本文整理汇总了C#中Server.GenericReader.ReadItemG方法的典型用法代码示例。如果您正苦于以下问题:C# GenericReader.ReadItemG方法的具体用法?C# GenericReader.ReadItemG怎么用?C# GenericReader.ReadItemG使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Server.GenericReader
的用法示例。
在下文中一共展示了GenericReader.ReadItemG方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Deserialize
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
m_RegionBounds = reader.ReadRect2D();
m_Traps = reader.ReadStrongItemList<BaseTrap>();
goto case 0;
}
case 0:
{
if ( version < 1 )
{
m_Traps = new List<BaseTrap>();
m_RegionBounds = new Rectangle2D( X - 40, Y - 40, 80, 80 );
}
m_Creatures = reader.ReadStrongMobileList();
m_TypeName = reader.ReadString();
#region genova: support to mono
#if MONO
m_Door = reader.ReadItemG<BaseDoor>(); ;
m_Addon = reader.ReadItemG<BaseAddon>(); ;
m_Sequence = reader.ReadItemG<GauntletSpawner>();
#else
m_Door = reader.ReadItem<BaseDoor>(); ;
m_Addon = reader.ReadItem<BaseAddon>(); ;
m_Sequence = reader.ReadItem<GauntletSpawner>();
#endif
#endregion
State = (GauntletSpawnerState)reader.ReadInt();
break;
}
}
}
示例2: Deserialize
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch( version )
{
case 4:
{
m_ConfinedRoaming = reader.ReadBool();
#region genova: support to mono
#if MONO
m_Idol = reader.ReadItemG<IdolOfTheChampion>();
#else
m_Idol = reader.ReadItem<IdolOfTheChampion>();
#endif
#endregion
m_HasBeenAdvanced = reader.ReadBool();
goto case 3;
}
case 3:
{
m_SpawnArea = reader.ReadRect2D();
goto case 2;
}
case 2:
{
m_RandomizeType = reader.ReadBool();
goto case 1;
}
case 1:
{
if( version < 3 )
{
int oldRange = reader.ReadInt();
m_SpawnArea = new Rectangle2D( new Point2D( X - oldRange, Y - oldRange ), new Point2D( X + oldRange, Y + oldRange ) );
}
m_Kills = reader.ReadInt();
goto case 0;
}
case 0:
{
if( version < 1 )
m_SpawnArea = new Rectangle2D( new Point2D( X - 24, Y - 24 ), new Point2D( X + 24, Y + 24 ) ); //Default was 24
bool active = reader.ReadBool();
m_Type = (ChampionSpawnType)reader.ReadInt();
m_Creatures = reader.ReadStrongMobileList();
m_RedSkulls = reader.ReadStrongItemList();
m_WhiteSkulls = reader.ReadStrongItemList();
#region genova: support to mono
#if MONO
m_Platform = reader.ReadItemG<ChampionPlatform>();
m_Altar = reader.ReadItemG<ChampionAltar>();
#else
m_Platform = reader.ReadItem<ChampionPlatform>();
m_Altar = reader.ReadItem<ChampionAltar>();
#endif
#endregion
m_ExpireDelay = reader.ReadTimeSpan();
m_ExpireTime = reader.ReadDeltaTime();
m_Champion = reader.ReadMobile();
m_RestartDelay = reader.ReadTimeSpan();
if( reader.ReadBool() )
{
m_RestartTime = reader.ReadDeltaTime();
BeginRestart( m_RestartTime - DateTime.Now );
}
if( version < 4 )
{
m_Idol = new IdolOfTheChampion( this );
m_Idol.MoveToWorld( new Point3D( X, Y, Z - 15 ), Map );
}
if( m_Platform == null || m_Altar == null || m_Idol == null )
Delete();
else if( active )
Start();
break;
}
}
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( UpdateRegion ) );
}