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C# ServerMessage.GetBytes方法代码示例

本文整理汇总了C#中Pici.Messages.ServerMessage.GetBytes方法的典型用法代码示例。如果您正苦于以下问题:C# ServerMessage.GetBytes方法的具体用法?C# ServerMessage.GetBytes怎么用?C# ServerMessage.GetBytes使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Pici.Messages.ServerMessage的用法示例。


在下文中一共展示了ServerMessage.GetBytes方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SendNotif

        internal void SendNotif(string Message, Boolean FromHotelManager)
        {
            ServerMessage nMessage = new ServerMessage();

            if (FromHotelManager)
            {
                nMessage.Init(139);
            }
            else
            {
                nMessage.Init(161);
            }

            nMessage.AppendStringWithBreak(Message);
            GetConnection().SendData(nMessage.GetBytes());
        }
开发者ID:habb0,项目名称:PiciEmulator,代码行数:16,代码来源:GameClient.cs

示例2: UnsafeSendMessage

 internal void UnsafeSendMessage(ServerMessage Message)
 {
     if (Message == null)
         return;
     if (GetConnection() == null)
         return;
     GetConnection().SendUnsafeData(Message.GetBytes());
 }
开发者ID:habb0,项目名称:PiciEmulator,代码行数:8,代码来源:GameClient.cs

示例3: appendResponse

 internal void appendResponse(ServerMessage message)
 {
     Appends(message.GetBytes());
 }
开发者ID:habb0,项目名称:PiciEmulator,代码行数:4,代码来源:QueuedServerMessage.cs

示例4: SendBanMessage

 internal void SendBanMessage(string Message)
 {
     ServerMessage BanMessage = new ServerMessage(35);
     BanMessage.AppendStringWithBreak(LanguageLocale.GetValue("moderation.banmessage"), 13);
     BanMessage.AppendStringWithBreak(Message);
     GetConnection().SendData(BanMessage.GetBytes());
 }
开发者ID:habb0,项目名称:PiciEmulator,代码行数:7,代码来源:GameClient.cs

示例5: commands

 internal void commands()
 {
     ServerMessage nMessage = new ServerMessage();
     nMessage.Init(810);
     nMessage.Append(1);
     nMessage.Append(ChatCommandRegister.GenerateCommandList(Session));
     Session.GetConnection().SendData(nMessage.GetBytes());
 }
开发者ID:habb0,项目名称:PiciEmulator,代码行数:8,代码来源:ChatCommandHandler.cs

示例6: TestClientConnections

        private void TestClientConnections()
        {
            TimeSpan sinceLastTime = DateTime.Now - pingLastExecution;

            if (sinceLastTime.TotalMilliseconds >= pingInterval)
            {
                try
                {
                    ServerMessage PingMessage = new ServerMessage(50);

                    List<GameClient> ToPing = new List<GameClient>();
                    //List<GameClient> ToDisconnect = new List<GameClient>();

                    TimeSpan noise;
                    TimeSpan sinceLastPing;

                    foreach (GameClient client in clients.Values)
                    {
                        noise = DateTime.Now - pingLastExecution.AddMilliseconds(pingInterval); //For finding out if there is any lagg
                        sinceLastPing = DateTime.Now - client.TimePingedReceived;

                        if (sinceLastPing.TotalMilliseconds - noise.TotalMilliseconds < pingInterval + 10000)
                        {
                            ToPing.Add(client);
                        }
                        else
                        {
                            lock (timedOutConnections.SyncRoot)
                            {
                                timedOutConnections.Enqueue(client);
                            }
                            //ToDisconnect.Add(client);
                            //Console.WriteLine(client.ConnectionID + " => Connection timed out");
                        }
                    }
                    DateTime start = DateTime.Now;

                    byte[] PingMessageBytes = PingMessage.GetBytes();
                    foreach (GameClient Client in ToPing)
                    {
                        try
                        {
                            Client.GetConnection().SendUnsafeData(PingMessageBytes);
                        }
                        catch
                        {
                            //ToDisconnect.Add(Client);
                            lock (timedOutConnections.SyncRoot)
                            {
                                timedOutConnections.Enqueue(Client);
                            }
                        }
                    }

                    TimeSpan spent = DateTime.Now - start;
                    if (spent.TotalSeconds > 3)
                    {
                        Console.WriteLine("Spent seconds on testing: " + (int)spent.TotalSeconds);
                    }

                    //start = DateTime.Now;
                    //foreach (GameClient client in ToDisconnect)
                    //{
                    //    try
                    //    {
                    //        client.Disconnect();
                    //    }
                    //    catch { }
                    //}
                    //spent = DateTime.Now - start;
                    if (spent.TotalSeconds > 3)
                    {
                        Console.WriteLine("Spent seconds on disconnecting: " + (int)spent.TotalSeconds);
                    }

                    //ToDisconnect.Clear();
                    //ToDisconnect = null;
                    ToPing.Clear();
                    ToPing = null;

                }
                catch (Exception e) { Logging.LogThreadException(e.ToString(), "Connection checker task"); }
                pingLastExecution = DateTime.Now;
            }
        }
开发者ID:habb0,项目名称:PiciEmulator,代码行数:85,代码来源:GameClientManager.cs

示例7: SendMessageToUsersWithRights

        internal void SendMessageToUsersWithRights(ServerMessage Message)
        {
            try
            {
                byte[] PacketData = Message.GetBytes();

                foreach (RoomUser user in roomUserManager.UserList.Values)
                {
                    if (user.IsBot)
                        continue;

                    GameClient UsersClient = user.GetClient();
                    if (UsersClient == null)
                        continue;

                    if (!CheckRights(UsersClient))
                        continue;

                    try
                    {
                        UsersClient.GetConnection().SendData(PacketData);
                    }
                    catch (Exception e) { Logging.HandleException(e, "Room.SendMessageToUsersWithRights"); }
                    //User.GetClient().SendMessage(Message);

                }
            }
            catch (Exception e) { Logging.HandleException(e, "Room.SendMessageToUsersWithRights"); }
        }
开发者ID:habb0,项目名称:PiciEmulator,代码行数:29,代码来源:Room.cs

示例8: SendMessage

        internal void SendMessage(ServerMessage Message)
        {
            try
            {
                if (Message == null)
                    return;
                byte[] PacketData = Message.GetBytes();

                lock (roomServerMessages.SyncRoot)
                {
                    roomServerMessages.Enqueue(PacketData);
                }
            }
            catch (InvalidOperationException e) { Logging.HandleException(e, "Room.SendMessage"); }
        }
开发者ID:habb0,项目名称:PiciEmulator,代码行数:15,代码来源:Room.cs

示例9: QueueRoomMessage

 internal void QueueRoomMessage(ServerMessage message)
 {
     lock (roomServerMessages.SyncRoot)
     {
         roomServerMessages.Enqueue(message.GetBytes());
     }
 }
开发者ID:habb0,项目名称:PiciEmulator,代码行数:7,代码来源:Room.cs


注:本文中的Pici.Messages.ServerMessage.GetBytes方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。