本文整理汇总了C#中Server.GenericReader.ReadGuild方法的典型用法代码示例。如果您正苦于以下问题:C# GenericReader.ReadGuild方法的具体用法?C# GenericReader.ReadGuild怎么用?C# GenericReader.ReadGuild使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Server.GenericReader
的用法示例。
在下文中一共展示了GenericReader.ReadGuild方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Deserialize
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
this.m_GuildAbbr = reader.ReadString();
this.m_Guild = (Server.Guilds.Guild)reader.ReadGuild();
}
示例2: AllianceInfo
public AllianceInfo( GenericReader reader )
{
int version = reader.ReadInt();
switch( version )
{
case 0:
{
m_Name = reader.ReadString();
m_Leader = reader.ReadGuild() as Guild;
m_Members = reader.ReadStrongGuildList<Guild>();
m_PendingMembers = reader.ReadStrongGuildList<Guild>();
break;
}
}
}
示例3: Deserialize
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
m_Guild = reader.ReadGuild() as Guild;
goto case 0;
}
case 0:
{
break;
}
}
if ( m_Guild == null )
this.Delete();
}
示例4: WarDeclaration
public WarDeclaration( GenericReader reader )
{
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_Kills = reader.ReadInt();
m_MaxKills = reader.ReadInt();
m_WarLength = reader.ReadTimeSpan();
m_WarBeginning = reader.ReadDateTime();
m_Guild = reader.ReadGuild() as Guild;
m_Opponent = reader.ReadGuild() as Guild;
m_WarRequester = reader.ReadBool();
break;
}
}
}
示例5: Deserialize
public override void Deserialize( GenericReader reader )
{
int version = reader.ReadInt();
switch ( version )
{
case 5:
{
int count = reader.ReadInt();
m_PendingWars = new List<WarDeclaration>();
for( int i = 0; i < count; i++ )
{
m_PendingWars.Add( new WarDeclaration( reader ) );
}
count = reader.ReadInt();
m_AcceptedWars = new List<WarDeclaration>();
for( int i = 0; i < count; i++ )
{
m_AcceptedWars.Add( new WarDeclaration( reader ) );
}
bool isAllianceLeader = reader.ReadBool();
if( isAllianceLeader )
m_AllianceInfo = new AllianceInfo( reader );
else
m_AllianceLeader = reader.ReadGuild() as Guild;
goto case 4;
}
case 4:
{
m_AllyDeclarations = reader.ReadStrongGuildList<Guild>();
m_AllyInvitations = reader.ReadStrongGuildList<Guild>();
goto case 3;
}
case 3:
{
m_TypeLastChange = reader.ReadDateTime();
goto case 2;
}
case 2:
{
m_Type = (GuildType)reader.ReadInt();
goto case 1;
}
case 1:
{
m_LastFealty = reader.ReadDateTime();
goto case 0;
}
case 0:
{
m_Leader = reader.ReadMobile();
if( m_Leader is PlayerMobile )
((PlayerMobile)m_Leader).GuildRank = RankDefinition.Leader;
m_Name = reader.ReadString();
m_Abbreviation = reader.ReadString();
m_Allies = reader.ReadStrongGuildList<Guild>();
m_Enemies = reader.ReadStrongGuildList<Guild>();
m_WarDeclarations = reader.ReadStrongGuildList<Guild>();
m_WarInvitations = reader.ReadStrongGuildList<Guild>();
m_Members = reader.ReadStrongMobileList();
m_Candidates = reader.ReadStrongMobileList();
m_Accepted = reader.ReadStrongMobileList();
m_Guildstone = reader.ReadItem();
m_Teleporter = reader.ReadItem();
m_Charter = reader.ReadString();
m_Website = reader.ReadString();
break;
}
}
if ( m_AllyDeclarations == null )
m_AllyDeclarations = new List<Guild>();
if ( m_AllyInvitations == null )
m_AllyInvitations = new List<Guild>();
if ( m_AcceptedWars == null )
m_AcceptedWars = new List<WarDeclaration>();
if ( m_PendingWars == null )
m_PendingWars = new List<WarDeclaration>();
/*
if ( ( !NewGuildSystem && m_Guildstone == null )|| m_Members.Count == 0 )
//.........这里部分代码省略.........
示例6: Deserialize
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch (version)
{
case 2:
m_Serial = reader.ReadInt();
goto case 1;
case 1:
m_Guild = reader.ReadGuild() as Guild;
goto case 0;
case 0:
break;
}
}
示例7: Deserialize
public virtual void Deserialize( GenericReader reader )
{
int version = reader.ReadInt();
switch ( version )
{
case 28:
{
m_LastStatGain = reader.ReadDeltaTime();
goto case 27;
}
case 27:
{
m_TithingPoints = reader.ReadInt();
goto case 26;
}
case 26:
case 25:
case 24:
{
m_Corpse = reader.ReadItem() as Container;
goto case 23;
}
case 23:
{
m_CreationTime = reader.ReadDateTime();
goto case 22;
}
case 22: // Just removed followers
case 21:
{
m_Stabled = reader.ReadMobileListOrNull();
goto case 20;
}
case 20:
{
m_CantWalk = reader.ReadBool();
goto case 19;
}
case 19: // Just removed variables
case 18:
{
m_Virtues = VirtueInfo.Deserialize( reader );
goto case 17;
}
case 17:
{
m_Thirst = reader.ReadInt();
m_BAC = reader.ReadInt();
goto case 16;
}
case 16:
{
m_ShortTermMurders = reader.ReadInt();
if ( version <= 24 )
{
reader.ReadDateTime();
reader.ReadDateTime();
}
goto case 15;
}
case 15:
{
if ( version < 22 )
reader.ReadInt(); // followers
m_FollowersMax = reader.ReadInt();
goto case 14;
}
case 14:
{
m_MagicDamageAbsorb = reader.ReadInt();
goto case 13;
}
case 13:
{
m_GuildFealty = reader.ReadMobile();
goto case 12;
}
case 12:
{
m_Guild = reader.ReadGuild();
goto case 11;
}
case 11:
{
//.........这里部分代码省略.........
示例8: Deserialize
public virtual void Deserialize( GenericReader reader )
{
int version = reader.ReadInt();
switch ( version )
{
case 36:
case 35:
case 34:
{
byte hairflag = reader.ReadByte();
if ( ( hairflag & 0x01 ) != 0 )
m_Hair = new HairInfo( reader );
if ( ( hairflag & 0x02 ) != 0 )
m_FacialHair = new FacialHairInfo( reader );
m_InstanceID = reader.ReadInt();
m_Race = reader.ReadRace();
if ( version < 36 )
reader.ReadDeltaTime();
m_TithingPoints = reader.ReadInt();
m_Corpse = reader.ReadItem() as Container;
m_CreationTime = reader.ReadDateTime();
m_Stabled = reader.ReadStrongMobileList();
m_CantWalk = reader.ReadBool();
m_Virtues = new VirtueInfo( reader );
m_Thirst = reader.ReadInt();
m_BAC = reader.ReadInt();
m_ShortTermMurders = reader.ReadInt();
if ( version < 35 )
reader.ReadInt();
m_MagicDamageAbsorb = reader.ReadInt();
m_GuildFealty = reader.ReadMobile();
m_Guild = reader.ReadGuild();
m_DisplayGuildTitle = reader.ReadBool();
m_CanSwim = reader.ReadBool();
m_Squelched = reader.ReadBool();
m_Holding = reader.ReadItem();
m_BaseSoundID = reader.ReadInt();
m_DisarmReady = reader.ReadBool();
m_StunReady = reader.ReadBool();
m_StatCap = reader.ReadInt();
m_NameHue = reader.ReadInt();
m_Hunger = reader.ReadInt();
m_Location = reader.ReadPoint3D();
m_Body = new Body( reader.ReadInt() );
m_Name = reader.ReadString();
if ( m_Name != null )
m_Name = string.Intern( m_Name );
m_GuildTitle = reader.ReadString();
m_Criminal = reader.ReadBool();
m_Kills = reader.ReadInt();
m_SpeechHue = reader.ReadInt();
m_EmoteHue = reader.ReadInt();
m_WhisperHue = reader.ReadInt();
m_YellHue = reader.ReadInt();
m_Language = reader.ReadString();
if ( m_Language != null )
m_Language = string.Intern( m_Language );
m_Female = reader.ReadBool();
m_Warmode = reader.ReadBool();
m_Hidden = reader.ReadBool();
m_Direction = (Direction) reader.ReadByte();
m_Hue = reader.ReadInt();
m_Str = reader.ReadInt();
m_Dex = reader.ReadInt();
m_Int = reader.ReadInt();
m_Hits = reader.ReadInt();
m_Stam = reader.ReadInt();
m_Mana = reader.ReadInt();
m_Map = reader.ReadMap();
m_Blessed = reader.ReadBool();
m_Fame = reader.ReadInt();
m_Karma = reader.ReadInt();
m_AccessLevel = (AccessLevel) reader.ReadByte();
//.........这里部分代码省略.........
示例9: Deserialize
/// <summary>
/// Loads the settings of the specific instances of this item
/// </summary>
/// <param name="reader"></param>
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
m_Charges = reader.ReadEncodedInt();
m_Desecrated = (Desecration)reader.ReadInt();
m_Difficulty = (Difficulty)reader.ReadInt();
m_DischargeRate = reader.ReadEncodedInt();
m_ControllingGuild = (Guild)reader.ReadGuild();
m_Locked = reader.ReadBool();
m_Mobiles = reader.ReadMobileList();
MinorCrystals = reader.ReadItemList();
CitySpawners = reader.ReadItemList();
m_GuardedRegion = (GuardedRegion)Region.Find(this.Location, this.Map).GetRegion(typeof(GuardedRegion));
m_Spawner = new CitySpawner(this);
m_DischargeTimer = new DischargeTimer(this);
m_RelockTimer = new RelockTimer(this);
m_LeaderDeathTimer = new LeaderDeathTimer(this);
Leaders = new Dictionary<MinorBarrierCrystal, Mobile>();
CheckTimers();
}
示例10: Deserialize
//.........这里部分代码省略.........
m_ShortTermMurders = reader.ReadInt32();
if (version <= 24)
{
reader.ReadDateTime();
reader.ReadDateTime();
}
goto case 15;
}
case 15:
{
if (version < 22)
reader.ReadInt(); // followers
m_FollowersMax = reader.ReadInt32();
goto case 14;
}
case 14:
{
m_MagicDamageAbsorb = reader.ReadInt32();
goto case 13;
}
case 13:
{
m_GuildFealty = reader.ReadMobile();
goto case 12;
}
case 12:
{
m_Guild = reader.ReadGuild();
goto case 11;
}
case 11:
{
m_DisplayGuildTitle = reader.ReadBool();
goto case 10;
}
case 10:
{
m_CanSwim = reader.ReadBool();
goto case 9;
}
case 9:
{
m_Squelched = reader.ReadBool();
goto case 8;
}
case 8:
{
m_Holding = reader.ReadItem();
goto case 7;
}
case 7:
{
m_VirtualArmor = reader.ReadInt32();
goto case 6;