本文整理汇总了C#中Pici.Messages.ServerMessage.AppendRawUInt方法的典型用法代码示例。如果您正苦于以下问题:C# ServerMessage.AppendRawUInt方法的具体用法?C# ServerMessage.AppendRawUInt怎么用?C# ServerMessage.AppendRawUInt使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Pici.Messages.ServerMessage
的用法示例。
在下文中一共展示了ServerMessage.AppendRawUInt方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: RemoveAllFurniture
internal List<RoomItem> RemoveAllFurniture(GameClient Session)
{
List<RoomItem> ReturnList = new List<RoomItem>();
foreach (RoomItem Item in mFloorItems.Values.ToArray())
{
Item.Interactor.OnRemove(Session, Item);
ServerMessage Message = new ServerMessage(94);
Message.AppendRawUInt(Item.Id);
Message.AppendStringWithBreak("");
Message.AppendBoolean(false);
room.SendMessage(Message);
//mFloorItems.Remove(Item.Id);
ReturnList.Add(Item);
}
foreach (RoomItem Item in mWallItems.Values.ToArray())
{
Item.Interactor.OnRemove(Session, Item);
ServerMessage Message = new ServerMessage(84);
Message.AppendRawUInt(Item.Id);
Message.AppendStringWithBreak("");
Message.AppendBoolean(false);
room.SendMessage(Message);
//mWallItems.Remove(Item.Id);
ReturnList.Add(Item);
}
mWallItems.Clear();
mFloorItems.Clear();
mRemovedItems.Clear();
mMovedItems.Clear();
mAddedItems.Clear();
mRollers.QueueDelegate(new onCycleDoneDelegate(ClearRollers));
using (IQueryAdapter dbClient = PiciEnvironment.GetDatabaseManager().getQueryreactor())
{
dbClient.runFastQuery("DELETE FROM items_rooms WHERE room_id = " + room.RoomId);
}
room.GetGameMap().GenerateMaps();
room.GetRoomUserManager().UpdateUserStatusses();
if (room.GotWired())
{
room.GetWiredHandler().OnPickall();
}
return ReturnList;
}
示例2: RemoveRoomItem
private void RemoveRoomItem(RoomItem Item)
{
if (Item.IsWallItem)
{
ServerMessage Message = new ServerMessage(84);
Message.AppendRawUInt(Item.Id);
Message.AppendStringWithBreak("");
Message.AppendBoolean(false);
room.SendMessage(Message);
}
else if (Item.IsFloorItem)
{
ServerMessage Message = new ServerMessage(94);
Message.AppendRawUInt(Item.Id);
Message.AppendStringWithBreak("");
Message.AppendBoolean(false);
room.SendMessage(Message);
}
if (Item.IsWallItem)
mWallItems.Remove(Item.Id);
else
{
room.GetGameMap().RemoveFromMap(Item);
mFloorItems.Remove(Item.Id);
}
RemoveItem(Item);
room.GetRoomUserManager().UpdateUserStatusses();
if (WiredHandler.TypeIsWire(Item.GetBaseItem().InteractionType))
{
room.GetWiredHandler().RemoveWiredItem(Item.Coordinate);
}
}
示例3: MoveWallItem
internal void MoveWallItem()
{
Room Room = PiciEnvironment.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
if (Room == null || !Room.CheckRights(Session))
{
return;
}
uint itemID = Request.PopWiredUInt();
string wallPositionData = Request.PopFixedString();
RoomItem Item = Room.GetRoomItemHandler().GetItem(itemID);
if (Item == null)
return;
try
{
WallCoordinate coordinate = new WallCoordinate(":" + wallPositionData.Split(':')[1]);
Item.wallCoord = coordinate;
}
catch
{
Response.Init(516);
Response.Append(11);
SendResponse();
return;
}
Room.GetRoomItemHandler().UpdateItem(Item);
ServerMessage LeaveMessage = new ServerMessage(84);
LeaveMessage.AppendRawUInt(Item.Id);
LeaveMessage.Append(string.Empty);
LeaveMessage.AppendBoolean(false);
Room.SendMessage(LeaveMessage);
ServerMessage Message = new ServerMessage(83);
Item.Serialize(Message);
Room.SendMessage(Message);
}