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C# ServerMessage.AppendString方法代码示例

本文整理汇总了C#中Pici.Messages.ServerMessage.AppendString方法的典型用法代码示例。如果您正苦于以下问题:C# ServerMessage.AppendString方法的具体用法?C# ServerMessage.AppendString怎么用?C# ServerMessage.AppendString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Pici.Messages.ServerMessage的用法示例。


在下文中一共展示了ServerMessage.AppendString方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DeliverInstantMessage

 internal void DeliverInstantMessage(string message, uint convoID)
 {
     ServerMessage InstantMessage = new ServerMessage(134);
     InstantMessage.AppendUInt(convoID);
     InstantMessage.AppendString(message);
     GetClient().SendMessage(InstantMessage);
 }
开发者ID:habb0,项目名称:PiciEmulator,代码行数:7,代码来源:HabboMessenger.cs

示例2: GetRelativeHeightmap

        private ServerMessage GetRelativeHeightmap()
        {
            ServerMessage Message = new ServerMessage(470);

            //Needs cache!
            for (int y = 0; y < MapSizeY; y++)
            {
                for (int x = 0; x < MapSizeX; x++)
                {
                    if (x == DoorX && y == DoorY)
                        Message.AppendString(DoorZ.ToString());
                    else if (SqState[x, y] == SquareState.BLOCKED)
                        Message.AppendString("x");
                    else
                        Message.AppendString(SqFloorHeight[x, y].ToString());
                }

                Message.AppendString(Convert.ToChar(13).ToString());
            }

            return Message;
        }
开发者ID:habb0,项目名称:PiciEmulator,代码行数:22,代码来源:DynamicRoomModel.cs

示例3: UpdateUserOnRoller

        internal ServerMessage UpdateUserOnRoller(RoomUser pUser, Point pNextCoord, uint pRollerID, Double NextZ)
        {
            ServerMessage mMessage = new ServerMessage();
            mMessage.Init(230); // Cf
            mMessage.AppendInt32(pUser.X);
            mMessage.AppendInt32(pUser.Y);

            mMessage.AppendInt32(pNextCoord.X);
            mMessage.AppendInt32(pNextCoord.Y);

            mMessage.AppendInt32(0);
            mMessage.AppendUInt(pRollerID);
            mMessage.AppendString("J");
            mMessage.AppendInt32(pUser.VirtualId);
            mMessage.AppendStringWithBreak(TextHandling.GetString(pUser.Z));
            mMessage.AppendStringWithBreak(TextHandling.GetString(NextZ));

            room.GetGameMap().UpdateUserMovement(new Point(pUser.X, pUser.Y), new Point(pNextCoord.X, pNextCoord.Y), pUser);
            room.GetGameMap().GameMap[pUser.X, pUser.Y] = 1;
            pUser.X = pNextCoord.X;
            pUser.Y = pNextCoord.Y;
            pUser.Z = NextZ;
            room.GetGameMap().GameMap[pUser.X, pUser.Y] = 0;

            return mMessage;
        }
开发者ID:habb0,项目名称:PiciEmulator,代码行数:26,代码来源:RoomItemHandling.cs

示例4: OnTrigger

        internal override void OnTrigger(GameClient Session, RoomItem Item, int Request, bool UserHasRights)
        {
            if (Session != null)
                return;
            RoomUser User = Item.GetRoom().GetRoomUserManager().GetRoomUserByHabbo(Session.GetHabbo().Id);

            Point ItemCoordx1 = new Point(Item.Coordinate.X + 1, Item.Coordinate.Y);
            Point ItemCoordx2 = new Point(Item.Coordinate.X - 1, Item.Coordinate.Y);
            Point ItemCoordy1 = new Point(Item.Coordinate.X, Item.Coordinate.Y + 1);
            Point ItemCoordy2 = new Point(Item.Coordinate.X, Item.Coordinate.Y - 1);

            if (User == null)
            {
                return;
            }

            if (User.Coordinate != ItemCoordx1 && User.Coordinate != ItemCoordx2 && User.Coordinate != ItemCoordy1 && User.Coordinate != ItemCoordy2)
            {
                if (User.CanWalk)
                {
                    User.MoveTo(Item.SquareInFront);
                    return;
                }
            }
            else
            {
                int NewX = Item.Coordinate.X;
                int NewY = Item.Coordinate.Y;

                if (User.Coordinate == ItemCoordx1)
                {
                    NewX = Item.Coordinate.X - 1;
                    NewY = Item.Coordinate.Y;
                }
                else if (User.Coordinate == ItemCoordx2)
                {
                    NewX = Item.Coordinate.X + 1;
                    NewY = Item.Coordinate.Y;
                }
                else if (User.Coordinate == ItemCoordy1)
                {
                    NewX = Item.Coordinate.X;
                    NewY = Item.Coordinate.Y - 1;
                }
                else if (User.Coordinate == ItemCoordy2)
                {
                    NewX = Item.Coordinate.X;
                    NewY = Item.Coordinate.Y + 1;
                }

                if (Item.GetRoom().GetGameMap().ValidTile(NewX, NewY))
                {
                    Double NewZ = Item.GetRoom().GetGameMap().SqAbsoluteHeight(NewX, NewY);

                    ServerMessage Message = new ServerMessage(230);
                    Message.AppendInt32(Item.Coordinate.X);
                    Message.AppendInt32(Item.Coordinate.Y);
                    Message.AppendInt32(NewX);
                    Message.AppendInt32(NewY);
                    Message.AppendInt32(1);
                    Message.AppendUInt(Item.Id);
                    Message.AppendByte(2);
                    Message.AppendStringWithBreak(TextHandling.GetString(NewZ));
                    Message.AppendString("M");
                    Item.GetRoom().SendMessage(Message);

                    Item.GetRoom().GetRoomItemHandler().SetFloorItem(User.GetClient(), Item, NewX, NewY, Item.Rot, false, false, true);
                }
            }
        }
开发者ID:habb0,项目名称:PiciEmulator,代码行数:70,代码来源:FurniInteractor.cs

示例5: UpdateBadges

        internal void UpdateBadges()
        {
            Session.GetHabbo().GetBadgeComponent().ResetSlots();

            using (IQueryAdapter dbClient = PiciEnvironment.GetDatabaseManager().getQueryreactor())
            {
                dbClient.runFastQuery("UPDATE user_badges SET badge_slot = 0 WHERE user_id = " + Session.GetHabbo().Id);
            }

            if (Request.RemainingLength > 0)
            {
                while (Request.RemainingLength > 0)
                {
                    int Slot = Request.PopWiredInt32();
                    string Badge = Request.PopFixedString();

                    if (Badge.Length == 0)
                    {
                        continue;
                    }

                    if (!Session.GetHabbo().GetBadgeComponent().HasBadge(Badge) || Slot < 1 || Slot > 5)
                    {
                        return;
                    }

                    Session.GetHabbo().GetBadgeComponent().GetBadge(Badge).Slot = Slot;

                    using (IQueryAdapter dbClient = PiciEnvironment.GetDatabaseManager().getQueryreactor())
                    {
                        dbClient.setQuery("UPDATE user_badges SET badge_slot = " + Slot + " WHERE badge_id = @badge AND user_id = " + Session.GetHabbo().Id + "");
                        dbClient.addParameter("badge", Badge);
                        dbClient.runQuery();
                    }
                }

                PiciEnvironment.GetGame().GetQuestManager().ProgressUserQuest(Session, HabboHotel.Quests.QuestType.PROFILE_BADGE);
            }

            ServerMessage Message = new ServerMessage(228);
            Message.AppendUInt(Session.GetHabbo().Id);
            Message.AppendInt32(Session.GetHabbo().GetBadgeComponent().EquippedCount);

            foreach (Badge Badge in Session.GetHabbo().GetBadgeComponent().BadgeList.Values)
            {
                if (Badge.Slot <= 0)
                {
                    continue;
                }

                Message.AppendInt32(Badge.Slot);
                Message.AppendString(Badge.Code);
            }

            if (Session.GetHabbo().InRoom && PiciEnvironment.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId) != null)
            {
                PiciEnvironment.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId).SendMessage(Message);
            }
            else
            {
                Session.SendMessage(Message);
            }
        }
开发者ID:habb0,项目名称:PiciEmulator,代码行数:63,代码来源:Users.cs

示例6: Serialize

        internal ServerMessage Serialize()
        {
            var EquippedBadges = new List<Badge>();

            ServerMessage Message = new ServerMessage(229);
            Message.AppendInt32(Count);

            foreach (Badge Badge in Badges.Values)
            {
                Message.AppendInt32(0);
                Message.AppendStringWithBreak(Badge.Code);

                if (Badge.Slot > 0)
                {
                    EquippedBadges.Add(Badge);

                }
            }

            Message.AppendInt32(EquippedBadges.Count);

            foreach (Badge Badge in EquippedBadges)
            {
                Message.AppendInt32(Badge.Slot);
                Message.AppendString(Badge.Code);
            }

            return Message;
        }
开发者ID:habb0,项目名称:PiciEmulator,代码行数:29,代码来源:BadgeComponent.cs


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