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C# AstarSerializer.GetValue方法代码示例

本文整理汇总了C#中Pathfinding.AstarSerializer.GetValue方法的典型用法代码示例。如果您正苦于以下问题:C# AstarSerializer.GetValue方法的具体用法?C# AstarSerializer.GetValue怎么用?C# AstarSerializer.GetValue使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Pathfinding.AstarSerializer的用法示例。


在下文中一共展示了AstarSerializer.GetValue方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DeSerializeSettings

        public new void DeSerializeSettings(AstarSerializer serializer)
        {
            (this as GridGraph).DeSerializeSettings (serializer);

            mergeSpanRange = 	(float)serializer.GetValue ("mergeSpanRange",typeof(float),mergeSpanRange);
            characterHeight = 	(float)serializer.GetValue ("characterHeight",typeof(float),characterHeight);
            //maxClimb = 			(float)serializer.GetValue ("maxClimb",typeof(float),maxClimb);
        }
开发者ID:paillardf,项目名称:RV01_WALL,代码行数:8,代码来源:LayerGridGraphGenerator.cs

示例2: DeSerializeSettings

		public void DeSerializeSettings (AstarSerializer serializer) {
			
			root = (Transform)serializer.GetUnityReferenceValue ("root",typeof(Transform));
			
			maxDistance = (float)serializer.GetValue ("maxDistance",typeof(float));
			limits = (Vector3)serializer.GetValue ("limits",typeof(Vector3));
			mask.value = (int)serializer.GetValue ("mask",typeof(int));
			thickRaycast = (bool)serializer.GetValue ("thickRaycast",typeof(bool));
			thickRaycastRadius = (float)serializer.GetValue ("thickRaycastRadius",typeof(float));
			searchTag = (string)serializer.GetValue ("searchTag",typeof(string));
			recursive = (bool)serializer.GetValue ("recursive",typeof(bool));
			raycast	  = (bool)serializer.GetValue ("raycast",typeof(bool),true);
		}
开发者ID:JustSAT,项目名称:Tower-Defence,代码行数:13,代码来源:PointGenerator.cs

示例3: DeSerializeSettings

            public void DeSerializeSettings(AstarSerializer serializer)
            {
                enabled = (bool)serializer.GetValue ("enabled",typeof(bool));
                source = (Texture2D)serializer.GetUnityReferenceValue ("source",typeof(Texture2D));
                factors = new float[3];
                for (int i=0;i<factors.Length;i++) {
                    factors[i] = (float)serializer.GetValue ("factor"+i,typeof(float),1F);
                }

                channels = new ChannelUse[3];
                for (int i=0;i<channels.Length;i++) {
                    channels[i] = (ChannelUse)serializer.GetValue ("channel"+i,typeof(int));
                }
            }
开发者ID:sonygod,项目名称:ESPUnity,代码行数:14,代码来源:GridGenerator.cs

示例4: DeSerializeSettings

        public void DeSerializeSettings (NavGraph target, AstarSerializer serializer) {
        pivot = (GridPivot)serializer.GetValue ("pivot",typeof(int),GridPivot.BottomLeft);
        locked = (bool)serializer.GetValue ("locked",typeof(bool),true);
        showExtra = (bool)serializer.GetValue ("showExtra",typeof(bool));

        }
开发者ID:rmkeezer,项目名称:fpsgame,代码行数:6,代码来源:GridGeneratorEditor.cs

示例5: DeSerializeSettings

		public void DeSerializeSettings (AstarSerializer serializer) {
			
			System.IO.BinaryReader stream = serializer.readerStream;
			
			offset = (Vector3)serializer.GetValue ("offset",typeof(Vector3));
			rotation = (Vector3)serializer.GetValue ("rotation",typeof(Vector3));
			scale = (float)serializer.GetValue ("scale",typeof(float));
			
			GenerateMatrix ();
			
			Vector3[] verts = new Vector3[stream.ReadInt32 ()];
			int[] tris = new int[stream.ReadInt32 ()];
			
			for (int i=0;i<verts.Length;i++) {
				verts[i] = new Vector3(stream.ReadSingle (),stream.ReadSingle (),stream.ReadSingle ());
			}
				
			for (int i=0;i<tris.Length;i++) {
				tris[i] = stream.ReadInt32 ();
			}
			
			sourceMesh = serializer.GetUnityReferenceValue ("sourceMesh",typeof(Mesh)) as Mesh;
			
			if (Application.isPlaying) {
				sourceMesh = new Mesh ();
				sourceMesh.name = "NavGraph Mesh";
				sourceMesh.vertices = verts;
				sourceMesh.triangles = tris;
			}
		}
开发者ID:pravusjif,项目名称:PravusUnityTests,代码行数:30,代码来源:NavMeshGenerator.cs

示例6: DeSerializeSettings

        /** \copydoc Pathfinding::ISerializableObject::DeSerializeSettings */
        public void DeSerializeSettings(AstarSerializer serializer)
        {
            mask.value = (int)serializer.GetValue ("Mask",typeof (int));
            diameter = (float)serializer.GetValue ("Diameter",typeof (float));
            height = (float)serializer.GetValue ("Height",typeof (float));
            type = (ColliderType)serializer.GetValue ("Type",typeof(int));
            rayDirection = (RayDirection)serializer.GetValue ("RayDirection",typeof(int));

            heightMask.value = (int)serializer.GetValue ("heightMask",typeof (int),-1);
            fromHeight = (float)serializer.GetValue ("fromHeight",typeof (float), 100.0F);
            thickRaycastDiameter = (float)serializer.GetValue ("thickRaycastDiameter",typeof (float));
            thickRaycast = (bool)serializer.GetValue ("thickRaycast",typeof (bool));

            collisionCheck = (bool)serializer.GetValue ("collisionCheck",typeof(bool),true);
            heightCheck = (bool)serializer.GetValue ("heightCheck",typeof(bool),true);

            unwalkableWhenNoGround = (bool)serializer.GetValue ("unwalkableWhenNoGround",typeof(bool),true);

            collisionOffset = (float)serializer.GetValue ("collisionOffset",typeof(float),0.0F);

            if (fromHeight == 0) fromHeight = 100;
        }
开发者ID:rmkeezer,项目名称:fpsgame,代码行数:23,代码来源:Base.cs

示例7: DeSerializeSettings

		public void DeSerializeSettings (AstarSerializer serializer) {
			//erosionRadius = (int)serializer.GetValue ("erosionRadius",typeof(int));
			contourMaxError = (float)serializer.GetValue ("contourMaxError",typeof(float));
			
			cellSize = (float)serializer.GetValue ("cellSize",typeof(float));
			cellHeight = (float)serializer.GetValue ("cellHeight",typeof(float));
			walkableHeight = (float)serializer.GetValue ("walkableHeight",typeof(float));
			walkableClimb = (float)serializer.GetValue ("walkableClimb",typeof(float));
			maxSlope = (float)serializer.GetValue ("maxSlope",typeof(float));
			maxEdgeLength = (float)serializer.GetValue ("maxEdgeLength",typeof(float));
			
			forcedBoundsCenter = (Vector3)serializer.GetValue ("forcedBoundsCenter",typeof(Vector3));
			forcedBoundsSize = (Vector3)serializer.GetValue ("forcedBoundsSize",typeof(Vector3));
			
			mask.value = (int)serializer.GetValue ("mask",typeof(int));
			
			showMeshOutline = (bool)serializer.GetValue ("showMeshOutline",typeof(bool));
			
			includeOutOfBounds = (bool)serializer.GetValue ("includeOutOfBounds",typeof(bool));
			
			regionMinSize = (int)serializer.GetValue ("regionMinSize",typeof(int));
			characterRadius = (float)serializer.GetValue ("characterRadius",typeof(float));
			useCRecast = (bool)serializer.GetValue ("useCRecast",typeof(bool));
		}
开发者ID:sonygod,项目名称:ESPUnity,代码行数:24,代码来源:RecastGenerator.cs

示例8: DeSerializeSettings

 public new void DeSerializeSettings(AstarSerializer serializer)
 {
     base.DeSerializeSettings(serializer);
     levelLayerMask.value = (int)serializer.GetValue("levelLayerMask", typeof(int));
 }
开发者ID:Trifectgaming,项目名称:2D-Runner,代码行数:5,代码来源:MyGridGraph.cs


注:本文中的Pathfinding.AstarSerializer.GetValue方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。