本文整理汇总了C#中Server.GenericReader.ReadPoint2D方法的典型用法代码示例。如果您正苦于以下问题:C# GenericReader.ReadPoint2D方法的具体用法?C# GenericReader.ReadPoint2D怎么用?C# GenericReader.ReadPoint2D使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Server.GenericReader
的用法示例。
在下文中一共展示了GenericReader.ReadPoint2D方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: MahjongWallBreakIndicator
public MahjongWallBreakIndicator( MahjongGame game, GenericReader reader )
{
m_Game = game;
int version = reader.ReadInt();
m_Position = reader.ReadPoint2D();
}
示例2: MahjongDealerIndicator
public MahjongDealerIndicator( MahjongGame game, GenericReader reader )
{
m_Game = game;
int version = reader.ReadInt();
m_Position = reader.ReadPoint2D();
m_Direction = (MahjongPieceDirection) reader.ReadInt();
m_Wind = (MahjongWind) reader.ReadInt();
}
示例3: MahjongTile
public MahjongTile( MahjongGame game, GenericReader reader )
{
m_Game = game;
int version = reader.ReadInt();
m_Number = reader.ReadInt();
m_Value = (MahjongTileType) reader.ReadInt();
m_Position = reader.ReadPoint2D();
m_StackLevel = reader.ReadInt();
m_Direction = (MahjongPieceDirection) reader.ReadInt();
m_Flipped = reader.ReadBool();
}
示例4: Deserialize
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
Point = reader.ReadPoint2D();
Range = reader.ReadInt();
Map = reader.ReadMap();
int count = reader.ReadInt();
Messages = new string[ count ];
for ( int i = 0; i < count; i++ )
Messages[i] = reader.ReadString();
OnMessage = reader.ReadInt();
}
示例5: Deserialize
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
m_Facet = reader.ReadMap();
goto case 0;
}
case 0:
{
m_Bounds = reader.ReadRect2D();
m_Width = reader.ReadInt();
m_Height = reader.ReadInt();
m_Protected = reader.ReadBool();
int count = reader.ReadInt();
for ( int i = 0; i < count; i++ )
m_Pins.Add( reader.ReadPoint2D() );
break;
}
}
}
示例6: Deserialize
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Level = (int)reader.ReadInt();
m_Map = reader.ReadMap();
m_Location = reader.ReadPoint2D();
}
示例7: BoatCourse
public BoatCourse(GenericReader reader)
{
int version = reader.ReadInt();
m_GivenMap = reader.ReadBool();
int c = reader.ReadInt();
for (int i = 0; i < c; i++)
m_Waypoints.Add(reader.ReadPoint2D());
}
示例8: Deserialize
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 3:
case 2:
case 1:
{
m_CompletedBy = reader.ReadMobile();
goto case 0;
}
case 0:
{
m_Level = (int) reader.ReadInt();
m_Completed = reader.ReadBool();
m_Decoder = reader.ReadMobile();
m_Map = reader.ReadMap();
m_Location = reader.ReadPoint2D();
if ( version == 0 && m_Completed )
m_CompletedBy = m_Decoder;
break;
}
}
if ( version < 2 )
{
if ( m_Level < 1 )
m_Level = 1;
m_Map = GetRandomMap();
m_Location = GetRandomLocation( m_Map );
}
if ( version < 3 )
{
ClearPins();
RecalculateDisplayMap();
}
}
示例9: Deserialize
private void Deserialize(GenericReader reader)
{
int version = reader.ReadInt();
_Dimensions = new Point2D();
_Entries = new List<string>();
_Points = new List<Point3D>();
switch (version)
{
case 0:
{
_Font = reader.ReadInt();
_Phantom = reader.ReadBool();
_Stealth = reader.ReadBool();
_Reverse = reader.ReadBool();
_Lock = reader.ReadBool();
_Dimensions = reader.ReadPoint2D();
int count = reader.ReadInt();
for (int i = 0; i < count; i++)
{
_Entries.Add(reader.ReadString());
}
_Skin = reader.ReadInt();
count = reader.ReadInt();
for (int i = 0; i < count; i++)
{
_Points.Add(reader.ReadPoint3D());
}
break;
}
}
}
示例10: Deserialize
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 1:
{
goto case 0;
}
case 0:
{
m_Level = (int)reader.ReadInt();
m_Map = reader.ReadMap();
m_Location = reader.ReadPoint2D();
// if ( version == 0 && m_Completed )
// m_CompletedBy = m_Decoder;
break;
}
}
}
示例11: MultiComponentList
public MultiComponentList( GenericReader reader )
{
int version = reader.ReadInt();
m_Min = reader.ReadPoint2D();
m_Max = reader.ReadPoint2D();
m_Center = reader.ReadPoint2D();
m_Width = reader.ReadInt();
m_Height = reader.ReadInt();
int length = reader.ReadInt();
MultiTileEntry[] allTiles = m_List = new MultiTileEntry[length];
if ( version == 0 ) {
for ( int i = 0; i < length; ++i )
{
int id = reader.ReadShort();
if ( id >= 0x4000 )
id -= 0x4000;
allTiles[i].m_ItemID = (ushort)id;
allTiles[i].m_OffsetX = reader.ReadShort();
allTiles[i].m_OffsetY = reader.ReadShort();
allTiles[i].m_OffsetZ = reader.ReadShort();
allTiles[i].m_Flags = reader.ReadInt();
}
} else {
for ( int i = 0; i < length; ++i )
{
allTiles[i].m_ItemID = reader.ReadUShort();
allTiles[i].m_OffsetX = reader.ReadShort();
allTiles[i].m_OffsetY = reader.ReadShort();
allTiles[i].m_OffsetZ = reader.ReadShort();
allTiles[i].m_Flags = reader.ReadInt();
}
}
TileList[][] tiles = new TileList[m_Width][];
m_Tiles = new StaticTile[m_Width][][];
for ( int x = 0; x < m_Width; ++x )
{
tiles[x] = new TileList[m_Height];
m_Tiles[x] = new StaticTile[m_Height][];
for ( int y = 0; y < m_Height; ++y )
tiles[x][y] = new TileList();
}
for ( int i = 0; i < allTiles.Length; ++i )
{
if ( i == 0 || allTiles[i].m_Flags != 0 )
{
int xOffset = allTiles[i].m_OffsetX + m_Center.m_X;
int yOffset = allTiles[i].m_OffsetY + m_Center.m_Y;
tiles[xOffset][yOffset].Add( (ushort)allTiles[i].m_ItemID, (sbyte)allTiles[i].m_OffsetZ );
}
}
for ( int x = 0; x < m_Width; ++x )
for ( int y = 0; y < m_Height; ++y )
m_Tiles[x][y] = tiles[x][y].ToArray();
}
示例12: Deserialize
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 7:
{
m_AccessLevel = (AccessLevel)reader.ReadInt();
goto case 6;
}
case 6:
{
m_TransportPets = reader.ReadBool();
m_PetMessage = reader.ReadString();
goto case 5;
}
case 5:
{
m_PointDest2 = reader.ReadPoint3D();
m_PointDest3 = reader.ReadPoint3D();
m_PointDest4 = reader.ReadPoint3D();
m_PointDest5 = reader.ReadPoint3D();
m_RectStart = reader.ReadPoint2D();
m_RectEnd = reader.ReadPoint2D();
goto case 4;
}
case 4:
{
m_Criminal = reader.ReadBool();
goto case 3;
}
case 3:
{
m_DelayMessage = reader.ReadString();
m_SparkleEffect = reader.ReadBool();
goto case 2;
}
case 2:
{
m_SourceEffect = reader.ReadBool();
m_DestEffect = reader.ReadBool();
m_Delay = reader.ReadTimeSpan();
m_SoundID = reader.ReadEncodedInt();
goto case 1;
}
case 1:
{
m_Creatures = reader.ReadBool();
goto case 0;
}
case 0:
{
m_Active = reader.ReadBool();
m_PointDest = reader.ReadPoint3D();
m_MapDest = reader.ReadMap();
break;
}
}
if (version < 7)
{
m_AccessLevel = AccessLevel.Player;
}
if ( version < 6)
{
m_TransportPets = true;
m_PetMessage = null;
}
}
示例13: MultiComponentList
public MultiComponentList( GenericReader reader )
{
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_Min = reader.ReadPoint2D();
m_Max = reader.ReadPoint2D();
m_Center = reader.ReadPoint2D();
m_Width = reader.ReadInt();
m_Height = reader.ReadInt();
int length = reader.ReadInt();
MultiTileEntry[] allTiles = m_List = new MultiTileEntry[length];
for ( int i = 0; i < length; ++i )
{
allTiles[i].m_ItemID = reader.ReadShort();
allTiles[i].m_OffsetX = reader.ReadShort();
allTiles[i].m_OffsetY = reader.ReadShort();
allTiles[i].m_OffsetZ = reader.ReadShort();
allTiles[i].m_Flags = reader.ReadInt();
}
TileList[][] tiles = new TileList[m_Width][];
m_Tiles = new Tile[m_Width][][];
for ( int x = 0; x < m_Width; ++x )
{
tiles[x] = new TileList[m_Height];
m_Tiles[x] = new Tile[m_Height][];
for ( int y = 0; y < m_Height; ++y )
tiles[x][y] = new TileList();
}
for ( int i = 0; i < allTiles.Length; ++i )
{
if ( i == 0 || allTiles[i].m_Flags != 0 )
{
int xOffset = allTiles[i].m_OffsetX + m_Center.m_X;
int yOffset = allTiles[i].m_OffsetY + m_Center.m_Y;
#region SA
// Note #1 | 0x8000 produces problems, namely the server doesn't increase your Z when climbing stairs thus the itemid isn't reconized properly.
tiles[xOffset][yOffset].Add( (short)((allTiles[i].m_ItemID & 0x7FFF) | 0x4000), (sbyte)allTiles[i].m_OffsetZ );
#endregion
}
}
for ( int x = 0; x < m_Width; ++x )
for ( int y = 0; y < m_Height; ++y )
m_Tiles[x][y] = tiles[x][y].ToArray();
break;
}
}
}
示例14: DaviesDeedEntry
public DaviesDeedEntry( GenericReader reader )
{
int version = reader.ReadByte();
m_type = reader.ReadInt();
m_Level = reader.ReadInt();
m_Decoder = reader.ReadMobile();
m_Map = reader.ReadMap();
m_Location2d = reader.ReadPoint2D();
m_Location3d = reader.ReadPoint3D();
m_Bounds = reader.ReadRect2D();
m_Mapnumber = reader.ReadString();
}
示例15: Deserialize
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
m_Running = reader.ReadBool();
m_X1Y1 = reader.ReadPoint2D();
m_X2Y2 = reader.ReadPoint2D();
m_StartPointPlayer = reader.ReadPoint3D();
m_StartPointOpponent = reader.ReadPoint3D();
m_ExpelPoint = reader.ReadPoint3D();
m_ScoreTable = new Hashtable();
int len = reader.ReadInt();
for (int i = 0; i < len; i++)
m_ScoreTable.Add(reader.ReadMobile(), reader.ReadInt());
m_UsersInLine = new List<Mobile>();
m_ManageTimer = new ManageTimer(this);
break;
}
if (m_UsersInLine == null)
m_UsersInLine = new List<Mobile>();
}