse.AddCarvedItem( new RawRibs( meat ), from );
else if ( MeatType == MeatType.Bird )
corpse.AddCarvedItem( new RawBird( meat ), from );
else if ( MeatType == MeatType.LambLeg )
corpse.AddCarvedItem( new RawLambLeg( meat ), from );
from.SendLocalizedMessage( 500467 ); // You carve some meat, which remains on the corpse.
}
if ( hides != 0 )
{
Item holding = from.Weapon as Item;
if ( Core.AOS && ( holding is SkinningKnife /* TODO: || holding is ButcherWarCleaver || with is ButcherWarCleaver */ ) )
{
Item leather = null;
switch ( HideType )
{
case HideType.Regular: leather = new Leather( hides ); break;
case HideType.Spined: leather = new SpinedLeather( hides ); break;
case HideType.Horned: leather = new HornedLeather( hides ); break;
case HideType.Barbed: leather = new BarbedLeather( hides ); break;
}
if ( leather != null )
{
if ( !from.PlaceInBackpack( leather ) )
{
corpse.DropItem( leather );
from.SendLocalizedMessage( 500471 ); // You skin it, and the hides are now in the corpse.
}
else
from.SendLocalizedMessage( 1073555 ); // You skin it and place the cut-up hides in your backpack.
}
}
else
{
if ( HideType == HideType.Regular )
corpse.DropItem( new Hides( hides ) );
else if ( HideType == HideType.Spined )
corpse.DropItem( new SpinedHides( hides ) );
else if ( HideType == HideType.Horned )
corpse.DropItem( new HornedHides( hides ) );
else if ( HideType == HideType.Barbed )
corpse.DropItem( new BarbedHides( hides ) );
from.SendLocalizedMessage( 500471 ); // You skin it, and the hides are now in the corpse.
}
//.........这里部分代码省略.........
示例2: OnCarve
public override void OnCarve(Mobile from, Corpse corpse, Item with)
{
base.OnCarve(from, corpse, with);
if (!GatheredFur)
{
from.SendLocalizedMessage(1112765); // You shear it, and the fur is now on the corpse.
corpse.AddCarvedItem(new BouraFur(15), from);
GatheredFur = true;
}
}
示例3: OnCarve
public virtual void OnCarve( Mobile from, Corpse corpse, bool butcher )
{
int feathers = Feathers;
int wool = Wool;
int meat = Meat;
int hides = Hides;
int scales = Scales;
int blood = Blood;
int fur = Fur;
if ( ( feathers == 0 && wool == 0 && meat == 0 && hides == 0 && scales == 0 && blood == 0 && fur == 0 ) || Summoned || IsBonded )
{
from.SendLocalizedMessage( 500485 ); // You see nothing useful to carve from the corpse.
}
else
{
if ( from.Race == Race.Human )
hides = (int) Math.Ceiling( hides * 1.1 ); // 10% Bonus Only applies to Hides, Ore & Logs
if ( corpse.Map == Map.Felucca )
{
feathers *= 2;
wool *= 2;
meat *= 2;
hides *= 2;
scales *= 2;
blood *= 2;
fur *= 2;
}
new Blood( 0x122D ).MoveToWorld( corpse.Location, corpse.Map );
if ( feathers != 0 )
{
corpse.AddCarvedItem( new Feather( feathers ), from );
from.SendLocalizedMessage( 500479 ); // You pluck the bird. The feathers are now on the corpse.
}
if ( wool != 0 )
{
corpse.AddCarvedItem( new Wool( wool ), from );
from.SendLocalizedMessage( 500483 ); // You shear it, and the wool is now on the corpse.
}
if ( meat != 0 )
{
if ( MeatType == MeatType.Ribs )
corpse.AddCarvedItem( new RawRibs( meat ), from );
else if ( MeatType == MeatType.Bird )
corpse.AddCarvedItem( new RawBird( meat ), from );
else if ( MeatType == MeatType.LambLeg )
corpse.AddCarvedItem( new RawLambLeg( meat ), from );
else if ( MeatType == MeatType.Rotworm )
corpse.AddCarvedItem( new RawRotwormMeat( meat ), from );
from.SendLocalizedMessage( 500467 ); // You carve some meat, which remains on the corpse.
}
if ( hides != 0 )
{
if ( butcher )
{
Item item = null;
if ( HideType == HideType.Regular )
item = new Leather( hides );
else if ( HideType == HideType.Spined )
item = new SpinedLeather( hides );
else if ( HideType == HideType.Horned )
item = new HornedLeather( hides );
else if ( HideType == HideType.Barbed )
item = new BarbedLeather( hides );
if ( item != null )
{
if ( from.AddToBackpack( item ) )
{
from.SendLocalizedMessage( 1073555 ); // You skin it and place the cut-up hides in your backpack.
}
else
{
corpse.AddCarvedItem( item, from );
from.SendLocalizedMessage( 500471 ); // You skin it, and the hides are now in the corpse.
}
}
}
else
{
if ( HideType == HideType.Regular )
corpse.AddCarvedItem( new Hides( hides ), from );
else if ( HideType == HideType.Spined )
corpse.AddCarvedItem( new SpinedHides( hides ), from );
else if ( HideType == HideType.Horned )
corpse.AddCarvedItem( new HornedHides( hides ), from );
else if ( HideType == HideType.Barbed )
corpse.AddCarvedItem( new BarbedHides( hides ), from );
from.SendLocalizedMessage( 500471 ); // You skin it, and the hides are now in the corpse.
}
}
//.........这里部分代码省略.........
示例4: OnCarve
public virtual void OnCarve( Mobile from, Corpse corpse, Item with )
{
int feathers = Feathers;
int wool = Wool;
int meat = Meat;
int hides = Hides;
if ( ( feathers == 0 && wool == 0 && meat == 0 && hides == 0 ) || Summoned || IsBonded || corpse.Animated )
{
if ( corpse.Animated )
corpse.SendLocalizedMessageTo( from, 500464 ); // Use this on corpses to carve away meat and hide
else
from.SendLocalizedMessage( 500485 ); // You see nothing useful to carve from the corpse.
}
else
{
if ( corpse.Map == Map.Felucca )
{
feathers *= 2;
wool *= 2;
hides *= 2;
}
new Blood( 0x122D ).MoveToWorld( corpse.Location, corpse.Map );
if ( feathers != 0 )
{
corpse.AddCarvedItem( new Feather( feathers ), from );
from.SendLocalizedMessage( 500479 ); // You pluck the bird. The feathers are now on the corpse.
}
if ( wool != 0 )
{
corpse.AddCarvedItem( new TaintedWool( wool ), from );
from.SendLocalizedMessage( 500483 ); // You shear it, and the wool is now on the corpse.
}
if ( meat != 0 )
{
if ( MeatType == MeatType.Ribs )
corpse.AddCarvedItem( new RawRibs( meat ), from );
else if ( MeatType == MeatType.Bird )
corpse.AddCarvedItem( new RawBird( meat ), from );
else if ( MeatType == MeatType.LambLeg )
corpse.AddCarvedItem( new RawLambLeg( meat ), from );
from.SendLocalizedMessage( 500467 ); // You carve some meat, which remains on the corpse.
}
if ( hides != 0 )
{
Item holding = from.Weapon as Item;
if ( false && ( holding is SkinningKnife /* TODO: || holding is ButcherWarCleaver || with is ButcherWarCleaver */ ) )
{
Item leather = null;
switch ( HideType )
{
case HideType.Regular: leather = new Leather( hides ); break;
case HideType.Spined: leather = new SpinedLeather( hides ); break;
case HideType.Horned: leather = new HornedLeather( hides ); break;
case HideType.Barbed: leather = new BarbedLeather( hides ); break;
}
if ( leather != null )
{
if ( !from.PlaceInBackpack( leather ) )
{
corpse.DropItem( leather );
from.SendLocalizedMessage( 500471 ); // You skin it, and the hides are now in the corpse.
}
else
{
from.SendLocalizedMessage( 1073555 ); // You skin it and place the cut-up hides in your backpack.
}
}
}
else
{
if ( HideType == HideType.Regular )
corpse.DropItem( new Hides( hides ) );
else if ( HideType == HideType.Spined )
corpse.DropItem( new SpinedHides( hides ) );
else if ( HideType == HideType.Horned )
corpse.DropItem( new HornedHides( hides ) );
else if ( HideType == HideType.Barbed )
corpse.DropItem( new BarbedHides( hides ) );
from.SendLocalizedMessage( 500471 ); // You skin it, and the hides are now in the corpse.
}
}
corpse.Carved = true;
if ( corpse.IsCriminalAction( from ) )
from.CriminalAction( true );
}
}