本文整理汇总了C#中Server.Items.Corpse.IsCriminalAction方法的典型用法代码示例。如果您正苦于以下问题:C# Corpse.IsCriminalAction方法的具体用法?C# Corpse.IsCriminalAction怎么用?C# Corpse.IsCriminalAction使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Server.Items.Corpse
的用法示例。
在下文中一共展示了Corpse.IsCriminalAction方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CanUseWithDeed
public static bool CanUseWithDeed(Mobile from, Corpse corpse)
{
if (corpse.IsCriminalAction(from))
{
from.SendMessage("You did not earn the right to use this creature in the deed.");
return false;
}
else return true;
}
示例2: OnCarve
//.........这里部分代码省略.........
new Blood( 0x122D ).MoveToWorld( corpse.Location, corpse.Map );
if ( feathers != 0 )
{
corpse.AddCarvedItem( new Feather( feathers ), from );
from.SendLocalizedMessage( 500479 ); // You pluck the bird. The feathers are now on the corpse.
}
if ( wool != 0 )
{
corpse.AddCarvedItem( new TaintedWool( wool ), from );
from.SendLocalizedMessage( 500483 ); // You shear it, and the wool is now on the corpse.
}
if ( meat != 0 )
{
if ( MeatType == MeatType.Ribs )
corpse.AddCarvedItem( new RawRibs( meat ), from );
else if ( MeatType == MeatType.Bird )
corpse.AddCarvedItem( new RawBird( meat ), from );
else if ( MeatType == MeatType.LambLeg )
corpse.AddCarvedItem( new RawLambLeg( meat ), from );
from.SendLocalizedMessage( 500467 ); // You carve some meat, which remains on the corpse.
}
if ( hides != 0 )
{
Item holding = from.Weapon as Item;
if ( Core.AOS && ( holding is SkinningKnife /* TODO: || holding is ButcherWarCleaver || with is ButcherWarCleaver */ ) )
{
Item leather = null;
switch ( HideType )
{
case HideType.Regular: leather = new Leather( hides ); break;
case HideType.Spined: leather = new SpinedLeather( hides ); break;
case HideType.Horned: leather = new HornedLeather( hides ); break;
case HideType.Barbed: leather = new BarbedLeather( hides ); break;
}
if ( leather != null )
{
if ( !from.PlaceInBackpack( leather ) )
{
corpse.DropItem( leather );
from.SendLocalizedMessage( 500471 ); // You skin it, and the hides are now in the corpse.
}
else
from.SendLocalizedMessage( 1073555 ); // You skin it and place the cut-up hides in your backpack.
}
}
else
{
if ( HideType == HideType.Regular )
corpse.DropItem( new Hides( hides ) );
else if ( HideType == HideType.Spined )
corpse.DropItem( new SpinedHides( hides ) );
else if ( HideType == HideType.Horned )
corpse.DropItem( new HornedHides( hides ) );
else if ( HideType == HideType.Barbed )
corpse.DropItem( new BarbedHides( hides ) );
from.SendLocalizedMessage( 500471 ); // You skin it, and the hides are now in the corpse.
}
}
if ( scales != 0 )
{
ScaleType sc = this.ScaleType;
switch ( sc )
{
case ScaleType.Red: corpse.AddCarvedItem( new RedScales( scales ), from ); break;
case ScaleType.Yellow: corpse.AddCarvedItem( new YellowScales( scales ), from ); break;
case ScaleType.Black: corpse.AddCarvedItem( new BlackScales( scales ), from ); break;
case ScaleType.Green: corpse.AddCarvedItem( new GreenScales( scales ), from ); break;
case ScaleType.White: corpse.AddCarvedItem( new WhiteScales( scales ), from ); break;
case ScaleType.Blue: corpse.AddCarvedItem( new BlueScales( scales ), from ); break;
case ScaleType.All:
{
corpse.AddCarvedItem( new RedScales( scales ), from );
corpse.AddCarvedItem( new YellowScales( scales ), from );
corpse.AddCarvedItem( new BlackScales( scales ), from );
corpse.AddCarvedItem( new GreenScales( scales ), from );
corpse.AddCarvedItem( new WhiteScales( scales ), from );
corpse.AddCarvedItem( new BlueScales( scales ), from );
break;
}
}
from.SendMessage( "You cut away some scales, but they remain on the corpse." );
}
corpse.Carved = true;
if ( corpse.IsCriminalAction( from ) )
from.CriminalAction( true );
}
}
示例3: OnCarve
//.........这里部分代码省略.........
from.SendAsciiMessage( "You see nothing useful to carve from the corpse." );
}
else
{
if ( corpse.Map == Map.Felucca )
{
feathers *= 2;
wool *= 2;
hides *= 2;
}
new Blood( 0x122D ).MoveToWorld( corpse.Location, corpse.Map );
if ( feathers != 0 )
{
corpse.DropItem( new Feather( feathers ) );
from.SendAsciiMessage( "You pluck the bird. The feathers are now on the corpse." );
}
if ( wool != 0 )
{
corpse.DropItem( new Wool( wool ) );
from.SendAsciiMessage( "You shear it, and the wool is now on the corpse." );
}
if ( meat != 0 )
{
if ( MeatType == MeatType.Ribs )
corpse.DropItem( new RawRibs( meat ) );
else if ( MeatType == MeatType.Bird )
corpse.DropItem( new RawBird( meat ) );
else if ( MeatType == MeatType.LambLeg )
corpse.DropItem( new RawLambLeg( meat ) );
from.SendAsciiMessage( "You carve some meat, which remains on the corpse." );
}
if ( lightfur != 0 )
{
if ( LightFurType == LightFurType.LightFur )
corpse.DropItem( new LightFur( lightfur ) );
from.SendAsciiMessage ( "You skin it, and the fur is now on the corpse." );
}
if ( darkfur != 0 )
{
if ( DarkFurType == DarkFurType.DarkFur )
corpse.DropItem( new DarkFur( darkfur ) );
from.SendAsciiMessage ( "You skin it, and the fur is now on the corpse." );
}
if ( hides != 0 )
{
if ( HideType == HideType.Regular )
corpse.DropItem( new Hides( hides ) );
else if ( HideType == HideType.Spined )
corpse.DropItem( new Hides( hides ) );
else if ( HideType == HideType.Horned )
corpse.DropItem( new Hides( hides ) );
else if ( HideType == HideType.Barbed )
corpse.DropItem( new Hides( hides ) );
from.SendAsciiMessage( "You skin it, and the hides are now on the corpse." );
}
if ( scales != 0 )
{
ScaleType sc = this.ScaleType;
switch ( sc )
{
case ScaleType.Red: corpse.DropItem( new RedScales( scales ) ); break;
case ScaleType.Yellow: corpse.DropItem( new YellowScales( scales ) ); break;
case ScaleType.Black: corpse.DropItem( new BlackScales( scales ) ); break;
case ScaleType.Green: corpse.DropItem( new GreenScales( scales ) ); break;
case ScaleType.White: corpse.DropItem( new WhiteScales( scales ) ); break;
case ScaleType.Blue: corpse.DropItem( new BlueScales( scales ) ); break;
case ScaleType.All:
{
corpse.DropItem( new RedScales( scales ) );
corpse.DropItem( new YellowScales( scales ) );
corpse.DropItem( new BlackScales( scales ) );
corpse.DropItem( new GreenScales( scales ) );
corpse.DropItem( new WhiteScales( scales ) );
corpse.DropItem( new BlueScales( scales ) );
break;
}
}
from.SendAsciiMessage( "You cut away some scales, but they remain on the corpse." );
}
corpse.Carved = true;
if ( corpse.IsCriminalAction( from ) )
from.CriminalAction( true );
}
}
示例4: OnCarve
//.........这里部分代码省略.........
else if ( HideType == HideType.Spined )
item = new SpinedLeather( hides );
else if ( HideType == HideType.Horned )
item = new HornedLeather( hides );
else if ( HideType == HideType.Barbed )
item = new BarbedLeather( hides );
if ( item != null )
{
if ( from.AddToBackpack( item ) )
{
from.SendLocalizedMessage( 1073555 ); // You skin it and place the cut-up hides in your backpack.
}
else
{
corpse.AddCarvedItem( item, from );
from.SendLocalizedMessage( 500471 ); // You skin it, and the hides are now in the corpse.
}
}
}
else
{
if ( HideType == HideType.Regular )
corpse.AddCarvedItem( new Hides( hides ), from );
else if ( HideType == HideType.Spined )
corpse.AddCarvedItem( new SpinedHides( hides ), from );
else if ( HideType == HideType.Horned )
corpse.AddCarvedItem( new HornedHides( hides ), from );
else if ( HideType == HideType.Barbed )
corpse.AddCarvedItem( new BarbedHides( hides ), from );
from.SendLocalizedMessage( 500471 ); // You skin it, and the hides are now in the corpse.
}
}
if ( scales != 0 )
{
ScaleType sc = this.ScaleType;
switch ( sc )
{
case ScaleType.Red:
corpse.AddCarvedItem( new RedScales( scales ), from );
break;
case ScaleType.Yellow:
corpse.AddCarvedItem( new YellowScales( scales ), from );
break;
case ScaleType.Black:
corpse.AddCarvedItem( new BlackScales( scales ), from );
break;
case ScaleType.Green:
corpse.AddCarvedItem( new GreenScales( scales ), from );
break;
case ScaleType.White:
corpse.AddCarvedItem( new WhiteScales( scales ), from );
break;
case ScaleType.Blue:
corpse.AddCarvedItem( new BlueScales( scales ), from );
break;
case ScaleType.All:
{
corpse.AddCarvedItem( new RedScales( scales ), from );
corpse.AddCarvedItem( new YellowScales( scales ), from );
corpse.AddCarvedItem( new BlackScales( scales ), from );
corpse.AddCarvedItem( new GreenScales( scales ), from );
corpse.AddCarvedItem( new WhiteScales( scales ), from );
corpse.AddCarvedItem( new BlueScales( scales ), from );
break;
}
}
from.SendLocalizedMessage( 1079284 ); // You cut away some scales, but they remain on the corpse.
}
if ( blood != 0 )
{
corpse.AddCarvedItem( new DragonsBlood( blood ), from );
from.SendLocalizedMessage( 1094946 ); // Some blood is left on the corpse.
}
if ( fur != 0 )
{
if ( FurType == FurType.Green )
corpse.AddCarvedItem( new GreenFur( fur ), from );
else if ( FurType == FurType.Red )
corpse.AddCarvedItem( new RedFur( fur ), from );
else if ( FurType == FurType.Yellow )
corpse.AddCarvedItem( new YellowFur( fur ), from );
else if ( FurType == FurType.DarkGreen )
corpse.AddCarvedItem( new DarkGreenFur( fur ), from );
from.SendLocalizedMessage( 1112765 ); // You shear it, and the fur is now on the corpse.
}
corpse.Carved = true;
if ( corpse.IsCriminalAction( from ) )
from.CriminalAction( true );
}
}
示例5: OnCarve
public virtual void OnCarve( Mobile from, Corpse corpse )
{
int feathers = Feathers;
int wool = Wool;
int meat = Meat;
int hides = Hides;
int scales = Scales;
if ( (feathers == 0 && wool == 0 && meat == 0 && hides == 0 && scales == 0) || Summoned || IsBonded )
{
from.SendLocalizedMessage( 500485 ); // You see nothing useful to carve from the corpse.
}
else
{
if( Core.ML && from.Race == Race.Human )
{
hides = (int)Math.Ceiling( hides * 1.1 ); //10% Bonus Only applies to Hides, Ore & Logs
}
if ( corpse.Map == Map.Felucca )
{
feathers *= 2;
wool *= 2;
hides *= 2;
}
new Blood( 0x122D ).MoveToWorld( corpse.Location, corpse.Map );
if ( feathers != 0 )
{
corpse.DropItem( new Feather( feathers ) );
from.SendLocalizedMessage( 500479 ); // You pluck the bird. The feathers are now on the corpse.
}
if ( wool != 0 )
{
corpse.DropItem( new Wool( wool ) );
from.SendLocalizedMessage( 500483 ); // You shear it, and the wool is now on the corpse.
}
if ( meat != 0 )
{
if ( MeatType == MeatType.Ribs )
corpse.DropItem( new RawRibs( meat ) );
else if ( MeatType == MeatType.Bird )
corpse.DropItem( new RawBird( meat ) );
else if ( MeatType == MeatType.LambLeg )
corpse.DropItem( new RawLambLeg( meat ) );
from.SendLocalizedMessage( 500467 ); // You carve some meat, which remains on the corpse.
}
if ( hides != 0 )
{
if ( HideType == HideType.Regular )
corpse.DropItem( new Hides( hides ) );
else if ( HideType == HideType.Spined )
corpse.DropItem( new SpinedHides( hides ) );
else if ( HideType == HideType.Horned )
corpse.DropItem( new HornedHides( hides ) );
else if ( HideType == HideType.Barbed )
corpse.DropItem( new BarbedHides( hides ) );
from.SendLocalizedMessage( 500471 ); // You skin it, and the hides are now in the corpse.
}
if ( scales != 0 )
{
ScaleType sc = this.ScaleType;
switch ( sc )
{
case ScaleType.Red: corpse.DropItem( new RedScales( scales ) ); break;
case ScaleType.Yellow: corpse.DropItem( new YellowScales( scales ) ); break;
case ScaleType.Black: corpse.DropItem( new BlackScales( scales ) ); break;
case ScaleType.Green: corpse.DropItem( new GreenScales( scales ) ); break;
case ScaleType.White: corpse.DropItem( new WhiteScales( scales ) ); break;
case ScaleType.Blue: corpse.DropItem( new BlueScales( scales ) ); break;
case ScaleType.All:
{
corpse.DropItem( new RedScales( scales ) );
corpse.DropItem( new YellowScales( scales ) );
corpse.DropItem( new BlackScales( scales ) );
corpse.DropItem( new GreenScales( scales ) );
corpse.DropItem( new WhiteScales( scales ) );
corpse.DropItem( new BlueScales( scales ) );
break;
}
}
from.SendMessage( "You cut away some scales, but they remain on the corpse." );
}
corpse.Carved = true;
if ( corpse.IsCriminalAction( from ) )
from.CriminalAction( true );
}
}
示例6: isCorpseLootable
private bool isCorpseLootable(PlayerMobile player, Corpse corpse)
{
if ( corpse.Owner == null || corpse.Deleted || corpse.Owner is PlayerMobile
|| (corpse.Owner is BaseCreature && ((BaseCreature)corpse.Owner).IsBonded)
|| !Daat99MasterLootersUtils.CheckLoot(corpse, player) || corpse.IsCriminalAction(player)
)
return false;
return true;
}
示例7: OnCarve
public virtual void OnCarve( Mobile from, Corpse corpse, Item with )
{
int feathers = Feathers;
int wool = Wool;
int meat = Meat;
int hides = Hides;
if ( ( feathers == 0 && wool == 0 && meat == 0 && hides == 0 ) || Summoned || IsBonded || corpse.Animated )
{
if ( corpse.Animated )
corpse.SendLocalizedMessageTo( from, 500464 ); // Use this on corpses to carve away meat and hide
else
from.SendLocalizedMessage( 500485 ); // You see nothing useful to carve from the corpse.
}
else
{
if ( corpse.Map == Map.Felucca )
{
feathers *= 2;
wool *= 2;
hides *= 2;
}
new Blood( 0x122D ).MoveToWorld( corpse.Location, corpse.Map );
if ( feathers != 0 )
{
corpse.AddCarvedItem( new Feather( feathers ), from );
from.SendLocalizedMessage( 500479 ); // You pluck the bird. The feathers are now on the corpse.
}
if ( wool != 0 )
{
corpse.AddCarvedItem( new TaintedWool( wool ), from );
from.SendLocalizedMessage( 500483 ); // You shear it, and the wool is now on the corpse.
}
if ( meat != 0 )
{
if ( MeatType == MeatType.Ribs )
corpse.AddCarvedItem( new RawRibs( meat ), from );
else if ( MeatType == MeatType.Bird )
corpse.AddCarvedItem( new RawBird( meat ), from );
else if ( MeatType == MeatType.LambLeg )
corpse.AddCarvedItem( new RawLambLeg( meat ), from );
from.SendLocalizedMessage( 500467 ); // You carve some meat, which remains on the corpse.
}
if ( hides != 0 )
{
Item holding = from.Weapon as Item;
if ( false && ( holding is SkinningKnife /* TODO: || holding is ButcherWarCleaver || with is ButcherWarCleaver */ ) )
{
Item leather = null;
switch ( HideType )
{
case HideType.Regular: leather = new Leather( hides ); break;
case HideType.Spined: leather = new SpinedLeather( hides ); break;
case HideType.Horned: leather = new HornedLeather( hides ); break;
case HideType.Barbed: leather = new BarbedLeather( hides ); break;
}
if ( leather != null )
{
if ( !from.PlaceInBackpack( leather ) )
{
corpse.DropItem( leather );
from.SendLocalizedMessage( 500471 ); // You skin it, and the hides are now in the corpse.
}
else
{
from.SendLocalizedMessage( 1073555 ); // You skin it and place the cut-up hides in your backpack.
}
}
}
else
{
if ( HideType == HideType.Regular )
corpse.DropItem( new Hides( hides ) );
else if ( HideType == HideType.Spined )
corpse.DropItem( new SpinedHides( hides ) );
else if ( HideType == HideType.Horned )
corpse.DropItem( new HornedHides( hides ) );
else if ( HideType == HideType.Barbed )
corpse.DropItem( new BarbedHides( hides ) );
from.SendLocalizedMessage( 500471 ); // You skin it, and the hides are now in the corpse.
}
}
corpse.Carved = true;
if ( corpse.IsCriminalAction( from ) )
from.CriminalAction( true );
}
}
示例8: OnCarve
public virtual void OnCarve( Mobile from, Corpse corpse )
{
int feathers = Feathers;
int wool = Wool;
int meat = Meat;
int hides = Hides;
int scales = Scales;
if ( (feathers == 0 && wool == 0 && meat == 0 && hides == 0 && scales == 0) || Summoned || IsBonded )
{
from.SendLocalizedMessage( 500485 ); // You see nothing useful to carve from the corpse.
}
else
{
// 6/8/2004 - Pulse
// No longer doubles the resources from corpses if in Felucca, to re-add double resources
// un-comment the 6 lines of code below.
// if ( corpse.Map == Map.Felucca )
// {
// feathers *= 2;
// wool *= 2;
// hides *= 2;
// }
new Blood( 0x122D ).MoveToWorld( corpse.Location, corpse.Map );
if ( feathers != 0 )
{
corpse.DropItem( new Feather( feathers ) );
from.SendLocalizedMessage( 500479 ); // You pluck the bird. The feathers are now on the corpse.
}
if ( wool != 0 )
{
corpse.DropItem( new Wool( wool ) );
from.SendLocalizedMessage( 500483 ); // You shear it, and the wool is now on the corpse.
}
if ( meat != 0 )
{
if ( MeatType == MeatType.Ribs )
corpse.DropItem( new RawRibs( meat ) );
else if ( MeatType == MeatType.Bird )
corpse.DropItem( new RawBird( meat ) );
else if ( MeatType == MeatType.LambLeg )
corpse.DropItem( new RawLambLeg( meat ) );
from.SendLocalizedMessage( 500467 ); // You carve some meat, which remains on the corpse.
}
if ( hides != 0 )
{
if ( HideType == HideType.Regular )
corpse.DropItem( new Hides( hides ) );
else if ( HideType == HideType.Spined )
corpse.DropItem( new SpinedHides( hides ) );
else if ( HideType == HideType.Horned )
corpse.DropItem( new HornedHides( hides ) );
else if ( HideType == HideType.Barbed )
corpse.DropItem( new BarbedHides( hides ) );
from.SendLocalizedMessage( 500471 ); // You skin it, and the hides are now in the corpse.
}
if ( scales != 0 )
{
ScaleType sc = this.ScaleType;
switch ( sc )
{
case ScaleType.Red: corpse.DropItem( new RedScales( scales ) ); break;
case ScaleType.Yellow: corpse.DropItem( new YellowScales( scales ) ); break;
case ScaleType.Black: corpse.DropItem( new BlackScales( scales ) ); break;
case ScaleType.Green: corpse.DropItem( new GreenScales( scales ) ); break;
case ScaleType.White: corpse.DropItem( new WhiteScales( scales ) ); break;
case ScaleType.Blue: corpse.DropItem( new BlueScales( scales ) ); break;
case ScaleType.All:
{
corpse.DropItem( new RedScales( scales ) );
corpse.DropItem( new YellowScales( scales ) );
corpse.DropItem( new BlackScales( scales ) );
corpse.DropItem( new GreenScales( scales ) );
corpse.DropItem( new WhiteScales( scales ) );
corpse.DropItem( new BlueScales( scales ) );
break;
}
}
from.SendMessage( "You cut away some scales, but they remain on the corpse." );
}
corpse.Carved = true;
if ( corpse.IsCriminalAction( from ) )
from.CriminalAction( true );
}
}
示例9: CorpseIsLootable
// determine if the corpse is ok to loot
private static bool CorpseIsLootable( Mobile from, Corpse corpse, bool notify )
{
if ( null == corpse )
return false;
bool result = false;
string notification = "";
if ( corpse.Owner == from )
notification = "You may not claim your own corpses.";
else if ( corpse.Owner is PlayerMobile && !LootPlayers )
notification = "You may not loot player corpses.";
else
{
BaseCreature creature = corpse.Owner as BaseCreature;
if ( null != creature && creature.IsBonded )
notification = "You may not loot the corpses of bonded pets.";
else if ( null != creature && creature.Fame <= FreelyLootableFame )
result = true;
else
result = corpse.CheckLoot( from, null ) && !( corpse.IsCriminalAction( from ) );
}
if ( false == result && notify )
{
from.PlaySound( 1074 ); // no
from.SendMessage( notification );
}
return result;
}
示例10: OnCarve
public virtual void OnCarve( Mobile from, Corpse corpse )
{
int feathers = Feathers;
int wool = Wool;
int meat = Meat;
int hides = Hides;
int scales = 0;//Scales;
int furs = GenerateFurs( corpse );
if ( (feathers == 0 && furs == 0 && wool == 0 && meat == 0 && hides == 0 && scales == 0) || Summoned )
{
from.SendLocalizedMessage( 500485 ); // You see nothing useful to carve from the corpse.
}
else
{
new Blood( 0x122D ).MoveToWorld( corpse.Location, corpse.Map );
if ( feathers != 0 )
{
corpse.DropItem( new Feather( feathers ) );
//from.SendLocalizedMessage( 500479 ); // You pluck the bird. The feathers are now on the corpse.
}
if ( wool != 0 )
{
corpse.DropItem( new Wool( wool ) );
//from.SendLocalizedMessage( 500483 ); // You shear it, and the wool is now on the corpse.
}
if ( meat != 0 )
{
if ( MeatType == MeatType.Ribs )
corpse.DropItem( new RawRibs( meat ) );
else if ( MeatType == MeatType.Bird )
corpse.DropItem( new RawBird( meat ) );
else if ( MeatType == MeatType.LambLeg )
corpse.DropItem( new RawLambLeg( meat ) );
//from.SendLocalizedMessage( 500467 ); // You carve some meat, which remains on the corpse.
}
if ( hides != 0 )
{
if ( HideType == HideType.Regular )
corpse.DropItem( new Hides( hides ) );
else if ( HideType == HideType.Spined )
corpse.DropItem( new Hides( hides ) );
else if ( HideType == HideType.Horned )
corpse.DropItem( new Hides( hides ) );
else if ( HideType == HideType.Barbed )
corpse.DropItem( new Hides( hides ) );
}
//if ( hides != 0 || furs != 0 )
// from.SendLocalizedMessage( 500471 ); // You skin it, and the hides are now in the corpse.
corpse.Carved = true;
if ( corpse.IsCriminalAction( from ) )
from.CriminalAction( true );
}
}
示例11: CheckStealing
public bool CheckStealing(Corpse corpse)
{
if (!corpse.IsCriminalAction(m_Thief))
return true;
try
{
if (m_Thief.AccessLevel == AccessLevel.Player)
{
RegionControl regstone = null;
CustomRegion reg = null;
if (corpse.Deleted == false)
reg = CustomRegion.FindDRDTRegion(corpse);
if (reg != null)
regstone = reg.GetRegionControler();
// if this region does not allow looting, fail
if (regstone != null && regstone.BlockLooting == true)
return false;
}
}
catch (Exception ex)
{
Scripts.Commands.LogHelper.LogException(ex);
}
return true;
}