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C# Corpse.DropItem方法代码示例

本文整理汇总了C#中Server.Items.Corpse.DropItem方法的典型用法代码示例。如果您正苦于以下问题:C# Corpse.DropItem方法的具体用法?C# Corpse.DropItem怎么用?C# Corpse.DropItem使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Server.Items.Corpse的用法示例。


在下文中一共展示了Corpse.DropItem方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GenerateFurs

 public override int GenerateFurs(Corpse c)
 {
     Item i = new LightFur();
     i.Amount = 2;
     c.DropItem( i );
     return 2;
 }
开发者ID:FreeReign,项目名称:Rebirth-Repack,代码行数:7,代码来源:PolarBear.cs

示例2: OnCarve

		public override void OnCarve( Mobile from, Corpse corpse, Item with )
		{
			base.OnCarve( from, corpse, with );

			corpse.DropItem( new Bloodmoss( Utility.RandomMinMax( 8, 16 ) ) );
			from.SendMessage( "You cut some bloodmoss from between the troll's toes; it remains on the corpse." );
		}
开发者ID:greeduomacro,项目名称:hubroot,代码行数:7,代码来源:Troll.cs

示例3: OnCarve

        public override void OnCarve(Mobile from, Corpse corpse, Item with)
        {
            if (corpse != null)
                corpse.DropItem(new DragonBlood(8));

            base.OnCarve(from, corpse, with);
        }
开发者ID:Crome696,项目名称:ServUO,代码行数:7,代码来源:ColdDrake.cs

示例4: OnCarve

        public override void OnCarve(Mobile from, Corpse corpse, Item with)
        {
            if (corpse.Carved)
                base.OnCarve(from, corpse, with);

            TransformContext context = TransformationSpellHelper.GetContext(from);
            if (context != null && context.Spell is NecromancerSpell && Utility.RandomDouble() < 0.3) 
			{
                corpse.DropItem(new GlowingOre(Utility.Random(2,3)));
                from.SendMessage("Le Wisp se fige à votre toucher");
            }
            else if (Utility.RandomDouble() < .1)
            {
                corpse.DropItem(new GlowingOre());
                from.SendMessage("Seulement une partie du wisp se fige. Vous ne deviez pas être assez effrayant...");
            }
            base.OnCarve(from, corpse, with);
        }
开发者ID:greeduomacro,项目名称:vivre-uo,代码行数:18,代码来源:Wisp.cs

示例5: OnCarve

 public override void OnCarve(Mobile from, Corpse corpse, Item with)
 {
     if (!corpse.Carved)
     {
         corpse.DropItem(new TitanTooth());
         from.SendMessage("Vous arrachez une dent au titan");
     }
     
     base.OnCarve(from, corpse, with);
 }
开发者ID:greeduomacro,项目名称:vivre-uo,代码行数:10,代码来源:Titan.cs

示例6: OnCarve

        public override void OnCarve(Mobile from, Corpse corpse, Item with)
        {
            if (corpse.Carved)
                base.OnCarve(from, corpse, with);

            if (Utility.RandomDouble() < 0.15)
            {
                if (!from.CheckSkill(SkillName.Forensics, 30, 80))
                    from.SendMessage("Vous auriez gagné à mieux appréhender les cadavres");
                else
                {
                    corpse.DropItem(new ElementalRelic());
                    from.SendMessage("L'élémental se crystallise");
                }
            }
            base.OnCarve(from, corpse, with);
        }
开发者ID:greeduomacro,项目名称:vivre-uo,代码行数:17,代码来源:ToxicElemental.cs

示例7: OnCarve

        public override void OnCarve(Mobile from, Corpse corpse, Item with)
        {
            if (corpse.Carved)
                base.OnCarve(from, corpse, with);

            if (Utility.RandomDouble() < 0.15)
            {
                if (!from.CheckSkill(SkillName.Forensics, 30, 80))
                    from.SendMessage("Vous auriez gagné à mieux appréhender les cadavres");
                else
                {
                    corpse.DropItem(new UndeadRelic());
                    from.SendMessage("Vous arrachez un morceau de chair à la liche");
                }
            }
            base.OnCarve(from, corpse, with);
        }
开发者ID:greeduomacro,项目名称:vivre-uo,代码行数:17,代码来源:AncientLich.cs

示例8: OnCarve

        public override void OnCarve(Mobile from, Corpse corpse)
        {
            if (corpse.Carved)
            {
                base.OnCarve(from, corpse);
            }
            else
            {
                if (Utility.Random(5) == 1)
                {
                    from.SendMessage("You dig through the worm goo and find some silk!");
                    corpse.DropItem(new WormSilk());
                }
                else
                {
                    from.SendMessage("You carve into the gooey worm corpse, but find nothing useful.");
                }

                corpse.Carved = true;
            }
        }
开发者ID:ITLongwell,项目名称:aedilis2server,代码行数:21,代码来源:SilkWorm.cs

示例9: OnCarve

        public virtual void OnCarve( Mobile from, Corpse corpse )
        {
            int feathers = Feathers;
            int wool = Wool;
            int meat = Meat;
            int hides = Hides;
            int scales = Scales;

            if ( (feathers == 0 && wool == 0 && meat == 0 && hides == 0 && scales == 0) || Summoned || IsBonded )
            {
                from.SendLocalizedMessage( 500485 ); // You see nothing useful to carve from the corpse.
            }
            else
            {
                if( Core.ML && from.Race == Race.Human )
                {
                    hides = (int)Math.Ceiling( hides * 1.1 );	//10% Bonus Only applies to Hides, Ore & Logs
                }

                if ( corpse.Map == Map.Felucca )
                {
                    feathers *= 2;
                    wool *= 2;
                    hides *= 2;
                }

                new Blood( 0x122D ).MoveToWorld( corpse.Location, corpse.Map );

                if ( feathers != 0 )
                {
                    corpse.DropItem( new Feather( feathers ) );
                    from.SendLocalizedMessage( 500479 ); // You pluck the bird. The feathers are now on the corpse.
                }

                if ( wool != 0 )
                {
                    corpse.DropItem( new Wool( wool ) );
                    from.SendLocalizedMessage( 500483 ); // You shear it, and the wool is now on the corpse.
                }

                if ( meat != 0 )
                {
                    if ( MeatType == MeatType.Ribs )
                        corpse.DropItem( new RawRibs( meat ) );
                    else if ( MeatType == MeatType.Bird )
                        corpse.DropItem( new RawBird( meat ) );
                    else if ( MeatType == MeatType.LambLeg )
                        corpse.DropItem( new RawLambLeg( meat ) );

                    from.SendLocalizedMessage( 500467 ); // You carve some meat, which remains on the corpse.
                }

                if ( hides != 0 )
                {
                    if ( HideType == HideType.Regular )
                        corpse.DropItem( new Hides( hides ) );
                    else if ( HideType == HideType.Spined )
                        corpse.DropItem( new SpinedHides( hides ) );
                    else if ( HideType == HideType.Horned )
                        corpse.DropItem( new HornedHides( hides ) );
                    else if ( HideType == HideType.Barbed )
                        corpse.DropItem( new BarbedHides( hides ) );

                    from.SendLocalizedMessage( 500471 ); // You skin it, and the hides are now in the corpse.
                }

                if ( scales != 0 )
                {
                    ScaleType sc = this.ScaleType;

                    switch ( sc )
                    {
                        case ScaleType.Red:		corpse.DropItem( new RedScales( scales ) ); break;
                        case ScaleType.Yellow:	corpse.DropItem( new YellowScales( scales ) ); break;
                        case ScaleType.Black:	corpse.DropItem( new BlackScales( scales ) ); break;
                        case ScaleType.Green:	corpse.DropItem( new GreenScales( scales ) ); break;
                        case ScaleType.White:	corpse.DropItem( new WhiteScales( scales ) ); break;
                        case ScaleType.Blue:	corpse.DropItem( new BlueScales( scales ) ); break;
                        case ScaleType.All:
                        {
                            corpse.DropItem( new RedScales( scales ) );
                            corpse.DropItem( new YellowScales( scales ) );
                            corpse.DropItem( new BlackScales( scales ) );
                            corpse.DropItem( new GreenScales( scales ) );
                            corpse.DropItem( new WhiteScales( scales ) );
                            corpse.DropItem( new BlueScales( scales ) );
                            break;
                        }
                    }

                    from.SendMessage( "You cut away some scales, but they remain on the corpse." );
                }

                corpse.Carved = true;

                if ( corpse.IsCriminalAction( from ) )
                    from.CriminalAction( true );
            }
        }
开发者ID:greeduomacro,项目名称:aediliszeta,代码行数:99,代码来源:BaseCreature.cs

示例10: OnCarve

        public virtual void OnCarve( Mobile from, Corpse corpse )
        {
            if ( !from.InRange( corpse.Location, 1 ) )
            {
                from.SendMessage( "You are too far away." );
                return;
            }

            BodyPartsContainer bpc = corpse.FindItemByType( typeof( BodyPartsContainer ) ) as BodyPartsContainer;
            if (bpc == null)
            {
                bpc = new BodyPartsContainer();
                corpse.DropItem( bpc );
            }

            if ( !corpse.Carved && !Summoned && !IsBonded )
            {
                AddBodyParts( bpc, corpse );
                corpse.Carved = true;
            }

            if ( bpc.TotalItems > 0 )
            {
                from.CloseGump( typeof( SkinningGump ) );
                from.SendGump( new SkinningGump( corpse, corpse.FindItemByType( typeof( BodyPartsContainer ) ) as BodyPartsContainer, from ) );
            }
            else
                from.SendMessage( "There's nothing left to carve." );

            PlayerMobile pm = from as PlayerMobile;
            if ( pm != null )
            {
                OnXMLEvent( XMLEventType.OnCarveInvokeOnMobile, pm );
                OnXMLEvent( XMLEventType.OnCarveInvokeOnItem, corpse );
                OnXMLEvent( XMLEventType.OnCarve );
            }
        }
开发者ID:justdanofficial,项目名称:khaeros,代码行数:37,代码来源:BaseCreature.cs

示例11: OnCarve

		public virtual void OnCarve( Mobile from, Corpse corpse )
		{
			int feathers = Feathers;
			int wool = Wool;
			int meat = Meat;
			int hides = Hides;
			int scales = Scales;

			if ( (feathers == 0 && wool == 0 && meat == 0 && hides == 0 && scales == 0) || Summoned || IsBonded )
			{
				from.SendLocalizedMessage( 500485 ); // You see nothing useful to carve from the corpse.
			}
			else
			{
				//	6/8/2004 - Pulse
				//		No longer doubles the resources from corpses if in Felucca, to re-add double resources
				//		un-comment the 6 lines of code below.
				//				if ( corpse.Map == Map.Felucca )
				//				{
				//					feathers *= 2;
				//					wool *= 2;
				//					hides *= 2;
				//				}

				new Blood( 0x122D ).MoveToWorld( corpse.Location, corpse.Map );

				if ( feathers != 0 )
				{
					corpse.DropItem( new Feather( feathers ) );
					from.SendLocalizedMessage( 500479 ); // You pluck the bird. The feathers are now on the corpse.
				}

				if ( wool != 0 )
				{
					corpse.DropItem( new Wool( wool ) );
					from.SendLocalizedMessage( 500483 ); // You shear it, and the wool is now on the corpse.
				}

				if ( meat != 0 )
				{
					if ( MeatType == MeatType.Ribs )
						corpse.DropItem( new RawRibs( meat ) );
					else if ( MeatType == MeatType.Bird )
						corpse.DropItem( new RawBird( meat ) );
					else if ( MeatType == MeatType.LambLeg )
						corpse.DropItem( new RawLambLeg( meat ) );

					from.SendLocalizedMessage( 500467 ); // You carve some meat, which remains on the corpse.
				}

				if ( hides != 0 )
				{
					if ( HideType == HideType.Regular )
						corpse.DropItem( new Hides( hides ) );
					else if ( HideType == HideType.Spined )
						corpse.DropItem( new SpinedHides( hides ) );
					else if ( HideType == HideType.Horned )
						corpse.DropItem( new HornedHides( hides ) );
					else if ( HideType == HideType.Barbed )
						corpse.DropItem( new BarbedHides( hides ) );

					from.SendLocalizedMessage( 500471 ); // You skin it, and the hides are now in the corpse.
				}

				if ( scales != 0 )
				{
					ScaleType sc = this.ScaleType;

					switch ( sc )
					{
						case ScaleType.Red:		corpse.DropItem( new RedScales( scales ) ); break;
						case ScaleType.Yellow:	corpse.DropItem( new YellowScales( scales ) ); break;
						case ScaleType.Black:	corpse.DropItem( new BlackScales( scales ) ); break;
						case ScaleType.Green:	corpse.DropItem( new GreenScales( scales ) ); break;
						case ScaleType.White:	corpse.DropItem( new WhiteScales( scales ) ); break;
						case ScaleType.Blue:	corpse.DropItem( new BlueScales( scales ) ); break;
						case ScaleType.All:
						{
							corpse.DropItem( new RedScales( scales ) );
							corpse.DropItem( new YellowScales( scales ) );
							corpse.DropItem( new BlackScales( scales ) );
							corpse.DropItem( new GreenScales( scales ) );
							corpse.DropItem( new WhiteScales( scales ) );
							corpse.DropItem( new BlueScales( scales ) );
							break;
						}
					}

					from.SendMessage( "You cut away some scales, but they remain on the corpse." );
				}

				corpse.Carved = true;

				if ( corpse.IsCriminalAction( from ) )
					from.CriminalAction( true );
			}
		}
开发者ID:zerodowned,项目名称:angelisland,代码行数:97,代码来源:BaseCreature.cs

示例12: Mobile_CreateCorpseHandler

		public static Container Mobile_CreateCorpseHandler( Mobile owner, HairInfo hair, FacialHairInfo facialhair, List<Item> initialContent, List<Item> equipItems )
		{
			bool shouldFillCorpse = true;

			Corpse c = new Corpse( owner, hair, facialhair, shouldFillCorpse ? equipItems : new List<Item>() );

			owner.Corpse = c;

			if ( shouldFillCorpse )
			{
				for ( int i = 0; i < initialContent.Count; ++i )
				{
					Item item = initialContent[i];

					c.DropItem( item );
                    c.SetRestoreInfo( item, item.Location );
				}
			}
			else
			{
				c.Carved = true; // TODO: Is it needed?
			}

			Point3D loc = owner.Location;
			Map map = owner.Map;

			if ( map == null || map == Map.Internal )
			{
				loc = owner.LogoutLocation;
				map = owner.LogoutMap;
			}

			c.MoveToWorld( loc, map );

			return c;
		}
开发者ID:Grimoric,项目名称:RunUO.T2A,代码行数:36,代码来源:Corpse.cs

示例13: OnCarve

        public override void OnCarve(Mobile from, Corpse corpse, Item with)
        {
            if (corpse.Carved)
                base.OnCarve(from, corpse, with);

            if (Utility.RandomDouble() < 0.15)
            {
                if (!from.CheckSkill(SkillName.Forensics, 30, 80))
                    from.SendMessage("Vous auriez gagné à mieux appréhender les cadavres");
                else
                {
                    corpse.DropItem(new ReptiledRelic());
                    from.SendMessage("Un pan de cuir se détache du ventre de la bête");
                }
            }
            base.OnCarve(from, corpse, with);
        }
开发者ID:greeduomacro,项目名称:vivre-uo,代码行数:17,代码来源:GreaterDragon.cs

示例14: OnCarve

		public virtual void OnCarve( Mobile from, Corpse corpse, Item with )
		{
			int feathers = Feathers;
			int wool = Wool;
			int meat = Meat;
			int hides = Hides;
			int scales = Scales;

			if ( (feathers == 0 && wool == 0 && meat == 0 && hides == 0 && scales == 0) || Summoned || IsBonded || corpse.Animated )
			{
				if ( corpse.Animated ) 
					corpse.SendLocalizedMessageTo( from, 500464 );	// Use this on corpses to carve away meat and hide
				else
				from.SendLocalizedMessage( 500485 ); // You see nothing useful to carve from the corpse.
			}
			else
			{
				if( Core.ML && from.Race == Race.Human )
				{
					hides = (int)Math.Ceiling( hides * 1.1 );	//10% Bonus Only applies to Hides, Ore & Logs
				}

				if ( corpse.Map == Map.Felucca )
				{
					feathers *= 2;
					wool *= 2;
					hides *= 2;

					if (Core.ML)
					{
						meat *= 2;
						scales *= 2;
					}
				}

				new Blood( 0x122D ).MoveToWorld( corpse.Location, corpse.Map );

				if ( feathers != 0 )
				{
					corpse.AddCarvedItem( new Feather( feathers ), from );
					from.SendLocalizedMessage( 500479 ); // You pluck the bird. The feathers are now on the corpse.
				}

				if ( wool != 0 )
				{
					corpse.AddCarvedItem( new TaintedWool( wool ), from );
					from.SendLocalizedMessage( 500483 ); // You shear it, and the wool is now on the corpse.
				}

				if ( meat != 0 )
				{
					if ( MeatType == MeatType.Ribs )
						corpse.AddCarvedItem( new RawRibs( meat ), from );
					else if ( MeatType == MeatType.Bird )
						corpse.AddCarvedItem( new RawBird( meat ), from );
					else if ( MeatType == MeatType.LambLeg )
						corpse.AddCarvedItem( new RawLambLeg( meat ), from );

					from.SendLocalizedMessage( 500467 ); // You carve some meat, which remains on the corpse.
				}

				if ( hides != 0 )
				{
					Item holding = from.Weapon as Item;
					if ( Core.AOS && ( holding is SkinningKnife /* TODO: || holding is ButcherWarCleaver || with is ButcherWarCleaver */ ) )
					{
						Item leather = null;

						switch ( HideType )
						{
							case HideType.Regular: leather = new Leather( hides ); break;
							case HideType.Spined: leather = new SpinedLeather( hides ); break;
							case HideType.Horned: leather = new HornedLeather( hides ); break;
							case HideType.Barbed: leather = new BarbedLeather( hides ); break;
						}

						if ( leather != null )
						{
							if ( !from.PlaceInBackpack( leather ) )
							{
								corpse.DropItem( leather );
								from.SendLocalizedMessage( 500471 ); // You skin it, and the hides are now in the corpse.
							}
							else
								from.SendLocalizedMessage( 1073555 ); // You skin it and place the cut-up hides in your backpack.
						}
					}
					else
					{
						if ( HideType == HideType.Regular )
							corpse.DropItem( new Hides( hides ) );
						else if ( HideType == HideType.Spined )
							corpse.DropItem( new SpinedHides( hides ) );
						else if ( HideType == HideType.Horned )
							corpse.DropItem( new HornedHides( hides ) );
						else if ( HideType == HideType.Barbed )
							corpse.DropItem( new BarbedHides( hides ) );

						from.SendLocalizedMessage( 500471 ); // You skin it, and the hides are now in the corpse.
					}
//.........这里部分代码省略.........
开发者ID:greeduomacro,项目名称:uotitan,代码行数:101,代码来源:BaseCreature.cs

示例15: OnCarve

		public virtual void OnCarve( Mobile from, Corpse corpse, Item with )
		{
			int feathers = Feathers;
			int wool = Wool;
			int meat = Meat;
			int hides = Hides;

			if ( ( feathers == 0 && wool == 0 && meat == 0 && hides == 0 ) || Summoned || IsBonded || corpse.Animated )
			{
				if ( corpse.Animated )
					corpse.SendLocalizedMessageTo( from, 500464 ); // Use this on corpses to carve away meat and hide
				else
					from.SendLocalizedMessage( 500485 ); // You see nothing useful to carve from the corpse.
			}
			else
			{
				if ( corpse.Map == Map.Felucca )
				{
					feathers *= 2;
					wool *= 2;
					hides *= 2;
				}

				new Blood( 0x122D ).MoveToWorld( corpse.Location, corpse.Map );

				if ( feathers != 0 )
				{
					corpse.AddCarvedItem( new Feather( feathers ), from );
					from.SendLocalizedMessage( 500479 ); // You pluck the bird. The feathers are now on the corpse.
				}

				if ( wool != 0 )
				{
					corpse.AddCarvedItem( new TaintedWool( wool ), from );
					from.SendLocalizedMessage( 500483 ); // You shear it, and the wool is now on the corpse.
				}

				if ( meat != 0 )
				{
					if ( MeatType == MeatType.Ribs )
						corpse.AddCarvedItem( new RawRibs( meat ), from );
					else if ( MeatType == MeatType.Bird )
						corpse.AddCarvedItem( new RawBird( meat ), from );
					else if ( MeatType == MeatType.LambLeg )
						corpse.AddCarvedItem( new RawLambLeg( meat ), from );

					from.SendLocalizedMessage( 500467 ); // You carve some meat, which remains on the corpse.
				}

				if ( hides != 0 )
				{
					Item holding = from.Weapon as Item;

					if ( false && ( holding is SkinningKnife /* TODO: || holding is ButcherWarCleaver || with is ButcherWarCleaver */ ) )
					{
						Item leather = null;

						switch ( HideType )
						{
							case HideType.Regular: leather = new Leather( hides ); break;
							case HideType.Spined: leather = new SpinedLeather( hides ); break;
							case HideType.Horned: leather = new HornedLeather( hides ); break;
							case HideType.Barbed: leather = new BarbedLeather( hides ); break;
						}

						if ( leather != null )
						{
							if ( !from.PlaceInBackpack( leather ) )
							{
								corpse.DropItem( leather );
								from.SendLocalizedMessage( 500471 ); // You skin it, and the hides are now in the corpse.
							}
							else
							{
								from.SendLocalizedMessage( 1073555 ); // You skin it and place the cut-up hides in your backpack.
							}
						}
					}
					else
					{
						if ( HideType == HideType.Regular )
							corpse.DropItem( new Hides( hides ) );
						else if ( HideType == HideType.Spined )
							corpse.DropItem( new SpinedHides( hides ) );
						else if ( HideType == HideType.Horned )
							corpse.DropItem( new HornedHides( hides ) );
						else if ( HideType == HideType.Barbed )
							corpse.DropItem( new BarbedHides( hides ) );

						from.SendLocalizedMessage( 500471 ); // You skin it, and the hides are now in the corpse.
					}
				}

				corpse.Carved = true;

				if ( corpse.IsCriminalAction( from ) )
					from.CriminalAction( true );
			}
		}
开发者ID:Grimoric,项目名称:RunUO.T2A,代码行数:99,代码来源:BaseCreature.cs


注:本文中的Server.Items.Corpse.DropItem方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。