本文整理汇总了C#中Pici.Messages.ServerMessage.AppendInt32方法的典型用法代码示例。如果您正苦于以下问题:C# ServerMessage.AppendInt32方法的具体用法?C# ServerMessage.AppendInt32怎么用?C# ServerMessage.AppendInt32使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Pici.Messages.ServerMessage
的用法示例。
在下文中一共展示了ServerMessage.AppendInt32方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Compose
internal static ServerMessage Compose(List<Achievement> Achievements)
{
ServerMessage Message = new ServerMessage(627); //627
Message.AppendInt32(Achievements.Count);
foreach (Achievement Achievement in Achievements)
{
string DisplayName = Achievement.GroupName;
if (DisplayName.StartsWith("ACH_"))
{
DisplayName = DisplayName.Substring(4);
}
Message.AppendStringWithBreak(DisplayName);
Message.AppendInt32(Achievement.Levels.Count);
foreach (AchievementLevel Level in Achievement.Levels.Values)
{
Message.AppendInt32(Level.Level);
Message.AppendInt32(Level.Requirement);
}
}
return Message;
}
示例2: Serialize
internal void Serialize(ref ServerMessage packet)
{
packet.AppendInt32(timeSpoken.Hour);
packet.AppendInt32(timeSpoken.Minute);
packet.AppendUInt(userID);
packet.AppendStringWithBreak(username);
packet.AppendStringWithBreak(message);
}
示例3: Serialize
internal void Serialize(ServerMessage Message)
{
Message.AppendInt32(BackgroundImage);
Message.AppendInt32(ForegroundImage);
Message.AppendInt32(Items.Count);
foreach (KeyValuePair<int, int> Item in Items)
{
Message.AppendInt32(Item.Key);
Message.AppendInt32(Item.Value);
}
}
示例4: SerializeUpdate
internal static ServerMessage SerializeUpdate(MessengerBuddy friend)
{
ServerMessage reply = new ServerMessage(13);
reply.AppendInt32(0);
reply.AppendInt32(1);
reply.AppendInt32(0);
friend.Serialize(reply);
reply.AppendBoolean(false);
return reply;
}
示例5: Compose
internal static ServerMessage Compose(int PlaylistCapacity, List<SongInstance> Playlist)
{
ServerMessage Message = new ServerMessage(334);
Message.AppendInt32(PlaylistCapacity);
Message.AppendInt32(Playlist.Count);
foreach (SongInstance Song in Playlist)
{
Message.AppendUInt(Song.DiskItem.itemID);
Message.AppendUInt(Song.SongData.Id);
}
return Message;
}
示例6: MoveBall
internal void MoveBall(RoomItem item, GameClient mover, int newX, int newY)
{
if (item == null || mover == null)
return;
if (!room.GetGameMap().itemCanBePlacedHere(newX, newY))
return;
Point oldRoomCoord = item.Coordinate;
bool itemIsOnGameItem = GameItemOverlaps(item);
Double NewZ = room.GetGameMap().Model.SqFloorHeight[newX, newY];
ServerMessage Message = new ServerMessage(95);
Message.AppendUInt(item.Id);
Message.AppendInt32(3508);
Message.AppendInt32(item.Coordinate.X);
Message.AppendInt32(item.Coordinate.Y);
Message.AppendInt32(newX);
Message.AppendInt32(newY);
Message.AppendInt32(4);
Message.AppendStringWithBreak(NewZ.ToString());
Message.AppendStringWithBreak("H11");
Message.AppendInt32(-1);
Message.AppendInt32(0);
room.SendMessage(Message);
ServerMessage mMessage = new ServerMessage();
mMessage.Init(230); // Cf
mMessage.AppendInt32(item.Coordinate.X);
mMessage.AppendInt32(item.Coordinate.Y);
mMessage.AppendInt32(newX);
mMessage.AppendInt32(newY);
mMessage.AppendInt32(1);
mMessage.AppendUInt(item.Id);
mMessage.AppendStringWithBreak(item.GetZ.ToString().Replace(',', '.'));
mMessage.AppendStringWithBreak(NewZ.ToString().Replace(',', '.'));
mMessage.AppendInt32(0);
room.SendMessage(mMessage);
if (oldRoomCoord.X == newX && oldRoomCoord.Y == newY)
return;
room.GetRoomItemHandler().SetFloorItem(mover, item, newX, newY, item.Rot, false, false, false, false);
if (!itemIsOnGameItem)
HandleFootballGameItems(new Point(newX, newY), room.GetRoomUserManager().GetRoomUserByHabbo(mover.GetHabbo().Id));
}
示例7: SerializeSearchResults
internal static ServerMessage SerializeSearchResults(string Query)
{
DataTable Results = null;
using (IQueryAdapter dbClient = PiciEnvironment.GetDatabaseManager().getQueryreactor())
{
if (dbClient.dbType == Pici.Storage.Database.DatabaseType.MySQL)
dbClient.setQuery("SELECT id,title FROM help_topics WHERE title LIKE @query OR body LIKE @query LIMIT 25");
else
dbClient.setQuery("SELECT TOP 25 id,title FROM help_topics WHERE title LIKE @query OR body LIKE @query");
dbClient.addParameter("query", Query + "%");
Results = dbClient.getTable();
}
// HII[KBCan I pay to be unbanned?
ServerMessage Search = new ServerMessage(521);
if (Results == null)
{
Search.AppendBoolean(false);
return Search;
}
Search.AppendInt32(Results.Rows.Count);
foreach (DataRow Row in Results.Rows)
{
Search.AppendUInt(Convert.ToUInt32(Row["id"]));
Search.AppendStringWithBreak((string)Row["title"]);
}
return Search;
}
示例8: SerializeFloor
internal void SerializeFloor(ServerMessage Message, Boolean Inventory)
{
Message.AppendUInt(Id);
Message.AppendStringWithBreak(mBaseItem.Type.ToString().ToUpper());
Message.AppendUInt(Id);
Message.AppendInt32(GetBaseItem().SpriteId);
Message.AppendInt32(1);
Message.AppendStringWithBreak(ExtraData);
Message.AppendBoolean(GetBaseItem().AllowRecycle);
Message.AppendBoolean(GetBaseItem().AllowTrade);
Message.AppendBoolean(GetBaseItem().AllowInventoryStack);
Message.AppendBoolean(Marketplace.CanSellItem(this));
Message.AppendInt32(-1);
Message.AppendStringWithBreak("");
Message.AppendInt32(0);
}
示例9: Compose
internal static ServerMessage Compose(GameClient Session, List<Achievement> Achievements)
{
ServerMessage Message = new ServerMessage(436); //436
Message.AppendInt32(Achievements.Count);
foreach (Achievement Achievement in Achievements)
{
UserAchievement UserData = Session.GetHabbo().GetAchievementData(Achievement.GroupName);
int TargetLevel = (UserData != null ? UserData.Level + 1 : 1);
int TotalLevels = Achievement.Levels.Count;
if (TargetLevel > TotalLevels)
{
TargetLevel = TotalLevels;
}
AchievementLevel TargetLevelData = Achievement.Levels[TargetLevel];
Message.AppendUInt(Achievement.Id); // Unknown (ID?)
Message.AppendInt32(TargetLevel); // Target level
Message.AppendStringWithBreak(Achievement.GroupName + TargetLevel); // Target name/desc/badge
Message.AppendInt32(TargetLevelData.Requirement); // Progress req/target
Message.AppendInt32(TargetLevelData.RewardPixels); // Pixel reward
Message.AppendInt32(TargetLevelData.RewardPoints); // Unknown(??)
Message.AppendInt32(UserData != null ? UserData.Progress : 0); // Current progress
Message.AppendBoolean(UserData != null ? (UserData.Level >= TotalLevels) : false); // Set 100% completed(??)
Message.AppendStringWithBreak(Achievement.Category); // Category
Message.AppendInt32(TotalLevels); // Total amount of levels
}
return Message;
}
示例10: Serialize
internal ServerMessage Serialize(GameClient Session)
{
ServerMessage Message = new ServerMessage(370);
Message.AppendStringWithBreak(Session.GetHabbo().Id + "");
Message.AppendStringWithBreak(Session.GetHabbo().Username);
Message.AppendStringWithBreak(RoomId + "");
Message.AppendInt32(Category);
Message.AppendStringWithBreak(Name);
Message.AppendStringWithBreak(Description);
Message.AppendStringWithBreak(StartTime);
Message.AppendInt32(Tags.Count);
foreach (string Tag in Tags.ToArray())
{
Message.AppendStringWithBreak(Tag);
}
return Message;
}
示例11: Handle
public bool Handle(RoomUser user, Team team, RoomItem item)
{
if (user != null && !user.IsBot && user.GetClient() != null)
{
ServerMessage servermsg = new ServerMessage();
servermsg.Init(25);
servermsg.AppendInt32(user.VirtualId);
servermsg.AppendStringWithBreak(message);
servermsg.AppendBoolean(false);
user.GetClient().SendMessage(servermsg);
handler.OnEvent(itemID);
return true;
}
return false;
}
示例12: Compose
internal static ServerMessage Compose(Achievement Achievement, int Level, int PointReward, int PixelReward)
{
ServerMessage Message = new ServerMessage(437);
Message.AppendUInt(Achievement.Id); // Achievement ID
Message.AppendInt32(Level); // Achieved level
Message.AppendInt32(144); // Unknown. Random useless number.
Message.AppendStringWithBreak(Achievement.GroupName + Level); // Achieved name
Message.AppendInt32(PointReward); // Point reward
Message.AppendInt32(PixelReward); // Pixel reward
Message.AppendInt32(0); // Unknown.
Message.AppendInt32(10); // Unknown.
Message.AppendInt32(21); // Unknown. (Extra reward?)
Message.AppendStringWithBreak(Level > 1 ? Achievement.GroupName + (Level - 1) : string.Empty);
Message.AppendStringWithBreak(Achievement.Category);
return Message;
}
示例13: Serialize
internal void Serialize(ServerMessage Message)
{
try
{
Message.AppendUInt(Id);
Message.AppendStringWithBreak(Name);
Message.AppendInt32(CreditsCost);
if (CrystalCost > 0)
{
Message.AppendInt32(CrystalCost);
Message.AppendInt32(4); // Hearts
}
else
{
Message.AppendInt32(PixelsCost);
Message.AppendInt32(0); // Page Type; 0 = nothing, 1 = Snowflakes, 2 = hearts, 3 = ?
}
Message.AppendInt32(1);
Message.AppendStringWithBreak(GetBaseItem().Type.ToString());
Message.AppendInt32(GetBaseItem().SpriteId);
if (Name.Contains("wallpaper_single") || Name.Contains("floor_single") || Name.Contains("landscape_single"))
{
string[] Analyze = Name.Split('_');
Message.AppendStringWithBreak(Analyze[2]);
}
else if (this.songID > 0 && GetBaseItem().InteractionType == InteractionType.musicdisc)
{
Message.AppendStringWithBreak(songID.ToString());
}
else
{
Message.AppendStringWithBreak(string.Empty);
}
Message.AppendInt32(Amount);
Message.AppendInt32(-1);
Message.AppendInt32(0);
}
catch
{
Console.WriteLine("Unable to load furniture item " + Id + ": " + Name);
}
}
示例14: Compose
internal static ServerMessage Compose(Achievement Achievement, int TargetLevel, AchievementLevel TargetLevelData,
int TotalLevels, UserAchievement UserData)
{
ServerMessage Message = new ServerMessage(913);
Message.AppendUInt(Achievement.Id); // Unknown (ID?)
Message.AppendInt32(TargetLevel); // Target level
Message.AppendStringWithBreak(Achievement.GroupName + TargetLevel); // Target name/desc/badge
Message.AppendInt32(TargetLevelData.Requirement); // Progress req/target
Message.AppendInt32(TargetLevelData.RewardPixels); // Pixel reward
Message.AppendInt32(TargetLevelData.RewardPoints); // Unknown(??)
Message.AppendInt32(UserData != null ? UserData.Progress : 0); // Current progress
Message.AppendBoolean(UserData != null ? (UserData.Level >= TotalLevels) : false); // Set 100% completed(??)
Message.AppendStringWithBreak(Achievement.Category); // Category
Message.AppendInt32(TotalLevels); // Total amount of levels
return Message;
}
示例15: PerformSearch
internal ServerMessage PerformSearch(string query)
{
List<SearchResult> results = SearchResultFactory.GetSearchResult(query);
List<SearchResult> existingFriends = new List<SearchResult>();
List<SearchResult> othersUsers = new List<SearchResult>();
foreach (SearchResult result in results)
{
if (FriendshipExists(result.userID))
existingFriends.Add(result);
else
othersUsers.Add(result);
}
ServerMessage reply = new ServerMessage(435);
reply.AppendInt32(existingFriends.Count);
foreach (SearchResult result in existingFriends)
{
result.Searialize(reply);
}
reply.AppendInt32(othersUsers.Count);
foreach (SearchResult result in othersUsers)
{
result.Searialize(reply);
}
return reply;
}